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About This Game

You may think it's simple enough to run and jump your way through life. But there's more to this world... or, rather, these worlds. You're entering the duality of a distressed mind, controlling light and dark versions of the same environment. You hold the key to switching from one to the other. Every step forward shows a new obstacle, and a new way to alter it between dark and light. Become comfortable in both worlds and you may be able to make sense of the dreamy landscape around you. You may even find an explanation for why you're here. Maybe.

Key Features

  • 2D world-switching action
  • Surreal pixel-art landscapes
  • Immersive sounds and striking music tracks
  • Intriguing, ambiguous, downright disturbing psychotic atmosphere
  • An unsettling, humanizing platformer

I'm no hero...
This is a cold world I've entered — all alone —
where only my questions remain to keep me company.


It is your choice to make sense of the answers slowly revealing themselves through time. The mental landscape you must explore is none too friendly. You are charged with following my descent into madness. I can't promise that I can explain what weaves the fabric of this world we've entered. All I know is that the yarn being spun is shaped by your own beliefs. I just hope your will is strong, and your faith resolute.

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Title: Disorder
Genre: Action, Indie
Developer:
Swagabyte Games
Publisher:
Rooster Teeth Games
Release Date: 12 Jan, 2015


Minimum:

  • OS: Windows XP
  • Processor: 2.33 GHz Dual-Core
  • Memory: 1 GB RAM
  • Graphics: Integrated Graphics
  • Storage: 140 MB available space

English




Disorder is a great platformer with simple, yet entertaining mechanics and a ton of other original ideas. However it's really short; I sucked at it and still I've finished in 2 hours. So the price tag is a little bit too high, you may want to wait for a sale.
What's not so good: Very strange menu controls. You access the menu by pressing 'P', not Escape. But Escape has its function, it switches the game from fullscreen to windowed mode. I never got used to it so I constantly had to go to the menu to switch the game back to fullscreen.
Also, there is a free expansion pack but it's so difficult I wasn't able to get past the second screen and I finally gave up.. I must say that I am a huge fan of Screwattack and when I heard that they were releasing a game, I was very excited. The projected gameplay mechanics looked really quite interesting and unique, and I must say that I am very much into psychological and puzzle games.

Unfortunatley though, my excitement was in vain. I was lucky that I got this in a sale for around \u00a32 I think, because frankly, the normal price of \u00a36.99 is way too high for a two hour game. Sure the developers released an expansion pack, but those levels are simply a bit too difficult.

However, as a review, I think that it is best that I start with what I DID like about the game. In honesty, not much really. I liked how the family members and the other characters from his past were portrayed in his head. If in the light, there were stick figures with a somewhat bubbly animation, while in the dark they were shadows with creepy animations. Some were really creepy in the dark section. For example, one person was banging his head on a window. Thing is, my character was blocking my view of this and when I moved, he gave me a jump. I thought the music was quite charming when in the light, but it felt like it was either the same or very similar pieces of music throughout the entirety of the game, meaning that I lost interest in the music over time. Finally, the eerie feel of the game made the game quite creepy, thus drawing me into what was going to occur next.

Unfortunatley, what was bad about the game greatly outweighs what I felt was good about the game. First of all, The switching between light and dark was very interesting to begin with, but eventually it just got annoying on how much in interfered with the world around the character. Also the transitions between the two modes had a glitchy effect (which was understandably used as it portrays the character's fractured mind), which was just very distracting after a while and simply it affected gameplay too much, and also caused me to die various times.

There are levels where the map is pitch black and the only way to see is through pools of light that are emitted through either you, enemies or objects around you moving. This just hurts my eyes and makes it even harder to concentrate on playing the game. Then when there are no enemies or objects around you, you can't really see much of what is ahead of you and end up either progressing very slowly, or running into something bad that doesn't emit light.

The story was very vague and really quite confusing. It is shown through three or four sentences of monologue in certain places in the game. I say confusing because when you approach the area where the text is shown, it's not specifically the start of the section of the story, meaning that you not only have to wait for all of the sentences to be played, but also figure out which sentence makes the most sense to be the first. After you do that, you find out that you have to do it all over again when you switch to the light or dark...

The main character isn't the best protagonist, being very neutral with emotions. I think that they could have devoloped on movment animations as the slowness of it also affected the gameplay, particularly in the parts where you have to be quite quick.

Overall, due to the amount of negativities, I would give this game a 4\/10, but if you are still interested in getting it, I would highly recommend getting it in a sale.. Disorder sheds light on a perspective of life that is completely foreign to me. I realize how lucky I am to have such strong family ties, no major life tragedies, and mental stability. The creative narrative, atmospheric music, and color palette really put me into the character's shoes. The puzzles are well thought out and bring much satisfaction upon completion. Easter eggs and cinematic scenes balance out the difficult puzzles perfectly making this game super enjoyable. Although I was hesitant to dish out full price, I am so happy that I did! Thanks Swagabyte for an intense, unique, and fulfilling platformer!. Pros:
Great Soundtrack
Excellent Story
The thoughts of the character are shown.
Symbolism
Nice pixel art
Pretty trading cards.
Interesting journal entries.
Great atmosphere
Great endings

Cons:
Game breaking glitches. Please fix this there were several times where my game crashe and I had to restart the level.
Frustrating at times.

There are two endings, both evoke different emotions. Even though the game can be frustrating, the endings make the game well worth it (besides the other pros I listed).

When you play some things over it feels pretty easy if you had trouble before, so if you plan on playing it over that should not be a problem. This game is pretty amazing. I bought it because it looked different but now I am ready to buy it ten times. It's challenging, super dark, and creepy! What else can you ask for? It took me roughly two hours to run through the game, but to my suprise I only unlocked two achievements plus it seems like it has multiple endings, meaning there is still plenty for me to do. I love a game that makes you want to go back and master it. The developers surely didn't lie about this game making you feel down, with the music and the story, not to mention the fact that it gets damn tough towards the end. I'll give it a 9.5\/10 seeing that there is always room to grow. Great Game guys. I can't wait to put some more hours on it!!!. At first I thought this seemed like an interesting platformer with pixelated graphics so I bought it instantly on sale and OMG... what an experience so far!

You play as a kid who is going through some serious depression over something terrible that has happened to him in the past. Now that does sound like a cliche type of story but it manages to tell it in a very unique way with being a two dimensional world like Silent Hill. Which overall from the characters, environments, and all the effects are very well animated.

Gameplay is what you would expect from a platformer with good controls but has puzzle elements and ways to shift between different dimensions which you will do often. Even discovering messages throughout the game (audio log type things) can impact the story in different ways on how you want the main character to live out his life.

Conclusions: Disorder is very unique platformer with good story that have you thinking after playing this game. Also a game that shows how video games is an amazing art form that make amazing experiences that you can't get anywhere else. Highly recommend this game!!!

10\/10. When his younger brother dies, the protagonist loses his marbles. Navigate zany, topsy-turvy worlds to help him find them again!

Actually: Disorder is a grim platformer based on slow, precise jumps and the ability to switch between two slightly different versions of the world. Expect to jump from a platform that exists towards empty air, switch worlds, and land on a new one.

Pros:
- Great level design.
- Challenging and interesting puzzles.
- Solid exploration of the world switching mechanic.
- Good replay value. There are multiple endings, branching paths, and every hidden item you unlock can be "enabled" to add a challenging effect to gameplay. (Think the gods in Bastion, or the limiters in Transistor.)
- I encountered no bugs on my first playthrough, which is not something I say a lot.
- The trick of the last level is pretty clever.

According to taste:
- Tries very hard to keep a dark, gloomy atmosphere. Let me put it like this: I can imagine a depressed late-teen to early twenties person writing everything that the main character says in their diary. That said, I wouldn't go out of my way to read that diary.
- Some polarity switching games have very distinct flavors for the two worlds (Giana Sisters comes to mind). Disorder switches between sad and agonized, or drab and creepy. As a result, the two worlds aren't easily identifiable: at any given time, I couldn't tell you which one I was in. This didn't bother me at all, but it was sort of unexpected.
- Balanced around a slower character with a short jump.

Con:
- Pretty short. I beat this game in 1.5 hours. There could have easily been another few levels and at least one more major mechanic.
- There should really be some sort of visible indicator of whether or not you're blocked from shifting. I'd put an icon on the screen, but if the dev is really committed to not having a HUD, do something with the main character's facial expression instead. The constant, cartoonish frown was a bit much.

Overall, a good and innovative game, but I wish there were more of it.



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