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Title: Inevitable Path
Genre: Adventure, Indie
Developer:
metamorpho
Publisher:
metamorpho
Release Date: 1 Nov, 2016
English
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It's a bit hard to properly review it (and even worse recommending or not...) as I don't really know how\/what I felt so maybe I should just state the facts and while doing that come to some form of a conclusion:
Windowed only (not sure what res. 900 times something maybe...)
KBD controls only - apart from start menu.
Your hitbox is also a square\/block wide so enemies will hit you before they're actually hitting you.
You move in squares\/boxes so you can't change direction before the previous has finished which - if you're unused to that kind of control scheme i.e. aren't stuck in 1990 - can be a bit hard to get used to and will make you fall off ledges as you didn't press up before you were at the ladder. (if you ever played Quake - RQ=Real Quake; pre-QW, with a 250 ping you can sort of understand the way you have to think....)
"Music" I did like, reminds me a bit of the ambient style of the original Fallout\/s, so it's more of a sound mat than music but I do like that in games and when reading a book. (it's just present and non-intrusive)
So far there's been no way to fight the enemies (bats and some bug\/beetle I guess) - there's also some flying "Unmechanical" lookalike, but it seems to get disarmed when you disarm the lasers.
So I've been running here and there stumbling over the key\/whatever I need to continue and ran around some more to find the door\/whatever I should use what I found on... (and gathered some health'n'stuff too)
I wasn't bored, didn't hate it but...and this is where the beginning of this review comes back; I don't know what to think\/feel about it...I guess I look at it a bit like I look at Minesweeper, there are a whole slew of better games but sometimes you just need a timewaster and it can fill that role.
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