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Gemini: Heroes Reborn Pack


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About This Game

Gemini: Heroes Reborn is a first person action-adventure that allows users to enter into the role of Cassandra, age 20. She is a young woman on a journey of discovery in w 5d3b920ae0



Title: Gemini: Heroes Reborn
Genre: Action, Adventure
Developer:
Phosphor Games
Publisher:
Phosphor Games
Release Date: 18 Jan, 2016


Minimum:

  • OS: Windows 7 64-bit
  • Processor: Intel Core i5 2500K
  • Memory: 6 GB RAM
  • Gra

English,French,Italian,German,Japanese,Korean,Russian,Simplified Chinese



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This is a pretty alright game. It's not the best use of the premise, it's not the best written game, and the platforming can be a touch on the unwieldly side, but it's a solid middle of the road game. If you like action/puzzle games I'd recommend picking it up on sale.. colour me surprised. some really innovative mechanics and decent visuals. give it a go.. best game i ever play :) love it whant more of this game :). Pretty cool game, but get ready to spend 10% of your time loading screen and 10% boring talking.. REVIEWER'S NOTE - I streamed this game while playing it offline from Steam, so my clocked hours do not reflect the time put into playing. You can view my streams by searching my channel "FrustratedAngryGamer" on YouTube. My Rating: 4/5 Gemini: Heroes Reborn is a rare example of an adaptation-to-game form not only succeeding in its own right, but also proving to be the better effort. And what an effort it is! This game, plain and simple, is unique and fun to play. The story is serviceable and doesnt interfere with the enjoyment of what is, in essence, a meaty puzzle game garnished with some very exciting dollops of action. There are two primary mechanics in the game telekinesis and temporal shifting. TK is exactly what youd expect: pick up and maneuver objects with your mind, or charge them for an offensive projectile. The fluidity of TK in the game makes both the lighter puzzle elements and the high-octane action beats equally satisfying. Moving tables, lifting grates, and other low-energy uses are easy to accomplish and give you a tight control of your surroundings. Then, when encountering your enemies, using larger objects to deflect projectile fire or lifting a man off his feet is done with great pleasure. You truly feel like a superhero. Late in the game your powers develop further, allowing you to slow down time and grasp hot buckshot in midair with which to project back into your enemys face. But it isnt just the TK that makes you special. You have the ability to scout and teleport between two distinct time periods. Scouting ahead keeps you invisible to your destinations patrolling villains, allowing you a tactical edge before stepping through into that physical realm to execute your strategies. This proves to be the core of the gameplay and it is more than just a gimmick. This is one of those games that relies on the actual gameplay (what a concept!) and that gameplay is awesome, invigorating, and supremely satisfying. In addition to this is some very light platforming, but I found that to be secondary to the superpowered mechanics described above. More often than not, a platforming puzzle required some time shifting at particular junctions which not only helped forward your momentum through the levels, but also established and reestablished your abilities to kept the gameplay fresh. Without these moments between the larger set pieces, the linearity of the game would've felt rushed or even non-existent. Instead, we traverse through the setting inch by inch; and in the process we learn more about the world we're in and the story being told as we progress. Enemies are made up of a wide catalog of villains ranging from simple security guards to the armored elite. The stronger the enemy, the higher their resistance to your powers. Some enemies are entirely immune to your special skills. This proves to be a challenge as you dart across maps - slipping through the time streams as you move all the while keeping a keen eye on the events unfolding around you whilst finding ways to subdue your foes and find an escape. This is a perfect contrast to the softer puzzle sections that pad the adventures progress between these explosions of action. Overall, this game is a lot of fun. It is relatively brief (I clocked in at roughly six and a half hours), and if some of the puzzles stump you for as long as they stumped me (Im not sure if thats an insult to myself or not) then youll get more than your moneys worth from it. My only wish was that there was a multiplayer or co-op aspect to the game. I think the mechanics and the setting lends itself nicely to a plethora of game types, and the prospect of choosing from a balanced pool of unique upgradeable powers is something I hope well see in the future. Maybe not with the Heroes brand on it (which seems to be poisonous at this point), but perhaps an original IP from the minds at Phosphor can bring something like that to life. Theyve already succeeded at making a great game with TK and time shifting, so we should have every confidence they can do more with what theyve proven themselves capable of here.. This game was a surprise to me. I did not know this had anything to do with the show until I had already bought it. I am not going to lie after that I fully expected a show tie in POS. Instead I was plesantly surprised to find out this game plays like some of the greater games of their times. Mirrors Edge/Dying Light parkour, Psi-Ops powers, and all of that on the Unreal 4 engine making it look rather good. I have a YouTube video where I give the game a proper glance here.



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