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Corma Download Windows 8


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About This Game

Welcome to Corma.

You find yourself stranded on the beach on the Island Of Corma. In order to survive you have to find food and clean water. Explore the island and its story, but be carefull.. The wildlife on Corma is watching you.. Collect resources to build a shelter or a home. Find old towns or hidden places and look for rare items. Maybe you find something you can use? a09c17d780



Title: Corma
Genre: Action, Adventure, Free to Play, Indie, Massively Multiplayer, Strategy, Early Access
Developer:
Nemo Studios
Publisher:
Nemo Studios
Release Date: 23 Jan, 2019



English





Beta v7.13:
Hi everyone, the "current" branch has been updated to Beta v7.13. Here's what's new:

- Depth of dungeons depends on difficulty.
- Fixed a bug affecting elemental alignment.
- Window border glitch fixed.
- More on-screen clickable buttons added.
- New fire magic animation.
- Changed how turns are counted for dead units timeout.
- Atom skill damage decreases with distance.
- Improved battle command selection with analog stick.
- Changed action delay calculation to include distance moved.
- Only active locations shown on map during campaign.
- Updated a few maps.
- New skills page.

Less than I hoped to put in this update, but still a nice set of improvements I dare to say.
There are a couple changes to the campaign, in that locations in the map won't be visible until they become accessible. Not much of a novelty if you have played the campaign before but I feel it adds to the experience for the new players.
The depth of the dungeons is not fixed anymore and depends on the difficulty level. Campaigns from previous versions cannot be loaded.

In terms of battle gameplay I modified the action delay to take into account the distance moved. Use that and the Skip command to give your character another action in a few turns.
Another distance-related change is the skill Atom, whose effect reduces with distance, giving you the choice between attack power and safe position.

You'll see a new fire magic animation. The plan was to update them all, but my artist disappeared. That's the world of small indie developers.
However I have a really talented composer working on original music tracks.

I hope you enjoy this update and if you can spare a minute spread the word about the game, like the page on fb
www.facebook.com/HartaconTactics
and follow on Twitter
twitter.com/HartaconTactics

The Default branch will be updated to beta v7.13 after some testing as usual, allowing me to get feedback and bug reports.

Ciao,
Charlie

-------------------------------------------------------
HOW TO ACCESS CURRENT BRANCH
-------------------------------------------------------

If you open the Properties of the game from your Steam Library, you'll see a BETAS tab.
In this tab there's a drop down list of branches you can opt into. Type the following password in the code box:

htcurrentbuild

and this will give you access to the "current" branch of the game. As you select it, the game will update and you'll be able to play v7.13.
You can swap back to v7.12 but be aware this will delete your savegame.. Beta v7.11, the Sorceress:
Hi everyone, the "current" branch has been updated to Beta v7.11. Here's what's new:

- Sorceress character added
- Martial Artist class becomes Warrior
- changed some class weapon types
- Support and Counterattack become passive skills
- changed Assassin's Execution skill
- minor bugs fixed

The main novelty of this update is the introduction of the eighth and final character: the Sorceress. As you would expect this character's strong point is magic power, with a great affinity for the dark element, which makes it deadly to Healers.



I mentioned some changes to class weapon types: the Sorceress becomes the utiliser of Staves, meaning the Healer goes back to Knuckles as originally intended, and the Martial Artist class becomes Warrior and takes Hammers.

Support and Counterattack are no longer innate characteristics of all characters, they are instead Passive skills that need to be acquired. More passive skills will come.

The Assassin's Sneak Attack skill now deals extra damage when executed from behind the target, making positioning and facing important as they are supposed to be in a tactics game.

I hope you enjoy this update and if you can spare a minute spread the word about the game, like the page on fb
www.facebook.com/HartaconTactics
and follow on Twitter
twitter.com/HartaconTactics

Since there are some main structural changes, saved teams and campaigns from beta v7.10 cannot be imported.

Default branch will be updated to beta v7.11 after some testing as usual, allowing me to get feedback and bug reports.

Ciao,
Charlie

-------------------------------------------------------
HOW TO ACCESS CURRENT BRANCH
-------------------------------------------------------

If you open the Properties of the game from your Steam Library, you'll see a BETAS tab.
In this tab there's a drop down list of branches you can opt into. Type the following password in the code box:

htcurrentbuild

and this will give you access to the "current" branch of the game. As you select it, the game will update and you'll be able to play v7.11.
You can swap back to v7.10 but be aware this will delete your savegame.. New Patch Live!:
Hello everyone and happy new year!

Here's todays patch notes:

*Added some weapons, they are craftable and "findable" ;)

*Enabled two buttons in the menu, "Store" and "Credits"

In Store there's a link to a donation site. The game will be free so if you want to support the game and my work you now can :)

*Did some work in the menu overall.

*Fixed some minor bugs that been written in our discord "Bug-Reports" channel.

Thanks
Nemo. Closed Beta now LIVE!:
Closed beta testing is now live!

Join our discord for key and invite! :). New Weapons added!:
Some new weapons added!

You will be able to craft these if you have the materials and parts for them!

9 days to first beta release!. Bug Fix 21 Jul 2017:
Just a quick update

- fixed a bug that made the game crash when a character has 0 speed
- fixed a passability issue in Merak River map
- added default character in font to solve crash. Beta v7.14 - Close to final release:
Hi everyone, the default and current branches of the game have been updated to Beta v7.14, meaning everybody gets the most up to date version of the game. Here's what's new:

- Mp-recover passive skill.
- All physical attacks damage armors.
- Damaged armors have proportionally reduced Pdef, Mdef and Eva stats.
- Back command can be used as a shortcut to enter View mode.
- Added Legends to multiplayer.
- Original soundtrack.

There are a few gameplay changes. I've read comments about how some players found skills much more useful than regular attacks, so I tried to balance that by having attacks always damage armors.
Damaged armors are less and less effective as their health decreases from four to zero, but don't worry, they get repaired at the end of every battle.

There's a useful shortcut now available in battles during commands selection. With "Back" you enter View mode without having to switch to the second selector.

Parties completing the single-player campaign become Legends. The party formation after the last battle is locked but you can still use the shops and develop the characters. If you replay the last battle, maybe after a little more grinding, the new formation will replace the old one in the Legends. In other words: one campaign, one party in the Legends.

Finally, the game now has an amazing soundtrack made of seven engaging original tracks composed by Jack Le Breton.

It's been a while since the last update, development has slowed down a bit, but I finally reached a point where I feel that my early access goals have been met, so this is features-wise the version of the final release. I'll be doing bugs fixing of course, especially on multiplayer, which is the section of the game that has been tested comparatively less.

The official release date is 1 January 2019.

If you want to get the game at the early access price, you still have a bit of time.

Thank you all for following and supporting the development of the game during early access, and for all the feedback, questions, suggestions, reviews and bug reports.
It's been a teaching experience. The world of game development is tough. Even if you're a single indie developer, in the mind of the players you're compared with games having a twenty-fold price tag. I hope I delivered a game that is artistically worthy and can offer some hours of challenge and entertainment.

As always spread the word about the game, like the page on fb
www.facebook.com/HartaconTactics
and follow on Twitter
twitter.com/HartaconTactics

Ciao,
Charlie


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