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Intruder Torrent Full


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About This Game

Intruder is the stealth multiplayer experience. We were inspired by the great single-player campaigns of Metal Gear Solid, SWAT 3, Deus Ex, and Splinter Cell, and aim to br 5d3b920ae0



Title: Intruder
Genre: Action, Indie, Simulation, Early Access
Developer:
Superboss Games
Publisher:
Superboss Games
Release Date: 1 Mar, 2019


Minimum:

  • OS: Windows 7 or Newer
  • Processor: 64-bit, 2 GHz or Faster
  • Memory: 4 GB RAM

English



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So, personally, i can not recommend this game, but that is just my personal taste. the game itself is if rainbow six siege and Garry's mod all had some unholy love child. That being said, its about the most realistic unrealistic tactical shooter you can find. gunplay is somewhat similar to siege, with a short ttk, and very tactical elements, like placeable motion triggers, shooting out lights to create darkness, and so on, so forth. unfortunately, the game feels very clunky. movement in a given direction winds up, not immediately bringing you to full speed, and while i can understand the usefulness of being able to open a door part-way, it does not feel natural to me at all. Cap all this off with low player counts (not the game's fault. if it had more players, i might actually buy/play it for real.) makes it a game that does not really appeal to me.. This is one of the best FPSs I have ever played. The concerns about player count are reasonable: it's usually difficult to get a server unless it's a weekend evening. It's significantly more difficult to get into a game at a reasonable hour if you don't live in the U.S. However, I do think this game is currently worth $20.. I'm European, I launch this game on a friday evening, there's 2 servers up: one is Brazilians only, the other is locked with 5 people playing. I wait a while and there's another server, I join it. The guys know the game from head to toe, they toy with me and each other, matches don't even take 3 minutes because either party is dead at that point. They tell me that people mostly play this game at 3AM my time. When I'm asked if I'm enjoying it, I realize I can still return this game and I alt+f4. I'm looking forward to Insider 2. This game is made by one person, and it shows. It plays, feels and looks like a mod. It has original and interesting things like hand signals and gadgets, it makes good use of poor assets, and I think its a really cool concept overall. There's just no one to play with if you're European and the originality or gameplay doesn't compensate for that.. It's quite an expensive game for something without rewards and any kind of a system to keep the player playing the game. One thing is for sure, this game has huge promise and potential, I played it for around an hour but I had some issues with network connection, and the game was buggy at one point, where I got bombed through the wall twice in a game(?) The mods helped me instantly on discord, we've tried methods to fix and stuff, but it was an issues that wasn't common and it's still unknown. Overall, if you have money to spare, and you like sneaky beaky like games, BUY IT. You won't regret it, grow with the game my dudes. Definitely recommended.. Really fun game. Playing with friends, sometimes a match is serious and tense, other times there so many hijinx we just laugh through an entire round. The fact ONE PERSON made this is insane. Great job.. The idea and the execution is great, however, there are 2 players on an EU server on a sunday. Also, there are only a few EU servers, whereas the US has a massive park of different servers to choose from. Sad to refund it, it is simply not worth the price at the moment.. I will make this short and simple since this will be the first review of a game I have made. I want to say that intruder despite of the short end graphics, offers the players a more in depth concept of stealth fps, although similar to rainbow six siege, this game goes above and beyond when it comes to using gadgets and stealth. For most maps the mission depending on your team (guards/intruders) will be based on attempting to (guard/steal) a briefcase or (secure/hack) computers, using wide variety of layouts made throughout the map, guards for example will have to use multiple cameras, sensors, radio communication to prepare themselves for the incoming assault, and as for the intruders, ultimately you will be seeing yourself using hand signals to communicate, using remote bombs, smoke grenades, and outwitting your opponent to achieve your goal.


2.10 Patch Steam Connect Back Online : Fixed issues with large packets from Leaderboard and autofill. Sorry took forever to update Steam for some reason. S.R.. 2.12 Patch Still On Schedule : New patch is coming down the pipe this week as we expect :) will have a list of things going into the patch once we go into testing will get a full list released out. Server has been doing really well, no crashing no crazyness that we had on launch and were excited to have that stability and we are thankful our early players stuck it out :) We also like all the good reviews and if you havent done a review toss on on there helps us out! More details coming soon just wanted to let you guys know we were working, quick side note we are adjust ship stats weekely, so feel free to make the case for changes on our steam or ARS website forum. Thanks guys! S.R.. Connection Issues : Some players are having some connection issues hang tight we are working on it. Will post an announcement when all clear and what the problem is. S.R.. New Patch Released! Please Read for window mode users!!!!! : Hey there we have pushed out a performance and connection adjustments patch. We needed to ge tthis patch out to fix a few things as well as lay some ground work for the other update we are currently working on. We are running a little behind as we had to make this one a priority. Were hammering out the content and changes update, were still a day or so away, will give you guys more updates in the morning! Thanks for all the feed back and help! S.R.. 2.12 Has some Bugs, we are rolling back to 2.11 Read Please : 2.12 is vastly faster but we missed a few bugs so we are rolling back to 2.11 so there will be some connection issues while we fix this patch and re patch. Repatch will come later today. Steam will auto revert after 10 minutes when we push it out there, your stand alone if you have it will work for the test server for anyone who wants to help test. If you want a copy i can PM you a test client. S.R.. Server Back Up and All's Well Reboot Fixed it go figure : So Azure had a big authentication outage a few days ago. And that was slowly it seems starting to hit us. We should have probably rebooted after they announced it fixed but we really didn't have much or an issue. Last 48-72 hours we had some weird login reports here and there very sporadic. Got really weird last night about 7 hours ago. I woke up to all sorts of crazyness so had the guys just reboot the server and everything is hunky dory. Told them. Rule 1. Backup and reboot. S.R.. Current Bug and Wishlist Forum UPDATE:12/24/18 : Update 12-24-18 Apperciate all the feed back, we are preparing a patch for Christmas Eve or Christmas Day sometime, if testing runs long it will be the day after XMas at the latest we hope. Majority of people are running good so doing our best to patch without creating new issues on short notice :) Hope everyone has a great Christmas! Video Tutorials!!!!! As we fix some bugs over the next few days and make our tutorial system better based on your feed back here are some video tutorials we had done previously for Beta - {LINK REMOVED} Also Discord server Angry Rabbit Studio Forum [www.angryrabbitstudios.com] I will do my best to keep this as up to date as possible thanks everyone for all the feedback and for anyone who encountered any problems we are sorry about that and were getting right on it for you! Here is a copy of the ARS Forum Post so far Priority Fixes and Bugs -Ship left after disconnecting in a node bugged. - Some quests requiring you to Kill things, are not behaving properly. -Memory leak for the launcher . -Resolution issue - Some numbers in upgrades IE planetary upgrade seem to cut off part of the price. This is a little more wide spread than just upgrade page. - Corridor Station and Tacitus station guards current SOS neutrals that should be SOS only evil. - Fixed - Helios Ships should probably tipped forward slightly to display more depth. - Players requesting larger and bolder Check email to verify account when account is created. - Default guild join request message needs to not be fbombs. - Guild upgrade screen has one upgrade that is a white square nothing in it. - Remove title track from game samples Interstellar movie :/ - Ships drop out and produce a None ship place holder that goes away evetually but can't be killed. Wish List Items - Better notification for new guild invites. - Make majority of Sentinel space 1 jump range higher, except for areas that lead directly to vel gates. - Make Sents slightly stronger - Adjust payout up slightly on Rin Raiders. - PDC display on main landed HUD - Gen Defenders stationed at each Planet. - Ships in hanger shouls show stat changes when new modifications are applied.. DIASORA : MASS EXODUS IS LIVE! STEAM AND STANDALONE : We are live folks! We thank all the testers who helped get us this far without you it wouldnt have been possible. We will be giving regular updates and news as we get going.. 2.11 Patch - Changes, Fixes, Oh My! We will begin testing today. : We will begin testing soon and we will be uploading to steam prior to bringing the server down so should be waaaaay more fluid. waaaaaay less down time. Also to all the players suggesting new stuff in game we will be working on new things and additonal fixes and adjustments the up coming months. Expect regular updates, patches, and content. For new players or players who enjoy guides and walkthroughs, in the Steam Diaspora Mass Exodus community we are posting video written walkthroughts on our Steam community page! Changes below thanks for all the support guys. S.R. - Changed jump range - Changed AI faction positions - AI don't notify each other anymore of targets which are not currently in the sector. - Change Jump Range upgrade name to Galactic Exploration - Fix trading Spread so it cant be gamed - Fix Guild Invite language - Backups will now get deleted automatically without being sent to the bin, apart from the last 10 of them. - Fix Some Numbers in Upgrades IE Planetary upgrabe cut off price. - Lower Asteroids Hit points in Gen Zone by 25%, cut jump speed by 100% - Added tutorial quest leading to purchase chips and rewarding PDC. - Trading Course 101 quest typo mistake on "Demand" fixed. - Added display text for the number of parts equipped and maximum slots available on chassis in the Inventory tab of the hangar menu. - Slightly improved the "CopyFile" method performance. - Improved auto-fill feature performance. - When reaching the end or the top of the chat or auto-fill scrolling list, the input will no longer be redirected to other events. (Which will prevent Zooming in the jump map, or switching your cockpit power bar by mistake) - When jump range changes during an update, if a player's home planet is no longer within it's Jump Range, the home planet will be switched to GenGrayl without modifying the current Home planet timer. - When jump range changes during an update, if a player's current location is no longer within it's Jump Range, the player will be teleported to it's home planet. - Using the Connect to test server checkbox will now correctly redirect the player to the Test server. - All calls to the API now goes through HTTPS instead of HTTP - Replaced "LoginMusic" with "Escape". - Added multi-account to the list of unlocks on the premium UI - The mute option now correctly appears in the quick action window (when clicking a player name in the chat, or right clicking a player ship in space) - Removed small performance hickup during back up. Ship and Ai Specific Changes Change to Laz damage taken .25 Change to Miners damage taken .25 Raised Klynn Rank +1 Raised Klynn Payout DC Raised Gen Raider damage taken .25 Raised Rin Raider DC payout Raised Corridor Pirates Payout Paised Rin Raider Rank +1 Raised Payout of DC on some rouge pirates. Adjust Rin Raider Respawn from 3m to 4m Adjust Klynn Respawn from 3m to 4m Raised Some Rin DC payout Raised DC payout on Tacitus Add Two Second Delay on Ai attacking adjusted rank for Z-A-N Adjust ranks for M-N-T Ajust Evasion for Z-A-N Moths Adjust Ai to remember you, but not notify other Ai in the area.


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