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GeoVox Download Dlc


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About This Software

GeoVox


GeoVox is the latest real time world generation software application created by Axis Game Factory, Inc. GeoVox is a completely new stand-alone Voxel based real-time terrain creation tool.

GeoVox instantly creates lush AAA quality environments at the start of the application. Designed with intuitive game like controls it allows users to test for level playability as they are creating.

Key Features:
User Experience
•Instant environment is generated at application start
•Simple tools that allow users to edit the environment as needed without a steep learning curve
•Clean, low overhead GUI that allows for fast terrain editing, without limiting users creativity
•Standard game controls to allow users to explore their environment to simulate gameplay
•Flying Camera or FPS style with gravity and jump ability camera modes
•Full real-time Voxel based terrain editing
o Easily edit the terrain with simple point and click volume brushes
o Define Voxel brush sizes and shape
o Single click and click and drag on Voxel application
o Offset Voxel brush from center or base
o Brush snapping
o Add Voxel volumes
o Cut Voxel volumes
o Paint Voxel volumes
o User definable smoothing
o Cut volumes and Paint textures and apply environmental assets simultaneously
o Create a pallet of Voxel types to be used in your environment
o Voxel types can include textures, assets and vegetation
o Mix and match variables to create many Voxel types
o Voxel types can be applied upright or aligned to terrain normal
o Assets can have user defined depth off-sets
•Fully featured fractal algorithmic terrain generator
•Limited or Infinite terrain editing abilities (user decides and determines how large they want their maps)
•Create from hundreds of pre-packed, license free assets to use for professional development
•Assets include:
o Trees
o Plants
o Rocks
o Shrubs
o Flowers
o Grasses
•Library of terrain textures included with color, normal and specular maps
•Real-Time, user defined Ambient Occlusion

Input/Output
•Create Asset Packs for use with Geovox using the Geovox Asset packager and Unity FREE
•Importing of AGF and Geovox Asset Packs for use in Geovox
•Importing of the Geovox Terrain Format (Raw Mesh data) to Unity 5.0
• Asset Packager for use with Unity 5.0 Free to GeoVox asset package format
•GeoVox to .Obj exporting
o User defined model export parameters
o User defined export location
o User defined export size
o All mesh assets export with transforms applied
o All images export in .PNG format

Product Road Map of Future Updates / DLC - will be added at a later date
•Importing of the Geovox Terrain Format (Raw Mesh data) to Unity 5.0 (COMPLETED AND PUBLISHED 06.11.2015)
•Importing of the Geovox Terrain Format to the AGFPRO Editor (future update)
•Importing of the Geovox Terrain Format to the AGFPRO Player DLC (future update)
• Asset Packager for use with Unity 5.0 Free to GeoVox asset package format (COMPLETED AND PUBLISHED 06.11.2015) 1075eedd30



Title: GeoVox
Genre: Animation & Modeling, Design & Illustration, Education, Photo Editing, Software Training, Utilities, Video Production
Developer:
Axis Game Factory, Inc.
Publisher:
Axis Game Factory, Inc.
Release Date: 22 May, 2015


Minimum:

  • OS: Windows XP SP2 or better
  • Processor: Intel Core 2 Duo / AMD Athlon X2 or Better
  • Memory: 2 GB RAM
  • Graphics: Nvidia Geforce 6600 / ATI Radeon X800 (shader model 2.0+) or better
  • DirectX: Version 9.0
  • Storage: 700 MB available space
  • Sound Card: N/A
  • Additional Notes: On 64 bit machines the following must be installed - Microsoft Visual C++ Redist (64)

English



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Easily THE best terrain maker I've ever used, already when I first open it I can see already how many visions I have of how i'm going to design my game, and make the terrain that goes a long with it, It's really simple to use, and makes everything look amazing with the terrain aspect of it. I'm really glad that I decided to try it out, i'm really excited to see what this and AGF combine to be in the future. Right now, I recommend this to all game developers, or people that just like to design and make games. 11/10. Nice fun ahead! Tho i wish there were more tutorials on youtube :3. This is the best terrain editor I have ever used. It is simple to use and is truly AAA terrain. I have also used their other software such as AGFPro and I gotta say that also impressed me. You can tell that they put time and quality work into these peices of software. I would reccomend this to all game developers who are looking to have high quality terrain in their game.. I'm a one man team game design hobbyist. I am always on the lookout for a new tool that will help feed my addiction and when I saw GeoVox, I was extremely intrigued.

What do I like about it?
The world builder gives you an amazing view of what you are designing. The rendereing engine built in is amazing.
The settings when creating a new world can produce an almost infinite number of distinct worlds as a starting point with minimal effort.
The voxel engine is fantastic. It allows for creating some truly beautiful scenery quickly really cutting down level design time.
The program allows you to change textures so you can quickly see what the world would look like with different styles.

What don't I like about it?
Even with a pretty powerful sustem, the program can get bogged down. I have a Core i7 7820HK with a GTX 1070 and 16Gbs of ram and even when I'm not running at max settings, the program will stutter a little. For someone with a less powerful system this will slow you down.
The controls are not the most intuitive setup. This just requires time playing with the program to get accustomed to but I think it is worth mentioning.

Another thing to mention, If you use AGFPro, GeoVox works great with it. Personally, I prefer using GeoVox over AGFPro's Voxel Sculpt addon (which is basically like having GeoVox built into AGFPro). It just runs a little more smoothly.. 20 years of tool and game development experience gives me this opinion...

'Basically, this tool feels and appears like it wants to be a big boy tool made for the little guys.. but in the end, it serves no one correctly..*YET*. There is a potential here to morph this into a tool that many many people would want...but the question is; do the devs have the experience and knowledge to evolve this into what it is expected to be ? ..and then go beyond that into being the best tool to find within its' ranges of purpose ?
- I'm going to guess 'not with their current plans and knowledge as well as experience'. ..but if they find the right couple of people to add to their team, the sun *could* shine on these guys and make this a true $50 component tool. Currently IMO, it's an overly-made $15 specialty-niche tool that ignores all but one market.
..'Features only matter if they matter. *shrugs*

@Developers.. I hope you'll find the time to look into the areas that are holding you guys back from ruling this area. Listen to the complaints of your current marketed demographic.. then plan your next stages..THEN, and most importantly, find someone like myself(I may have time to help, depends on when\/where) to analyze what the plans and workflow will bring to the various levels of "game creators" and also of course "game developers".

There is potential here with this as a decent base framework.. but the current package is mind bendingly crooked and dead-end'd.

..one last thing.. why are you requesting internet access so often ?

[ I selected that I would not recommend this product, but only at this time of course. Perhaps that opinion will change based on the future of this product. ..as of June 2017, I do not recommend this tool. To Unity users nor to non-unity users. ...UNLESS.. you're just fiddling around and learning game development and the price is around $15. ]



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