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About This Game






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Title: iREC
Genre: Indie
Developer:
Labory
Publisher:
Mamilos Club Studios
Release Date: 16 Jan, 2017


Minimum:

  • OS: Windows XP
  • Processor: Intel Core 2.3 GHz
  • Memory: 2 GB RAM
  • Graphics: 1024 MB
  • Sound Card: DirectX 9.0c compatible

English



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At first, the puzzles were somewhat hard to understand but then you get the hang of it and its not that bad and kind of clever. But then i was stuck in the final hall for about 45min trying to understand what to do next, having no clues on how to continue. I managed to finish the game but not in a way that i would want to. Meaning i had to look up for certain code in a youtube walkthrough, and the guy too said to not ask him where he find it, and i hated that i had to look it up somewhere else.(BTW, i played it twice, the first playthrough i gave up finding clues in the hallway, the 2nd time i got it from a youtube walkthrough) I like hard to crack puzzles but lurking around in a hallway for 45min and not finding any clue... its kind of dissappointing. I wouldnt call it a horror game because of 1 and a half semi-jumpscares. i dont mind the graphics but it would be great if interactions werent buggie.
Overall i give this game 5\/10.
. At first, the puzzles were somewhat hard to understand but then you get the hang of it and its not that bad and kind of clever. But then i was stuck in the final hall for about 45min trying to understand what to do next, having no clues on how to continue. I managed to finish the game but not in a way that i would want to. Meaning i had to look up for certain code in a youtube walkthrough, and the guy too said to not ask him where he find it, and i hated that i had to look it up somewhere else.(BTW, i played it twice, the first playthrough i gave up finding clues in the hallway, the 2nd time i got it from a youtube walkthrough) I like hard to crack puzzles but lurking around in a hallway for 45min and not finding any clue... its kind of dissappointing. I wouldnt call it a horror game because of 1 and a half semi-jumpscares. i dont mind the graphics but it would be great if interactions werent buggie.
Overall i give this game 5\/10.
. At first, the puzzles were somewhat hard to understand but then you get the hang of it and its not that bad and kind of clever. But then i was stuck in the final hall for about 45min trying to understand what to do next, having no clues on how to continue. I managed to finish the game but not in a way that i would want to. Meaning i had to look up for certain code in a youtube walkthrough, and the guy too said to not ask him where he find it, and i hated that i had to look it up somewhere else.(BTW, i played it twice, the first playthrough i gave up finding clues in the hallway, the 2nd time i got it from a youtube walkthrough) I like hard to crack puzzles but lurking around in a hallway for 45min and not finding any clue... its kind of dissappointing. I wouldnt call it a horror game because of 1 and a half semi-jumpscares. i dont mind the graphics but it would be great if interactions werent buggie.
Overall i give this game 5\/10.
. At first, the puzzles were somewhat hard to understand but then you get the hang of it and its not that bad and kind of clever. But then i was stuck in the final hall for about 45min trying to understand what to do next, having no clues on how to continue. I managed to finish the game but not in a way that i would want to. Meaning i had to look up for certain code in a youtube walkthrough, and the guy too said to not ask him where he find it, and i hated that i had to look it up somewhere else.(BTW, i played it twice, the first playthrough i gave up finding clues in the hallway, the 2nd time i got it from a youtube walkthrough) I like hard to crack puzzles but lurking around in a hallway for 45min and not finding any clue... its kind of dissappointing. I wouldnt call it a horror game because of 1 and a half semi-jumpscares. i dont mind the graphics but it would be great if interactions werent buggie.
Overall i give this game 5\/10.



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