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Title: Dwarf Tower
Genre: Indie, Strategy
Developer:
iosoftware
Publisher:
Hack The Publisher
Release Date: 5 May, 2014
English,French,Italian,German,Dutch,Polish,Portuguese,Russian,Turkish,Hungarian
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Even though the mechanics are nice, there is next to no depth to the game.
No campaign mode is the main downside of the game.
Also, even though there is an option for multiplayer game, there is no mass of players for that, and the fact that the creator chooses which deck both players will use, gives huge strategic advantage.. This game does not have very many complex mechanics and feels unfinished. Even the tutorial is bugged (as of now) and impossible to complete. So, without information, you wade in against the AI and the game is over in a matter of minutes, either in your favor or against it. It just doesn't feel very substantial at the moment and victory feels hollow when it seems like sheer randomness determines the victor.. OK, let's get the bad out of the way first: This game feels unfinished, like it should have been labeled Early Access. The tutorial is quickly useless because it tells you to make a move that you can't make, and you can't skip past that part. There are little annoyances like a lack of a volume control and a user interface that is more complicated than it has to be. Worst of all, it's a two player game, and right now your only options are a computer opponent who is astonishingly easy to defeat once you figure out the basics or hoping that there's someone online waiting to play (and you have the perserverance to sit there watching a fullscreen window with nothing happening until someone does decide to play, as I don't think there's any special sound to alert you when a game starts, and if you alt=tab away you could miss the whole thing). The developer participates in the Steam forums, though, so hopefully he'll address these problems in an update soon,
But then there are the good things: The basic rules are somewhat easy to learn but reveal extra complexity as you play. There's the simple pleasure of setting up blocks to build your tower the way you want and the fun of knocking your opponent's blocks down. There's also strategy, including deciding whether to build defensively or to push your luck by stretching your tower out to great heights and depths in order to increase the power of the effects of the rooms you build... and thereby making an easy target to get the structure blown to bits and come tumbling down. The price is relatively inexpensive, which means even if you have to get an extra copy to give to a friend to ensure you have someone to play against it won't be too painful.
At first I didn't think I liked this game, what with the various problems mentioned above. But I ended up saying "just one more gane" over and over until I realized I had played for several hours. If they ever fix the computer opponent's programming to be more challenging it will be a great solo game, but until then you'll want to find someone else to play against, because that's when the real fun begins.. Dwarf Tower was a total disappointment. Not only if Facebook integration required for basic gameplay, the menu interface is complete chaos.
Gameplay is bland at best, as all building and attacks are menu based. With no clear cut goal other than the destruction of the enemy tower, Dwarf Tower seems like little more than a lackluster adaptation of Battleship.. This game is like a battle between Samurai it was Love at first play. Multiplayer is where the fun is, though the single player is fun, there's nothing like the intensity of humiiating your sucky friend by destroying their crappy imitation! Muahahha!
It blocks my view of the beautiful sepia toned sunset, hmmm... or is that sunset?
Pros:
Awesome Concept
Awesome Execution
Awesome Replay Value (Multiplay)
Sandbox Mode
Easy to learn , learn as you play , also tutorial
Deck Customization
Awesome Music
SOOOO FUUNNNNN!!!!
FiRE!!!
FRUSTRATION!!!! YOU'LL WANT TO THROW STUFF!!!!
Digging
DWARVES!!!!
MY WIFE LOVES IT!!!!
Cons:
Could use an deeper explanation of some mechanics.
ex. ( I have no clue what "min. Turn" in customize deck affects; "chance can also be seen as vague)
Lack of Multiplayer Match Rules Options, i.e., limit decks and set time limits. Could add depth to multiplay experience.
The First Update:
Hello Dwarf Tower fans! Thank you all for your interest in our game!
Here is our first minor update:
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