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Gimbal Gravity Free Download


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About This Game

You are on a space station designed for research in artificial gravity. But something goes wrong, and you are the only person, who can save the station.

Find your way through the testing chambers filled with a ubiquitous gravity bending field. Your sense of direction will be challenged in a way you've never experienced before. Try not to become dizzy from the constant change of gravity.

Features

  • Floating platforms
  • Gravity turners
  • Gravity resetters
  • Use boxes to connect givers/receivers of power to open doors
  • 30 levels of increasing difficulty
  • A trapped scientist guiding you remotely via the communication system
  • Dizziness from the ever changing gravity

Items you will use to solve the puzzles

  • Floating platforms held in place by the artificial gravity. You are able to walk on these.

  • Gravity turners will change your personal direction of gravity when you walk across them.

  • Boxes can be picked up and moved to another location to help you overcome obstacles.

  • Boxes can also be used to connect power giver/receivers to open doors.

  • Resetters will allow you to reset your gravity to a previous state within a few seconds of walking across them.
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Title: Gimbal Gravity
Genre: Indie
Developer:
Oscar Rindel Peulicke
Publisher:
Oscar Rindel Peulicke
Release Date: 25 Jan, 2018



English



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TL:DR:
Feels like a mix of the original Prey, Portal, and oddly enough, space engineers (aesthetics only). Voice acting is good and the guy sounds like Tommy Wiseau from the room. Cracked me up. Puzzles are pretty good and range from simple to slightly challenging. Love the manipulation of gravity to solve the puzzles. Graphics are grey, dingy and a bit boring. Good game for the price.

First Impression Gameplay:
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Ever play the 2006 Prey? I always loved how that game manipulated gravity. I'm glad to see another game take that concept and make a puzzle game, as it makes quite a fun experience. Right off the bad, the game treats you to a narrirator who sounds a bit like Tommy Wiseau. Found that quite amusing.

Anyways, the the meat of the game involves relocating cubes. You take a cube from one spot, and find a way to get it to another. Its the in-between bits where the puzzling takes place. I quite enjoyed the experience, as it seems to have a well thought out difficulty curve.

Worst part about the game really is the dully scenery. It looks an awful lot like the inside of a ship from Space Engineers. Just the same grey walls with lines running through them. I know portal was simplistic with it's scenery as well, but it still managed to pull off looking interesting.

Nothing really of note in the controls department. If you've played any other first person game on PC, it will be familiar. The game lacks run and crouch, but I can't think of a good reason why they would be needed here.

Audio is pretty good as well. Like I mentioned before, I really enjoy the voice acting. Other ambient sounds are good too, but nothing to be overly impressed with.

I found gameplay quite fun. The puzzles were good and creative, and the cube and gravity mechanics work very well together. The steam store says there are 30 levels. I believe I finished around 10 or so within 45 minutes. Each level gets more complicated than the last, so maybe around 3-4 hours of gameplay here for quick problem solvers.

Overall, the game feels polished and I did not encounter any bugs, issues, or negative experiences in the technical department. For $6, I'd say pick it up. If your a fan of Portal, The Talos Principle, or other puzzles games, I'm sure you'll enjoy it.. Great puzzle platformer with mostly light puzzles, with some medium to hard puzzles at the end. Play time for me was 4 hours, and that included getting stuck on a few levels by overthinking the solution. The puzzle aspect is figuring out how to connect the givers and receivers and how to reach the exit. Most of the time, you can figure it out relatively quickly, but some levels definitely make you think about it, especially when you reach the gravity resetter pads. The last level was particularly sneaky.

I don't know why some people compare this to Portal or say it tries to copy Portal. Other than both games being first-person puzzle-platformers which contain cubes, I see no similarities (other than both games being great fun).

The only change I would like to see is the ability to run. Some levels (especially the last level) can include a lot of walking, especially if you're unsure of the solution, and that can be frustrating.

All-in-all, I definitely recommend this to anyone who enjoys puzzle-platformers. At 3-4 hours play time, I think it's worth it, even at full price.. I played the all game, and to me it feels like it starts so slow. The start is too slow and annoying but the end is nice and fun. I think that untill the third gimbal there are not a lot of puzzles and most of them require more platforming skills than puzzle solving. The platforming was not fun enough, because it didnt feel smooth enough. The puzzles in the third gimbal though were fun and entartaining and i was fine with buckle through the annoying platforming at part for it.

Summary:
its more of a technical demo and the price is fine for that.
The last 7 puzzles are fine but before that the tutorials are hard on platforming and easy puzzles which is not fun at all (the first and second gimbal were an annoyance)
You tried to copy a bit too much from portal and its a bit too bad... because there are a lot you can do differently.
it has potential but at the current status overall it is not a good expirience, but maybe for someone new for the concept it will be more fun.
I recommend to drop many of the platforming stuff and remove many of the levels in the second gimbal,
I cannot recommand this game, but i do recommand the end of it.. If you liked portal, antichamber or polarity, I can guarantee that this game will not dissapoint you.
Gimbal Gravity is a cool puzzle solving game which challenges your wit and wisdom at every stage of the game.
It jumps straight to the point of puzzle solving while also introducing a story which really adds a lot to the atmosphere of the game.
The puzzles are diverse and increasingly challenging. You will find that some levels feel like pushovers while you have the potential of spending ages trying to solve a specific puzzle.
There will be times of frustration when you can't solve a puzzle.
And there will be times of joy when you finally complete the level, spiced with the frustration of your own stupidity.

You have to be flexible.
I once thought I had solved a level and tried for 20 minutes to make the solution work through acrobatic prowess, only to discover that I could just walk to my destination. :D

And once I had solved a level only to fall of my platform in front of the exit, because of my own incapability to walk in a straight line. I did this trice!

11\/10 - would fail for no reason whatsoever again.



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