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Inner Voices Portable Edition


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About This Game



Tune yourself to the voices lurking in the head of John Blake - the torme 5d3b920ae0



Title: Inner Voices
Genre: Adventure, Indie
Developer:
Sigma Games
Publisher:
Fat Dog Games
Release Date: 10 May, 2017


Minimum:

  • OS: Windows 7 or better
  • Processor: Intel Core 2 Duo or AMD, 2,4Ghz or faster
  • Memory: 4 GB RA


English,Polish,Russian,Turkish



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Good one! It is my first review, so as an one eyed unicorn I just want to talk about feelings. And it was scary. I like the way game build the tension.. Confusing game play, confusingly disjointed plotline (if any), and nothing that would put this game in the horror category. No thanks.. Confusing game play, confusingly disjointed plotline (if any), and nothing that would put this game in the horror category. No thanks.. An unpolished gem. Ive only encountered two major issues with this game: it only ran on windowed mode (which really sucked) and the story just made no sense nearing the end. Now for the good stuff: It's really an amazing job. The game is very atmospheric and there are some good jump scares at the right ammount (not many, not few). You play it as a guy with amnesia (or so it seems, nothing can be quite explained). You walk around solving puzzles and trying to understand who you are and what is (and was) going on around you. The story is quite incredible and hooks you up. Unfortunately they just rush it at the end (or maybe there are more than 1 posible endings, I don't actually know). It really felt like the Lost series: you learn to love it just to be severely disappointed at the end. The gameplay is also something quite unique. I could not explain it in details without spoiling the game. So just trust me on this one and try the game. It is something I've never played in any other game and a very interesting concept. In any case, it is completely worth it because what makes a game a great game is the overall playability, not just the ending.. Inner Voices is not a horror game. I guess, thirller is better word to describe it. Some screamers in the game are more like easter eggs (ones of many) than really important part of the athmosphere. Discovering of the John Blake's interior is not scary. The game based on making feeling of anxiety, confussion and mystery. Confussion, both John's and gamer's. Story is nice and not quite predictable. In fact, it's very ingenious. Sounds are great, and music gives me the creeps. However voice acting is at best "not bad", but John's voice is worst problem. Many times it just killed my immersion. The game looks good, but I'm disappointed by poor physics (motionless drawers are really pain) and elements like curtains, which acts like a wall. Oh, and cutscenes u2013 seriously, cutscene looks fantastic, and show how great Inner Voices potential should be with bigger and more wealthy team. And how this potenitial was unused. But the most important part of Inner Voices are doors and random-generated locations. Creators made lots of various rooms and even more events happening randomly. When after a few hours playing you think you know the game inside out, suddenly a new, unexpected event can happen. This mechanics still has some bugs, but it's really, really fun to find all events and easter eggs.


Rad Rodgers - Radical Edition The Red Solstice 2: Survivors Teaser unleashed! : Dear people of The Red Solstice, after months of hard work, shaping The Red Solstice 2 into a game we are all proud of, we are very excited to present you a little slice of what we have acomplished so far. Moments ago we have uploaded our first teaser trailer for the game. It should give you a bit of the feeling we are going for. We hope you like it. Here are also some screenshots of the systems that are being worked on: Armory is of course where you customize your marine's equipment and weapons before sending him into action. This time arround you'll have much broader scope of customization options. You'll be able to pick different firing modes for your weapons, choose to pick more passive abilities at the expense of some active skills, pick one very powerful system instead of few weaker ones, or perhaps just leave more room for ammo, explosives and other items. You'll probably die anyway, but at least you can give some monster a bit of indigestion with the right setup. Strategy layer is a new feature in The Red Solstice 2. It allows you to choose your missions and play in a more campaign like way, capturing and loosing teritory, securing resources, and joining up with your friends in order to crack those hard missions. You are fighting for entire planet now. We are starting to do regular mini updates on our progress on Facebook, so if you want to be updated regularly, join us at: or come chat with us at discord: Join us and give us your feedback and suggestions so we can shape this game into a masterpiece.. Big update! : Dear community, we have some bad news and some good news. Let's start with the bad. Solstice Chronicles: Survivors is no more. We killed it, cut it to pieces and fed it to a pit of angry zombies we keep just for such occasions. But there are good news also, bear with us for a bit longer. When we started working on the Solstice Chronicles: Survivors it was because the community asked for a multiplayer mode in the Solstice Chronicles: MIA and we were unable to provide that with the original game. It was supposed to be a standalone multiplayer game built upon the expanded MIA framework featuring more open gameplay similar to the survival mode. Guided by our previous experience with the Unreal Engine and some great new talent we were lucky enough to acquire, we started peeling back layers of old code, improving old assets, playing with new gameplay elements, and the more we worked, the more we liked what we saw and more ambitious we got. But the more we worked, more often we got wow, this is so The Red Solstice moments. The turning point happened when we started experimenting with the controlls as we felt the pure twin stick scheme just did not feel right in a big open map. It felt somehow static and tiring and someone half jokingly suggested we try the The Red Solstice like RTS type controls. We actually tried it, and after a few days of intense discussions and multiple further rounds of testing we decided it was actually much better. It was then we finally said, This is The Red Solstice 2!. So it is our great pleasure to officially announce that we are now working on a full fledged sequel called The Red Solstice 2: Survivors. It is a tactics oriented shooter game made for multiplayer squad tactics but fully playable in solo mode. Basically all that The Red Solstice offered, but improved by years of experience our team has gained, combined with the perks of a modern Unreal 4 engine.


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