Atlanta's Elite Fashion and Entertainment Consultants
Title: Crypto Crisis: Education Edition
Genre: Indie, Simulation, Strategy
Developer:
Armoured Beans
Publisher:
Armoured Beans
Release Date: 18 Feb, 2019
Minimum:
English
First News on our recent meeting : As some of you are aware last weekend we had a few days of meetings between Oovee and Pavel in Cyprus. We also had the privilege to meet someone we expect to join the dev team shortly, which will greatly improve our development processes. Here is a summary of what was talked about, some will be worked on more before our next meeting in May and we will update you all again then. It was agreed that we all meet more often, next meeting already arranged - May. In future updates bug fixes will take priority over new features. We are expanding the team we have both for the Oovee division of Spintires and for the development team. This will allow faster, better development of Spintires, our support and service to our customers. We are reviewing and planning to implement an effective QA system using specialized software and trained testers. The advantages to this includes better build quality, along with an improved and efficient schedule with set time frames to process all builds which will mainly be monthly except for urgent fixes. Game saves is being looked at with a view to implement a proper system, so at the very least updates don't break your history. With explaining from a gamers point of view, Pavel understands that this hold some priority. We promised mod support by now. After a long talk, Pavel felt that what we could release now would not be what you guys really want or need - nor would it's quality be up to standard. Therefore we are pushing it back by a month to allow for correct implementation and to work out some of the other kinks, for example: researching and investigating the ability to link Steam Workshop and non-Steam mods in game. The outcome will be a system that works properly and will reward you for all your patience. We will release more information on exactly what this will be and what you can do with it in the next week or 2 As well as some screenshots We have discussed Spintires 2 in detail, with the foundations of a basic plan. This plan will be formulated and expanded upon over the next few weeks, in preparation for our next meeting. The next meeting should be just as productive, with more to be done and a lot of paperwork to be prepared between now and then.. Recent crash issue fix is now released : First we apologize again for the recent issue causing crashing of spintires and the delay in resolving this. We are pleased to say we have now released a fix for the recent crash onto Steam. In the next few days we will release a full and frank statement regarding the cause of the problem and how we plan to avoid this happening again, as well as details of the next update we have been working on since the start of 2016 which we plan to start testing next week. For now follow the instructions below and start to play Spintires again! If Steam is running, exit Steam before follwing these steps. If you applied the dll fix made by forum user Localhost that was on the forum, please remove it first. Start Steam and it should automatically download the update. Now start the game, it should display 03-03-2016 in the bottom left corner. If you have mods or custom changes and face any problems after trying the above please follow the steps below: - Shut down Steam - Go to Steam folder and then to steamappscommonSpintiresMedia and temporary move ALL your mods to other directory (also delete any dump files you might find) By default it is: C:Program Files (x86)SteamsteamappscommonSpintires - Press combination Logo Windows + R, enter %appdata%Spintires and click OK - Delete all subfolders and files except UserSaves (this will reset your config) - Run Steam - If the game was already updated please verify local game files, otherwise wait until automatic update is applied - Run the game - Re-add your mods If after following these steps you get a message "game files differ, multiplayer and achievements", then please follow this guide.. DEV191215 - Update for the holidays : Good day off roaders, I am sure you have all realised that the last update was at the beginning of November - but with a lot of work being carried out and it being spent between ironing out more bugs on the update, fixing the truck editor and developing the map editor, it has been a challenge. Well, at this point, we are testing the map editor and it will be made available once some errors and bugs are removed as it seems to crash and spark error messages regularly. I know a lot of you will be saying "I don't care, just give me the map editor" - but then it is down to us to gather all of the bugs posted by everyone, syphoning through a lot of posts saying the same thing and then it all has to be posted on our bug tracking facility. Some of you may think that would be great, but it is not justifiable for us, especially with our own testers posting on our bug tracking facility also. While we are on the subject of the editor, despite everyone having seen it already, I will officially announce it here - the truck editor is officially available to the owners of Spintires. I see so many of your are enjoying the workshop element now included in the game - we are quite impressed with some of the creations that are being uploaded. We are currently looking to create a 'certified scheme' which will allow mods that really draw our attention to become certified by us - new players will be able to see which mods are the full package and are finished at a high quality. This will also give us the chance to engage more with our customers on the modding side, as they will see that we are taking a great interest in what hard work they have been putting in.. Build (13/04/15) V1 - Hotfix : Hi everyone, We have released a hotfix for the main issues that arose in the last update.. Beta Channel update - 06/11/2014 : Good evening off-roaders, At 8:30pm on Thursday 6th November, a new beta build was made available - covering a large array of fixes and improvements for you all to enjoy.. Build (04/02/15 v1) - Default Public Build (Stable) : Hi Everyone, We have pushed the recent build live as Default Public Build (Stable) - below is the changelog for recent changes and improvements. Note: The changes in this version will overwrite all saves. 25/01/15 -all maps improved-volcano map remade!-log cart for big MAZ truck-rotation marker lights instead of old "static red lights"-honking added (environment reacts properly)-daytime lighting improved (more variations, transitions within single day)-mud physics improved: heavy vehicles (e.g.
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