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Title: JUMPER : SPEEDRUN
Genre: Indie, Racing
Release Date: 28 Aug, 2017
Minimum:
English
6 mins in and ive seen all i need to see. i experienced what i could only assume was a bug where i'd keep dying in mid-air while trying to lower myself slowly towards a tunnel. that i could have forgiven were it quick to restart a level on falure but its not..... see hotline:miami, cluster truck, super meat boy on examples on how to do restarting after death properly.
i fealt lied to by the steam trailer, honest question to AA Games, what made you put high energy music in the trailer that gives the player a sence of urgency only to have the actuall game completely devoid of music? i will congradulate the art direction however. UI is simple clean and minimalist. levels are reminiscent of portal, not over-designed, no clutter, nothing is there that doesnt need to be. controls are all they need to be, nothing unexpected, would have appreciated the option to just hold space rather than constantly mash it but thats just me i guess. its not a terrible game by any stretch but i cant reccomend it when cluster truck exists. it did everything right that this game did wrong, hgh octane music to keep you pumped, a good progression of challenge, a charming artstyle and at no point did a blame the game for my \u2665\u2665\u2665\u2665-ups because its very clear when the misstakes are my own and not the games not to mention if you can hit the space bar quick enough you can go from dead to playing in under a second!
In short, nice try devs, call me when youve patched fun into the game!. While the price point is fair, it's basically 3D Flappy Bird.
It's not very fun, and definitely not on par with something like DeadCore.
For me, the game often has a massive framerate hiccup when collecting the green orbs.
The "press any key" is also inconsistent... Sometimes it doesn't like which key I'm pressing.. While the price point is fair, it's basically 3D Flappy Bird.
It's not very fun, and definitely not on par with something like DeadCore.
For me, the game often has a massive framerate hiccup when collecting the green orbs.
The "press any key" is also inconsistent... Sometimes it doesn't like which key I'm pressing.. 6 mins in and ive seen all i need to see. i experienced what i could only assume was a bug where i'd keep dying in mid-air while trying to lower myself slowly towards a tunnel. that i could have forgiven were it quick to restart a level on falure but its not..... see hotline:miami, cluster truck, super meat boy on examples on how to do restarting after death properly.
i fealt lied to by the steam trailer, honest question to AA Games, what made you put high energy music in the trailer that gives the player a sence of urgency only to have the actuall game completely devoid of music? i will congradulate the art direction however. UI is simple clean and minimalist. levels are reminiscent of portal, not over-designed, no clutter, nothing is there that doesnt need to be. controls are all they need to be, nothing unexpected, would have appreciated the option to just hold space rather than constantly mash it but thats just me i guess. its not a terrible game by any stretch but i cant reccomend it when cluster truck exists. it did everything right that this game did wrong, hgh octane music to keep you pumped, a good progression of challenge, a charming artstyle and at no point did a blame the game for my \u2665\u2665\u2665\u2665-ups because its very clear when the misstakes are my own and not the games not to mention if you can hit the space bar quick enough you can go from dead to playing in under a second!
In short, nice try devs, call me when youve patched fun into the game!
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