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Deer Man Portable Edition


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About This Game

"It’s a story about guilt, sacrifice and the love of wildlife…"

Deer Man is a short Interactive storytelling experience. In the winters of 2015, 5d3b920ae0



Title: Deer Man
Genre: Adventure, Casual, Indie
Developer:
Red Mount Media, Antarsoft
Publisher:
Red Mount Media
Release Date: 11 Apr, 2016



English,Russian,Simplified Chinese



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Is it a walking simulator? I don't know where to walk. Is it an adventure game? I can't use the axe I just picked up. Is it a puzzle game? The picture frames I just rotated did nothing. Is it a collectathon? The antlers don't do anything. Is it a story? The text is full of typos and the plot makes no sense. Looks kinda nice though.. Only problem is the playtime. The ending was great, I just wish I got to see more. I can definently see myself coming back to this in the future.. Full disclosure: I am writing this review as per developer request. It has not affected my overall opinion. There is a lot that I like about Deer Man, and a lot that I don't. The positive and negative elements are woven together to make a back-and-forth, slightly confusing overall experience. I wasn't really sure of my opinion on this game until I took some time to think about it. Deer Man is roughly divided into two halves. In the first half, the player explores a section of woods for interactable items, and the second half is walking through linear set pieces. This is an interesting structure, since usually walking sims like Deer Man do one, or the other. I think this has a positive impact, but it means the strengths and weaknesses of the two parts are different, and must be analyzed individually. First off, the art is a mixed bag. The game uses an art style with smooth black-and-white assets evocative of silhouettes but with more detailed small objects. It's not particularly original, but it works well with the abstract storytelling here. The game does suffer from a lack of assets as a whole however. There are only two deer models, a stag and a fawn. This could be fine, but it contradicts a point in the game where a young fawn lays sadly next to its dying stag "mother." Secondly, I couldn't tell the difference between trees (assuming there IS more than one tree model), which caused a lot of problems with navigation, especially in the first half. Uniform trees and a short field of vision means that it is hard to find story hotspots unless you walk right into them. It means that I had to comb over the map like a grid, rather than exploring it like the mysterious forest it was supposed to be. The navigation problem isn't solely because of the lack of assets, there is also some questionable level design. The open first half doesn't have much in the way of landmarks, and the story hotspots are a bit too spread out to have a real sense of organized progression through the level. Thankfully, the protagonist says a line whenever you're far away from a hotspot, meaning it's hard to get truly lost. The second half, while easier to navigate, is more linear than its design would suggest. In one set piece, the game spawned me facing the wrong way, and I quickly walked up to a floating sign that said essentially: "there is no content here." During this second half, I found myself accidentally walking the wrong way, or into invisible walls more frequently than is comfortable. Two of the interactive parts suffer from this problem as well. At one point you have to cross a frozen lake as it fractures into a maze, but invisible walls prevented me from crossing since I walked too far to the left. Immediately after, a herd of deer charge at you, but the area is so wide open that you can anticlimactically sidestep the entire herd. Overall, the levels could have used some more fine-tuning. The story is the most interesting part of Deer Man. The first story event, Deer Man chasing you down, is positively delightful. You can outrun him for a very long time, and hiding from him and the subsequent ambush is very tense. After that though, the story runs into a few problems. First off, Deer Man tells you that he was originally a hunter, killing deer to provide for his family, and had a change of heart when he saw a sad fawn. Now instead of hunting, he attacks hunters. This is a contradiction, since Deer Man says that he didn't have enough food to survive without meat from deer. Did he let his family starve? If the shack in the woods is his, why is his wife's suitcase laying abandoned in the woods? This is a suspicious oversight. Secondly, the fact that the hunter that killed Deer Man was let off was surprising to me, but after some thought it made sense. Running around in a hunting area dressed in a deer costume would be considered borderline suicidal. It wouldn't be difficult to clear up that the hunter didn't intend to kill another human, although he may be traumatized because of it. Lastly, it seems strange that the protagonist would be so attached to Deer Man. He knew him for about a half hour, then he was promptly killed. I think most people would be disturbed by this memory, and would probably avoid forests from then on because of it. Instead, the protagonist has a quasi-religious experience, and is filled with a sense of wonder and love towards nature. It just seems a little unrealistic. I also want to mention that the politics of hunting are not as cut-and-dry as this game represents. Deer don't have many natural predators living in the wild anymore, so without hunters they would quickly overpopulate certain areas. When deer are overpopulated, they run out of food, mess with humans, and generally cause suffering within their own population. In the long run, responsible hunting actually benefits human and deer populations. This, combined with the problematic story elements would cause me to dislike this game story, IF it were actually about deer. However, if you look at the Steam page for this game, you can see that it is "Inspired from the wildlife, The Virunga National Park in Congo, where rangers are risking their lives to protect morning gorillas." When analyzing the game as a metaphor for poaching (very different from hunting), it suddenly makes a lot more sense. I can get behind this story as a narrative discouraging poaching, even if many of the elements don't translate properly. In conclusion, I would hesitate to say that Deer Man is a great game within its genre, but it still has several positive qualities. The music and atmosphere is above average, and it doesn't overstay its welcome. There are a number of better free walking sims out there, but if you have played them already and are a nature lover, Deer Man is worth a couple bucks (deer puns LOL).. Short Story. Buy only if you want to hear a short story about some guy who loves nature.. After about 2 minutes of play the game bugged out. Talking queues/event triggers etc. didn't happen correctly. I will not go into detail as it could potentially spoil the game, but basically I was 1 step behind. Example: A. Pick up pen>correct event trigger happens. B. Walk outside and pick up an antler>no trigger. C. Discover something new>plays the audio event from A. D. Discover another antler>plays audio event that I presume was the trigger that should have happened on C. (Some of these things like example A doesn't happen in the game, they are examples to avoid spoilers) Aside from bugs, if you play with 2(or more) monitors your mouse will go off screen onto the other monitor(s). The game seems to open from whatever monitor you open it on, not your actual main monitor. So say you have Steam on the monitor to your left and the main monitor infront of you, it will open on the left monitor if you open it from Steam on the left monitor, and there's no real options menu so there's nothing to do about this, enjoy the neck cramps. Options menu are just horrible. The game looks nice, nice voice acting. I looked forward to play it but I will hold off until I see an update happens as I can't bare to play a game with the issues listed above. This is a halfreview and I will re-do it and do a proper review if an update comes fixing the things(or at least most of them) I listed above. Developer actually added me on Steam to advertise the game a couple months back, I am a fan of games similar to this so I was really looking forward to it. Sad to see it filled with bugs and virtually no options menu. Edit: It's been 2 years now and still no proper update fixing all the broken things. -September, 2018.. The most immersive experience in a game i have ever had. Stunning.


Big update on the way! : Hello Everyone, We are happy to be here with our first title on Steam and we hope you like our short interactive storytelling experience. Moving forward, we would like to let you know about our plans for the next weeks big update: In next weeks update Deer Man will have: Mac & Linux Build Achievements & Trading Cards Chinese, German, Russian ( UI / Subtitles - Language Support) HTC Vive (VR Headset Support) DLC Official Soundtrack by Mahesh Raghvan We really hope that you will enjoy the experience and looking forward to have your feedback. If you find any bugs, please report them at redmountmediagmail.com Thank you and enjoy the experience! Red Mount Media [redmountmedia.com]. Deer Man in Chinese & Russian (UI + Subtitles) : Hello Guys, We are happy to let you know, in next few days Deer Man will be available in both Chinese & Russian language. We have been working hard for the past few days to have the whole UI (User Interface) & the Subtitles in both Chinese & Russian. Screenshots / Chinese: Menu [i.imgsafe.org] In-Game [i.imgsafe.org] Screenshots / Russian: Menu [i.imgsafe.org] In-Game [i.imgsafe.org] There are some last minute touches to be done, also after hearing the people who bought the game and taking their suggestion into consideration we are doing few fixes in the game too. We will let you know as the new update goes live! That is all for now and can't wait to announce the new update. We are always looking forward to hear from ya'll so that we have the best of experience for the players.. Your opinion matters! : Hello Guys, It's been a while since we launched Deer Man. It was our first storytelling game, we did try our best to make it as exciting as possible. We would like to thank you for buying the game, playing the game and supporting us with your feedback. We got super strong criticism and honest opinion about Deer Man, as you know making an indie game with the lowest budget possible, it isn't easy and we did work about 9 - 10 months on Deer Man before it was finally released. We would like to know from you: What mistake do you think we can avoid in your next game? Please help us focus on our mistakes by pointing them out and we would like to make sure, we never do crazy mistakes again. In few weeks, we will announce our next project which already has been under development since 10 months :D Thank you, Team Red Red Mouont Media [www.redmountmedia.com]. Ellen - 2D Pixel Art Horror Game : Hello Guys, As you know I have been away for about 2 years but all this time I have been working on my next big project with a super talented team. I would like to introduce you to my next project: Ellen is now live on Steam! This is a significant jump from Deer Man and I hope that you will like the game. Ellen is now 40% off on Steam and will go back to it's original price $9.99 after one week. Time to get it and have a spooky weekend ^^ I'm happy to speak with you all whenever you have time, say Hello! P.S.. Deer Man now available in Chinese & Russian + Achievements! : Hello Guys, We are happy to announce 'Deer Man' is now available in the following languages: Chinese: User Interface + Subtitles Russian: User Interface + Subtitles English: Full Audio + User Interface + Subtitles And. 4 Achievements to unlock! We hope you enjoy the game and have fun, Team Red Note: Please if you find any bugs report at helloredmountmedia.com


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