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Title: Halo: Spartan Strike
Genre: Action
Developer:
343 Industries, Vanguard Games
Publisher:
Xbox Game Studios
Release Date: 12 Dec, 2014
Minimum:
English,French,Italian,German
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First of all, here is my review for the original game. I liked the game. It was a standard top down shooter, with a halo theme. The sounds felt adequate. Shooting enemies felt enjoyable. There is a hierarchy of various enemy types. Some were easy to kill, others were not, some were of a high threat. The gameplay felt seamless. Non-stop action and plenty of weapons to choose from. Overall it was fun, but there were a few drawbacks (which you can read about in the review above). This game is more of the same, with most of the drawbacks fixed. The major difference between this original and this game is that here you also fight the "forerunners". I haven't played halo games outside of halo 1 and 2, but i do know a thing or two about what has been happening to the franchise. Basically, in the original trilogy, you basically fight 2 factions - the covenant and the flood. The reboot (Halo 4), introduced a new faction - the forerunners. In the original you only fight the covenant. In this game you fight both, but primarily the forerunners. Now, the game is pretty much the same thing. Except the levels became longer. There is at least a gurantee that they will last for 5 minutes. There are a total of 5 missions, each having 6 levels. It takes 3-4 hours. The scorpion (tank) controls were also fixed. Before, these controls were like this - imagine a dot in the center of your screen. Draw lines to the north, south, west, east . up to 8 directions. When you press W, you go north for example; relative to your screen. The same concept applies to all other directions. I hope you get the idea. It was very hard to control that thing though. It's sort of strange because the same system is used for movement of your character, but it just doesn't work when using it on a tank. Now, pressing W goes forward relative to the direction your tank is facing. A and D rotate the tank. S makes it go backward. There is one problem with the game though. The 5 mission that the game has. There are only 4 really. The fifth one requires you to earn gold stars for all other levels, before letting you play it first. Personally i hate the concept of stars, and i think that the level should be accessible to all, regardless of the stars. I wouldn't mind if 1 mission would make up 5% of the game, but here it's like 20%. They are locking away a pretty sizeable piece of content.. This game is awesome but it NEEDS a Co-op mode 8/10. i always interested in Halo universe, this game has better equipmet than halo spartan assault and i like the story. but something made this game felt bored like every levels in each operation looks the same even you have to backtrack in another level from a level that you've been through. Halo spartan Assault is a lot better than this. if you wanted to buy this game buy Halo: Spartan Bundle instead.. dont get this game, it is basically spartan assault with no differences, sure there might be a few different vehicles and enemies, but it's really not worth the price, so if ur a hardcore halo fan and want this game, wait until it goes on special or something. 3 things: I was a bit sceptical at first, but when you start playing it you just fall right back in love with the HALO series it's a steal for the price Please bring more halo games for steam. even more boring "to open last mission complete all mission from A to D with gold star" like hell i will. Loved this game! It was very short but it was definitly worth 5 dollars! I had a very good time and felt like a sparten!!! I would reccomend this game to any halo fans and has alot of replay value!! Defintil will be checking ore time into this game!. My Spartan Assault review applies here almost 100%, you get new exotic impressive looking areas to explore and fight in, new weapons, vehicles and I think enemies, and it remains as fun as Spartan Assault, maybe the story is a bit more involved than the previous, I do notice one flaw I didn't pay that much attention to in my playthrough of Spartan Assault, and that is music missing in actual missions, but putting a playlist in the background of the Halo soundtracks and you're set. Played a bit of this in anticipation of Halo Wars, which has been so far also great to experience for the first time. I'm just going to quote my Spartan Assault Review now, at this price it's not bad at all. Full disclosure: I have already been favourable towards Halo games. Even as an exclusive PC gamer, I still enjoyed the ports of Halo 2&1, riddled as they were with problems, I worked my way through them because there were qualities I found very pleasing about the games. [And the modding was terrific!] I'm happy to say that many of those qualities are present in Halo: Spartan Assault as well. I'm talking about the general aesthetics, the art and feel of the universe you are playing in, the designers not fearing to use more vibrant and exotic colours, but combining them to truly give an alien feel to many sceneries. The maps and environments in this game have captured one of these key features of Halo, and I found myself really liking just walking around looking at the worlds you are situated in. Even as a top-down shooter, you get the feel that the Covenant forces still are the same old Covenants you ran into back in the first Halo, despite them being smaller figures now seen from a distance, they are crafted to evoke just the essence of our staple alien friends. The AI too has been made to match much of the similar elements you saw the NPCs doing back in Halo 1. With Elites running, strafing, chasing, lobbing grenades, taking cover, dodging and being more versatile than the grunts or jackals, both of whom can run away from you in fear, the jackals if you have brought down their shields and the grunts when friends of theirs have died for instance. The weapons are a good mix and actually I found almost all of them useful, which was shocking, even the dual SMGs felt useful as a spray and pray -type of weapon to deal with swarms of low to medium threat enemies coming at you. I think all are the original ones we have seen in the games, and their feel remains the same, though scaled down of course. I was surprised at how pleasant the effects and graphics were, this can look beautiful and impressive at many times, and seeing explosions and debris flying around too evoke me to like this as an equal to the gameplay of Halo 1 (though not perhaps Halo 2, which I found even more enjoyable, yes, I am horrible for liking Halo 2 more). The lighting and particles too, even though minimalistic because this is a minimalistic game, have been made very well and fitting to the atmosphere of our Halo universe. The maps are short, but sweet and show a dedication to detail, the campaign is short too, but fun to replay, and the medals, assault ops and acheivements add the replayability. When I bought this game I was nervous about how well it would play, the system requirements listed are rather high, my mediocre laptop only meets the minimum requirements (2 core 2ghz cpu, 4gig ram with shared memory intel hd graphics win 7), but I get consistently high frame rates in this game, and you can't set many settings down, only resolution, anti-aliasing, and the frame rate. So actually I could play decently this game. And rather bug free I might add. Controls feel like the biggest disappointment - I can live with not being able to modify many settings in this game, but the way the mouse, character and camera moves are not intuitive, and you can make a top-down shooter with great controls, just look at Shadowgrounds. Well, there is still time for a patch to make this a thing of the past. Last sorrow was that this game lacks the same epic/movie-style storytelling of Halo 1/2, it has some beautiful prerendered short cinematics between some operations, but not the same kind of adventure style, of showing our progression. Perhaps that was because this was again mainly designed for mobiles in mind, and they feared adding too intense cutscenes or longer ones (perhaps even some memory limitations or other?). Also, I am sympathetic to the makers wanting to shift the focus and show the universe from a different perspective, I just hoped that in doing so, we players could have enjoyed the depth of the story more. But on the whole, I've enjoyed this a lot. Fun gameplay, making simple seem respectable in many ways, lovingly made graphics and visuals that border on the artistic.. This is a great game. That explans it all This game is AMAZING and a must have for any Halo fan.
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