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Kaiju Big Battel: Fighto Fantasy Download Cracked Pc

Kaiju Big Battel: Fighto Fantasy Download Cracked Pc


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About This Game



Kaiju Big Battel: Fighto Fantasy is 16-bit styled RPG featuring turn-based combat, plenty of exploration, and a funky soundtrack to pump you up. This is an officially licensed game based on the live-action monster wrestling group Kaiju Big Battel, who have been performing their Godzilla-meets-WWE act for over 20 years.

Designed for Kaiju fans and newcomers alike, Fighto Fantasy takes players on a quest across time and space as they work to undo damage caused by the evil Dr. Cube as he rampages through history in search of fame and glory. With seven main playable heroes (and a secret one to unlock), players explore six time periods and punch out dozens of deadly monsters.



All the world is watching as the Kaiju Big Battel Title Fight is about to begin: The diabolical Dr. Cube vs. the patriotic pugilist, American Beetle! Things take a sudden turn when Cube pulls out a secret weapon that rips open portals into history. Now it's up to the Kaiju Heroes to pursue Cube across the centuries, from Egypt to Rome to Russia and beyond! Is the mad doctor pursuing dangerous artifacts lost to time, or does he just want to deface famous landmarks with his own ugly mug?



⚫ Combat: No random encounters here; touch enemy NPCs on the map to trigger turn-based battles. Each of the seven main heroes has their own strengths and weaknesses.
⚫ Side stories: When you're not chasing Dr. Cube through time, take a minute to help out some locals. Slay a musclebound mummy, rescue lost Kaiju heroes, adopt cats!
⚫ Map abilities: Each hero has a unique ability to interact with environmental objects, unlocking hidden paths and secret treasures.
⚫ Difficulty selection: Easy Mode for a relaxed experience, Normal Mode for players who want some tense fights, and Hard Mode for players looking for more deadly dangers.
⚫ 12+ hours of RPG adventure.
⚫ Future expansions will be released as free updates; no paid DLC here!



Super Walrus Games has been making independent games for over 15 years, starting with the release of Walthros in 2002. Fighto Fantasy is written and designed by Super Walrus Games boss Paul Harrington, with graphics by Soda Piggy (W. James Pandelis), music by Glock & mr8bit, additional graphics by Zack Corcoran, and minigames by James Paige and Richard "Spoonweaver" Upchurch. b4d347fde0



Title: Kaiju Big Battel: Fighto Fantasy
Genre: RPG
Developer:
Paul Harrington
Publisher:
Super Walrus Games
Release Date: 31 Oct, 2018



English



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Okay. I bought this game out of curiosity, hoping to find a hidden gem. And, wow. It did not disappoint.

"Kaiju Big Battel: Fighto Fantasy" has a plot. It is a mashup of "Destroy all Monsters," "Bill & Ted's Excellent Adventure," and any given episode of "WWE RAW." It's a profoundly weird narrative, but it is coherent.

Soooo...this game is set in a world where giant Godzilla monsters are real. However, all the huge city-stomping monsters signed some sort of treaty-thing agreeing to only battle each other in scheduled, televised, in-ring events to avoid needlessly wiping out humanity. However during a major title match, an evil monster with a box for a head breaks the rules by using a steel chair against his opponent. Then, when he realizes he's going to get disqualified, he summons a giant interdimensional sea slug to transport him back in time so he can alter the time stream continuum to retroactively prevent himself from ever losing of the match...and also become ruler of the world. So, now you must lead a group of benevolent monsters through time in order to set history right and presumably end the original title bout.

You with me?
This game is bananas! As its title implies, the gameplay follows the classic Final Fantasy formula of turn-based battles. And, given my description of the plot, you may be thinking the game's script is nothing but "LOL RANDUMB!!!1!" dialogue. But, no. This is a thoroughly fleshed out universe, with surprisingly three dimensional protagonists. So, the game's humor is genuinely pretty great! It's charming, funny, and character driven, even if all the characters are idiotic meat-heads.

Did I mention its presentation is also pretty darn phenomenal? The OST is full of original chip-tunes that do a more than serviceable job of setting each world's tone. There are enough fast-travel hot spots to prevent the game from ever dragging. And all encounter monsters are visible on the game's overworld, so there's no unwanted random battles. The pixel art in this game is legitimately impressive, and the graphics feature plenty of nods to the SNES Mode 7 eye-candy that defined 16-bit JRPGs.

However, this is not really a nostalgia game. It's its own thing. Despite all the references, "Kaiju Big Battel: Fighto Fantasy" is its own stupidly crazy thing. This is a shockingly fresh game built on nostalgic mechanics. And that's a good thing. Players will need *something* familiar to keep them grounded in this lunacy. The fact that this is coming from such an obscure freelance Dev is awesome. This could easily have been a cheap RPGMaker project. But, no. The game is seemingly built from the ground up, and that gives it level of polish that really makes this labor of love shine. If this is any indicator of quality, I think we can expect some really amazing stuff from Super Walrus Games.

So, do I recommend "Kaiju Big Battel: Fighto Fantasy?" Yes. To who? Well, you can't put a game as unique as this into a box. So, I won't. I recommend it to everyone. Everyone, buy this game.

Or, at least try the free demo. Yeah. It even has a free demo, for anyone who's on the fence. This game's great.. This is stupidly good for what it is! Silly and solid JRPG!. Okay. I bought this game out of curiosity, hoping to find a hidden gem. And, wow. It did not disappoint.

"Kaiju Big Battel: Fighto Fantasy" has a plot. It is a mashup of "Destroy all Monsters," "Bill & Ted's Excellent Adventure," and any given episode of "WWE RAW." It's a profoundly weird narrative, but it is coherent.

Soooo...this game is set in a world where giant Godzilla monsters are real. However, all the huge city-stomping monsters signed some sort of treaty-thing agreeing to only battle each other in scheduled, televised, in-ring events to avoid needlessly wiping out humanity. However during a major title match, an evil monster with a box for a head breaks the rules by using a steel chair against his opponent. Then, when he realizes he's going to get disqualified, he summons a giant interdimensional sea slug to transport him back in time so he can alter the time stream continuum to retroactively prevent himself from ever losing of the match...and also become ruler of the world. So, now you must lead a group of benevolent monsters through time in order to set history right and presumably end the original title bout.

You with me?
This game is bananas! As its title implies, the gameplay follows the classic Final Fantasy formula of turn-based battles. And, given my description of the plot, you may be thinking the game's script is nothing but "LOL RANDUMB!!!1!" dialogue. But, no. This is a thoroughly fleshed out universe, with surprisingly three dimensional protagonists. So, the game's humor is genuinely pretty great! It's charming, funny, and character driven, even if all the characters are idiotic meat-heads.

Did I mention its presentation is also pretty darn phenomenal? The OST is full of original chip-tunes that do a more than serviceable job of setting each world's tone. There are enough fast-travel hot spots to prevent the game from ever dragging. And all encounter monsters are visible on the game's overworld, so there's no unwanted random battles. The pixel art in this game is legitimately impressive, and the graphics feature plenty of nods to the SNES Mode 7 eye-candy that defined 16-bit JRPGs.

However, this is not really a nostalgia game. It's its own thing. Despite all the references, "Kaiju Big Battel: Fighto Fantasy" is its own stupidly crazy thing. This is a shockingly fresh game built on nostalgic mechanics. And that's a good thing. Players will need *something* familiar to keep them grounded in this lunacy. The fact that this is coming from such an obscure freelance Dev is awesome. This could easily have been a cheap RPGMaker project. But, no. The game is seemingly built from the ground up, and that gives it level of polish that really makes this labor of love shine. If this is any indicator of quality, I think we can expect some really amazing stuff from Super Walrus Games.

So, do I recommend "Kaiju Big Battel: Fighto Fantasy?" Yes. To who? Well, you can't put a game as unique as this into a box. So, I won't. I recommend it to everyone. Everyone, buy this game.

Or, at least try the free demo. Yeah. It even has a free demo, for anyone who's on the fence. This game's great.. What a hidden gem. This game has some absolutely astonishing music, charming graphics and writing, interesting characters and designs, and although it tends to be pretty standard early on in terms of mechanics, it has a lot of depth in tactical choice. This would have been a frickin' hit on the SNES years back. Definitely worth your money.. This is stupidly good for what it is! Silly and solid JRPG!


Let's Rock:
Steam approved our latest build and we've got a release date: It's Halloween! October 31st, 2018. Start the countdown, monster maniacs!. 12/1/18 Patch Notes:
An update is now available!

-An updated version of the game is now available that fixes a bug where players could get stuck after dying to certain bosses.. Time Out of Mind:
Two years ago, we announced Kaiju Big Battel: Fighto Fantasy to the public for the first time.

While most of the original concepts remain in the game, it's grown into a bigger, stronger monster of a project compared to the tiny little game I was picturing way back in 2016. It's already hours longer than I'd originally planned with a lot more content to add!

It's been a long road and we've all gone through some major life changes along the way. So much has changed for me in such fundamental ways that it's hard to even imagine my life when planning for the game began in 2015.

The finish line's in sight, and we'll get there! We all hope you'll love the finished result of these last few years of hard work. In the meantime, enjoy some new screenshots.
. Player Satisfaction Survey:


If you've played Kaiju Big Battel: Fighto Fantasy we'd love to hear your thoughts! Here's a VERY EXTENSIVE survey that will devour your time, but we'd really appreciate the feedback.

https://goo.gl/forms/l6ihTcPU1Ff0b5r13. Thanks for your support!:
A big thanks to everyone who's talked to us about the game and to everyone who supported us on Greenlight. Work is progressing well but with the game getting a little larger, it may take a few months longer than expected. Here's a handful of screenshots to show some new areas and features, including some goofy color palettes you can unlock.

. Kaiju Big Battel: Fighto Fantasy Trailer 2 - TwitchCon 2017:
It's the debut of a brand new trailer! Check the main store page to watch it. This trailer debuted at TwitchCon 2017 during a live Kaiju Big Battel event. For anyone who couldn't be there and didn't get to see the stream, here it is, with some minor improvements!

There will be a playable demo of the game available at Kaiju's booth at the convention. Be sure to stop by to check it out! The demo will be released to the public the first week of November.. Demo now available!:
The Kaiju Big Battel: Fighto Fantasy playable demo is here! For Windows users only at the moment, but we're working on getting Mac and Linux demos up soon.

Give it a shot and let us know what you think!. Home Stretch!:
I'm currently working on the game's final zone, so it shouldn't be too much longer! Getting some very helpful feedback from play testers and adjusting the game accordingly. Here are some new shots from a couple of areas.


. 11/11/18 Patch Notes:
An update is now available!

-A few typos have been fixed.
-Soup's Chopped Up spell no longer has a delay between the 1st and 2nd attacks.
-Minor wall map issues.
-Glitch where players couldn't activate main menu after quick exiting Doodle Town fixed.
-Fixed glitch where players could potentially become stuck in Pyramid basement.. Patch Notes 2/26/19:
-Map edit to basement floor of Egypt for more natural scene transition.
-Fixed an issue with potential player character misalignment in Egypt basement.
-Added Escape command to main menu after Dusto joins. Allows you to warp back to your most recently used Beacon, but restores enemies and adds to your fight loss count.
-Fixed some missing flavor text in Haunted HQ.
-Fixed a confusing description for a side area in Russia.


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