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INVERSUS Deluxe Full Crack [Crack Serial Key

INVERSUS Deluxe Full Crack [Crack Serial Key


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About This Game

INVERSUS Deluxe is a competitive and cooperative arcade shooter with a mind-bending twist. Player movement is constrained to opposite colors of a black and white grid. My walls are your paths and your walls are my paths. Each shot flips tile colors in an attempt to block, trap and close in on the enemy.

With full support for solo play, local multiplayer and online multiplayer, INVERSUS Deluxe adapts to you and your group of friends. The full single-player and local-multiplayer experience can also be played while waiting for a match online!

In VERSUS mode, up to four players can compete across thirty-nine different maps in 1v1 or 2v2 battles. Head straight into online ranked multiplayer, train against five tiers of AI bots, or customize the rules in local games and private online lobbies.

Take on the challenge of ARCADE mode alone or with a friend as you fight for survival on eleven stages. Create devastating chain attacks through the enemy swarms as you compete for high scores on the global leaderboards!

Features

  • Online and local multiplayer
  • Competitive battles in 1v1 and 2v2 modes
  • Fight for the world record in single-player and cooperative multiplayer arcade modes
  • Thirty-nine versus maps encouraging varied playstyles and strategies
  • Eleven arcade maps with distinct challenges to master
  • Unlock color palettes, emotes and motion trails to show off and personalize your game
  • Mind-bending levels in ever looping worlds
  • A constantly changing board makes every game a fresh experience
  • Play the full single player game while waiting for a match in online multiplayer

Supported Controllers

  • DualShock 4 (PlayStation 4)
  • Xbox 360
  • Xbox One
  • Keyboard
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Title: INVERSUS Deluxe
Genre: Action, Casual, Indie, Strategy
Developer:
Hypersect
Publisher:
Hypersect
Release Date: 16 Aug, 2016



English,French,Italian,German,Japanese,Korean,Russian,Simplified Chinese



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A well designed game that's great for single player, couch co-op, and online play (both co-op and versus). The simple and intuitive controls make it easy to pickup, while the more advanced tactics of reflecting incoming shots and shooting around corners allow for higher-level play. My only complaint is that there aren't enough people playing it online, so it's difficult to find a match.. It was about time! I've been waiting this release for years.
Gameplay is incredible fun and addictive. The music is amazing.
Looking forward to Inversus 2, haha.. Simply a good game. Nothing much to say, it delivers what it promises, and does it well. The price point is a bit above what it should be, but it's still worth a purchase.. This Game Has One Big Noticable Problem With It, Controllers Being More Useful Than Any Other Controls. The Devs Should Make It To Where Both Keyboard And Controllers Are Equal. Other Than that it's A Great Game!

Edit: A Few Things Were Removed After More Play Testing Aginst A Few Different People.
And I Have Changed It To A Postive Review!. Menus are great and aesthetically pleasing.

Music fits the game wonderfully.

Gameplay is simple but can get deep and engaging.

The single player and multiplayer are both very fun, online needs more players so far (day one).

The game maker's vision is clear, and the game feels complete.

Flaws:
- Game may need to be restarted when plugging a controller in after the game is already running (happened once with an xbone controller not showing in the available controller list)
- Slow matchmaking. I never got into a match after 5 minutes, but the game just came out and my guess is there just wasn't anyone playing online at the time. Hopefully this improves with time.

I absolutely recommend picking up this game if you like arcade multiplayer games. It's a game I'm going to enjoy playing with my friends for quite a while.
. This game is amazing.
The only thing that sucks is the playerbase being small.
Other than that, this game is Amazing, the controls are smooth and the graphics are nice. the main idea of shooting to cover turf is pulled of flawlessley.
Please buy this game and help out the community. Doesnt seem to work - I go through the tutorial basic and advanceded, but it never progresses - DELETED!


Patch Notes 1.6.5:
Who likes bug fixes? I do!

Today's update fixes a very rare networking crash that you've probably never encountered unless you put your wifi router in your microwave while downloading a full copy of the internet.. Patch Notes 1.7.7:
You might have noticed that the game just updated, but what did it do? Today’s update tackles a couple problems!

Reduced False Positives. Minor Update - version 1.3.4:
This is a very small maintenance update (still working away on the next big one).
  • Fixed a bug where connecting/disconnecting a controller while the Hypersect logo animation played could cause the popup window to be distorted/unreadable.
  • The title of the credits menu is now in all capital letters (similar to the other sub menus).
  • Made some minor rendering changes that increase performance, but you'll never know because the game already renders lighting fast.
  • Low intensity vibrations of the left motor on Xbox One controllers have been reduced to better match the feel of Xbox 360 and PS4 controllers.
. Online Multiplayer Refined (update 1.3.0):
INVERSUS has competition at its core and today we're making big strides towards getting players in matches more often and across more varied game modes!



Let’s talk about 2v2 battles. In the past, you could enter 2v2 as a solo player or by first making a team with a friend, but these two groups were matched up separately – solos could only match with solos and teams could only fight other teams. With the new patch, solo players and grouped teams can mix into the same 2v2 game. This means more matches for everyone!

Continuing with 2v2 improvements, I’m happy to announce that INVERSUS now supports multiple local players joining an online game! You and a friend can team up on the couch, enter matchmaking from the same computer and fight other players online. In private 2v2 games you can mix local players and online friends in any combination -- even three players at your house playing with one player at a friend’s house.

The 1.3 update also changes the cadence of how public matches are played. In the past, you would search for players until the lobby was full. Then you would play continuously with that group until someone dropped out. Games would often last a long time and both players would generally leave in unison. This made it hard to find a match if you joined while all existing lobbies were full. You’ll now get prompted to search for a new opponent after every couple maps in a public game. This will either find any stragglers or rematch with your opponent for another bout.

If you want to see how all this works in practice, check out the demo video here!

And now let’s dig into the full patch notes for the detailed oriented among you:

Primary Updates
  • Multiple local players can join in online games together (two in public team games and up to three in private games)
  • Players are asked to re-enter public matchmaking after two matches have been completed (this results in either 2 arcade maps or best of three maps in a versus game)
  • Players in team-based matchmaking and solo-based matchmaking can now play together.
  • Added an introduction animation to online matches showing which players are facing off
  • Worldwide matchmaking kicks in instantly if there are no local matches to be found. This could previously take up to 30 seconds.
  • Added six new emotes

Minor Updates
  • Two of the pickups were moved in the map “Pipes” to better utilize the outer ring and create a more interesting flow.
  • Slightly increased the enemy ship hit box in arcade mode to reduce extreme cases of enemies getting pushed away from adjacently flipped tiles
  • Effects that perform color inversion (e.g. projectile clashes) again render in areas that hang off the tiled map.
  • Flipped the spawn points of team 1 on the map “Tight” to conform with every other map
  • Made minor adjustments to a few color palettes that needed some love
  • Added digit grouping to large scores making them easier to read
. 1.1.3 and 1.1.4 Patches - Small fixes:
A couple small updates went live yesterday and today. For those interested, the first one addressed a minor visual bug with some particle locations. The second one addressed a rare audio crash when the game outpaced the sound card.

The next big update is coming soon. Keep an eye out for a preview at PAX this weekend!. Online Multiplayer Refined (update 1.3.0):
INVERSUS has competition at its core and today we're making big strides towards getting players in matches more often and across more varied game modes!



Let’s talk about 2v2 battles. In the past, you could enter 2v2 as a solo player or by first making a team with a friend, but these two groups were matched up separately – solos could only match with solos and teams could only fight other teams. With the new patch, solo players and grouped teams can mix into the same 2v2 game. This means more matches for everyone!

Continuing with 2v2 improvements, I’m happy to announce that INVERSUS now supports multiple local players joining an online game! You and a friend can team up on the couch, enter matchmaking from the same computer and fight other players online. In private 2v2 games you can mix local players and online friends in any combination -- even three players at your house playing with one player at a friend’s house.

The 1.3 update also changes the cadence of how public matches are played. In the past, you would search for players until the lobby was full. Then you would play continuously with that group until someone dropped out. Games would often last a long time and both players would generally leave in unison. This made it hard to find a match if you joined while all existing lobbies were full. You’ll now get prompted to search for a new opponent after every couple maps in a public game. This will either find any stragglers or rematch with your opponent for another bout.

If you want to see how all this works in practice, check out the demo video here!

And now let’s dig into the full patch notes for the detailed oriented among you:

Primary Updates
  • Multiple local players can join in online games together (two in public team games and up to three in private games)
  • Players are asked to re-enter public matchmaking after two matches have been completed (this results in either 2 arcade maps or best of three maps in a versus game)
  • Players in team-based matchmaking and solo-based matchmaking can now play together.
  • Added an introduction animation to online matches showing which players are facing off
  • Worldwide matchmaking kicks in instantly if there are no local matches to be found. This could previously take up to 30 seconds.
  • Added six new emotes

Minor Updates
  • Two of the pickups were moved in the map “Pipes” to better utilize the outer ring and create a more interesting flow.
  • Slightly increased the enemy ship hit box in arcade mode to reduce extreme cases of enemies getting pushed away from adjacently flipped tiles
  • Effects that perform color inversion (e.g. projectile clashes) again render in areas that hang off the tiled map.
  • Flipped the spawn points of team 1 on the map “Tight” to conform with every other map
  • Made minor adjustments to a few color palettes that needed some love
  • Added digit grouping to large scores making them easier to read
. Minor Update - version 1.3.4:
This is a very small maintenance update (still working away on the next big one).
  • Fixed a bug where connecting/disconnecting a controller while the Hypersect logo animation played could cause the popup window to be distorted/unreadable.
  • The title of the credits menu is now in all capital letters (similar to the other sub menus).
  • Made some minor rendering changes that increase performance, but you'll never know because the game already renders lighting fast.
  • Low intensity vibrations of the left motor on Xbox One controllers have been reduced to better match the feel of Xbox 360 and PS4 controllers.


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