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Combat Tested Key Serial Number


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About This Game

At some point in your life you've tried to move objects around with your mind, right? Some of you may even still be keeping the dream alive hoping that some day you can do 5d3b920ae0



Title: Combat Tested
Genre: Action
Developer:
Buckethead Entertainment
Publisher:
Buckethead Entertainment
Release Date: 23 Mar, 2018


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7
  • Processor: Intel® Core™ i5-4590/AMD FX™ 8


English



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I'm Giving it a thumbs up because its really fun and action packed most times. but the only down side is that theres not many different powers and the level kinda stay the same. Its long but short at the same time. This is good for getting rid of stress and its fun to cut the boxes and stuff. The only other thing is that I feel like there should be more types of weapon and powers to use. Thats really it. Other then that its fun in alot of ways for the freedom to cut stuff. The last thing to be clear is I feel like there should be more cutting motions like a circle or triangle that you can carve into boxes or enemys. Other Other then that good job devs.. I am having terrible performance issues with this game, and I exceed the recommended requirements.. Good fun, but not worth the price, Im still recommending this game although it does need a price change Update: I refunded it. This game needs a lot of polishing and it feels like a demo but it has got so much potential and it is one of the most fun VR experience I've had. Imagine 'Force Unleashed'.in VR.. It's not that I dont recommend this game--it's just that I don't recommend this game right now. This game has a lot to offer, with its main selling point being the freedom with which you can slice objects and enemies. However, the fact of the matter is that right now, the combat just.isn't as clean as I would have hoped. Force isn't required to slice through objects, at least not much. A smooth verticle or horizontal motion can achieve the same effect as a rapid motion, and often to better results. I think this is a problem. It doesn't feel like there's any impact between my sword and the things I'm cutting through. I would equate the experience as similar to hitting air, much like combat in vanilla Skyrim. I discovered that as of right now, you can only slice through an enemy so many times--as opposed to a standard object like a desk, which can be sliced what seems to be infinite times--and that more often than not, I end up somehow knocking an enemy out swinging my arms willy-nilly without so much as making a single cut in them. Throwing objects is also kind of wonky, as is pulling objects to you, which I find is crucial for taking out white enemies. It's troublesome when I can't successfully pull a gun from the ground into my hand, locking the gun mid-air instead of equipping it. Often in battle, doing so accurately and swiftly is the difference between life and death, and the unreliablilty of your force-pull can get frustrating, especially in long wave-battles. You are also able to deflect bullets, but deflecting bullets is difficult enough without even trying to deflect them back into your enemies. I wish I could say I enjoyed all 25 levels of this game, but that simply isn't the case. Thus far, it's a 25-level demo of rinse-and-repeat combat that, admitedly.still needs further testing.. Awesome gameplay, this has a lot of potential. Slicing mechanics are incredibly fun, as are the powers. Itu00b4s very rough, but after some work on it it can make a really nice game. Sound design needs work, as does level design and story. And the game is just too short. I am also having major problems with the game. Iu00b4m using oculus rift, and if I launch the game from steamVR, the performance is terrible. Unplayably bad stuttering and endless reprojection, the game is not playable at all. First time playing it ran well, after that badly every time. If I run the game from oculus home, it runs very well, but no matter what I do, the sound goes to my earphones instead of my rift. So unplayable again. Specs: Ryzen 7 1700 4GHz 2x8GB DDR4 3200CL14 GTX 1080 2GHz. My rig trashes the mimimum requirements, but the game is unplayable.. It's not that I dont recommend this game--it's just that I don't recommend this game right now. This game has a lot to offer, with its main selling point being the freedom with which you can slice objects and enemies. However, the fact of the matter is that right now, the combat just.isn't as clean as I would have hoped. Force isn't required to slice through objects, at least not much. A smooth verticle or horizontal motion can achieve the same effect as a rapid motion, and often to better results. I think this is a problem. It doesn't feel like there's any impact between my sword and the things I'm cutting through. I would equate the experience as similar to hitting air, much like combat in vanilla Skyrim. I discovered that as of right now, you can only slice through an enemy so many times--as opposed to a standard object like a desk, which can be sliced what seems to be infinite times--and that more often than not, I end up somehow knocking an enemy out swinging my arms willy-nilly without so much as making a single cut in them. Throwing objects is also kind of wonky, as is pulling objects to you, which I find is crucial for taking out white enemies. It's troublesome when I can't successfully pull a gun from the ground into my hand, locking the gun mid-air instead of equipping it. Often in battle, doing so accurately and swiftly is the difference between life and death, and the unreliablilty of your force-pull can get frustrating, especially in long wave-battles. You are also able to deflect bullets, but deflecting bullets is difficult enough without even trying to deflect them back into your enemies. I wish I could say I enjoyed all 25 levels of this game, but that simply isn't the case. Thus far, it's a 25-level demo of rinse-and-repeat combat that, admitedly.still needs further testing.. Think of it like Metal Gear Rising slice and dice!! meets force unleashed push and pull!! pretty awesome game! the level design is kind of lacking but with the awesome chopping physics I see why! I had a blast and finished it in a few hours! The controls are solid and the game makes you feel like a complete bada$$! hoping too see more levels, powers and enemies in the future! check it out!. This game needs a lot of polishing and it feels like a demo but it has got so much potential and it is one of the most fun VR experience I've had. Imagine 'Force Unleashed'.in VR.



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