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Killers And Thieves Key Serial Number

Killers And Thieves Key Serial Number


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About This Game

Take the city then take your revenge in Killers and Thieves, the guildmaster adventure from the co-creator of the Banner Saga series.



Title: Killers and Thieves
Genre: Action, Indie, RPG, Simulation, Strategy
Developer:
Alex Thomas
Publisher:
Stoic
Release Date: 23 May, 2017



English



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Killers and thieves is a game where you own and manage a thieve's den. You embark on heists (and sidemissions) to loot buildings and try not to get caught. Its a fun casual game that lacks any real complexity. Den Management: Theres the maps and the tavern, the map is broken up into several regions and in those regions you can see the guards roaming around and if you decide to pull a heist near them they will add to the amount of guards in the level. You can also do stakeouts which reveals loot, shops and guardhouses in the area. Not sure what guardhouses actually do but you can convince the shops to sell your loot in exchange for an upkeep cost. Each of the shops have their own specialty, if the type of item that you give to them matches the specialty you'll get a bonus to the price. Tavern: This is where you hire/train your thieves, there isn't really much complexity in the skill tree, its 5 points for a main skill, 3 points for a subskill. There's also a 3 slot shop in the tavern. Training your thieves isn't really very exciting, it takes 3 days to train regardless of what you pick, and any excitement of new skills quickly fades when you realise that the only real useful skills are lock picking, climbing and knife fighting, the rest add little subjective tactical advantage and are more of a pain in theto use than not. Heists: You can take upto 4 thieves from your guild (as long as they are available) on a heist, after selecting where and who is going, you are dropped into a level with several buildings with each room laid out in a 2d square grid and a couple of underground entrances which is where your thieves start and leave. The region you picked will determine some of the attributes of the level (some buildings are taller/richer in some regions). Each thief has a health, weight and anonymity stat. Health and weight are determined by the thieves strength, health is how much damage your thief can take in a fight and weight is how much loot the thief can carry. The anonymity stat is determined by the thief's stealth stat, and is how long your thief can be seen before he is noticed (guards will follow them about) or chased (no more anonymity, all guards know your thief is a thief). (they can't fight if they don't have the knife fighting skill, they get immediately captured) each item weighs a certain amount but you can't see that weight unless you have the appraisal skill or you pick the item up but once you have picked the item up theres no way of dropping it until you've left the heist. Unfortunately, it is also plagued with bugs and as its a fresh release its understandable but there are serious game breaking bugs. There are bugs where you get stuck on stairs and your only option is to auto-escape (says theres a small chance to get captured but I've never seen a thief escape this way). General: While it is a fun game, its not worth the 13-15 price, 5 is the maximum I'd pay given a second choice. Most of the game is in the heists but they feel like a roughly designed flash game and the RPG element feels like a tacked on afterthought. For example during a heist, a guard comes up stairs and sees your thief, and you click to send your thief up a set of stairs, but the anonymity stat will keep dropping until the stair climbing animation has finished. Which is annoying because the stairs are spiral you would have thought as soon as the thief disappears from the guards view it would stop, this is doubly annoying because your thieves can pass guards on the stairs without losing a point. Shoehorned abilities. The appraisal ability feels like its just been stuffed in the game because the devs ran out of ideas, it doesn't seem forced but I feel its the only reason that you can't drop loot you've picked up mid-heist else it would be rather useless (maybe saving some time going through what you've picked up). Beyond that most abilities don't seem to have much worth other than the ones I noted above. Graphics wise, the maps are pleasing but after playing a couple of heists you won't see anything new, it seems as though there are 3 animated sprites and about 20 textures overall in this game without the backdrops. and the fighting.TERRIBLE. Your thieves will generally always suck at fighting until you get their stats a bit higher, after that it just feels like you can dump a couple of fighting thieves at the bottom of a building and then loot the crap out of it and free any captured thieves when they get brought down to the first level. Overall: There is a bit of fun to be had but whilst the price is above 5, I would give it a miss. There needs to be serious balancing and bug fixing done.. Writing this in the hope that it'll stop people from getting deceived. I wanted this game to be good. I really did, the concept is amazing, but unfortunately the execution isn't. As it is now, it's completely broken and you can't even complete the 1st mission. It looks like the dev has dropped the game as well, see so consider yourself warned. Don't even know why this is still up for sale.. After putting in more than 24 hours into this game, and giving it a fair shake, I can give an updated review over what I had before. Some of the pros of the game is still the artwork, concept and music. At it's core, Killers and Thieves is a great game. It gives you the ability to manage a thieves guild. And there is a lot to manage. From running heists, to recruiting, to making sure morale stays high, there's a lot to keep up. Some of the cons are there are still some bugs being worked out in the game. Key remapping wasn't inherently part of the game at release, but will be added. There is a STEEP learning curve when first starting this game. All that said, the biggest upside is the Development team listens to fair criticism and responds. Something that seems to be going away in games today. I originally couldn't recommend this game, but I can now.. I kinda bought this game after playing The Banner Saga. Later I realized that Stoic was the Publisher and devs are a totally different team. My bad. Well, the game is OK I suppose. I couldn't finish it, unfortunatly. It lacked something to keep my interest for that long. But I had fun while I played it.. I like the overworld map and it's actions but heists just do not feel fun at all. It's the bad kind of challenging because the stealth aspect just feels way off. Mostly that's because there is no guard patrol routes or predictability you can exploit like in any good stealth game. They just run to and fro or stand still so it's mostly just blind luck.. if you like being a criminal underground mob boss overseeing evrything this is amazing but the only thing i think would be a good tool in the game is pause planning it is needed for useing 4 thieves in heists and also a keybind system would be amazing but even without this the game is still playable and the camera can be controled by the mouse for the people complaining about the arrow keys. last thing, i think this is great and there is plenty of ways to do heists but getting gold is a constant struggle. the gold is the main worry (and death as well but whatever) the items are not worthunless you pick your heist location in a good spot but even then the gold for the RNG and the chance of inprisonment and death isint worh the gold takehome unless you got some good skills and keep track of guards then your good.. Sadly I must advise against buying this game. In my fifteen minutes with it, the game does look like it has a lot of depth to managing your guild and the heisting, but I feel like the game is just too fast. Your thieves bolt from place to place like the kings guard was on their tail, there isn't much of an option to survey a situation because of how the game is designed, and you don't have a lot of gameplay options besides "run into the building and hope there isn't a guard at the door." It could be a good game, just not a good stealth game.. The premise of this looked very exciting, but the gameplay itself is frustrating, utterly random, and illogical. There's virtually no tutorial or in-game instruction, which would be forgivable if absolutely nothing were intuitive (my friend spent 20 minutes trying to "win" a combat with a guard before realizing combat was completely hands-off). A huge disappointment. Hope Steam processes my refund.. 10 Dead guards, sitting in a pile. 10 Dead guards, sitting in a pile. Another poor guard, notices the pile. 11 Dead guards, sitting in a pile.. Only played this for about 40 minutes and the controls are baffling, as is the stealth system. I can't control all thieves at once, no dedicated spots for hiding, stealth just goes down over the course of a mission? Nothing is explained that well either. Really wanted to like this due to the awesome aesthetic and the fact it's its a thieves guild in a fantasy setting. But the gameplay during actual missions is too bad for me to recommend it.



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