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Clock Simulator Pack


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About This Game

Clock Simulator is a minimalistic rhythm game. It puts the player in the role of the clock itself to explore the concept of time in a whole new way and offer challenge, rel 5d3b920ae0



Title: Clock Simulator
Genre: Indie
Developer:
Kool2Play
Publisher:
Kool2Play
Release Date: 20 Jul, 2016



English,Polish,Russian,French



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It is not accurate, It is 0.03 seconds off a real second.


Penkura Patch 0.1.0.8.1 : For more information about the updates, progress and known bugs please join our Discord Community. LINK ----> -------------------------------------------------------------- Patch 0.1.0.8.1 -------------------------------------------------------------- FIXED BUGS: - Drop, destroy and split function will now work with the new Inventory system. - Elevator in first level dissapesr after load. - Tram in the first level disappears after load. - Dialog audio duplicates if the same dialog is triggered the second time. -------------------------------------------------------------- IMPROVEMENTS: - Dialog system will now effect player camera to make him face the interacted object/person. - Dialog function will reset camera view at the end of the conversation. - Save / Load system will now properly save every dialog in the game and trigger correct state. - Dialog system can now be affected by Player, World, Inventory, and Mission status. - Inventory slots refresh before any interaction (Increase in Inventory stability) - Save / Load system will now properly load dropped items with their correct amount. - Small improvements to resolution settings in the main menu. - Neurocore is now a self-aware activator (it will detect on its own if there is any interaction between itself and the player) - Neurocore will now save and load its interaction with the player. - Interact function is now more responsive. - Tram light / shadow optimalization. - Gemini Base small light/shadow optimization. - Take control of bot function will no longer freeze the game for first few frames. - Start RTS system function will no longer freeze the game for first few frames.. Penkura Patch 0.1.0.9.2 : For more information about the updates, progress and known bugs please join our Discord Community. LINK ----> -------------------------------------------------------------- Patch 0.1.0.9.2 -------------------------------------------------------------- FIXED BUGS: - Conversation with Sara didn't save properly. -------------------------------------------------------------- IMPROVEMENTS: - Input Controls are rewritten from the ground up. - You can now use arrow keys in Input controls. - The key combination is now active in Input controls. (Shift, Ctrl, Alt, Cmd) - In game, tutorials will now know your inputs and adjust text according. - Turn On/Off Motion Blur is added to the Video Options. - Player Camera, Bot Camera, and RTS Camera will now be affected by all Video Options.. Penkura Patch 0.1.1.4.3 : Dev-Com. In patch 0.1.1.4.3 we focused on the map system, improvements to camera rendering and tweaks to animations, UI, Sound. Playable area in Penkura is getting larger and larger and with soon to be added new biome that will dramatically increase playable area we needed to improve the map system with much-needed markers/pointers. We are still improving camera shaders and save system hoping to speed up the game even more without loss of any graphical quality. Game should be much sharper less blurry when moving at high speed and most of all, it should load/save faster. And as always, for more information about the updates, progress and known bugs please join our Discord Community. LINK ----> -------------------------------------------------------------- Patch 0.1.1.4.3 -------------------------------------------------------------- BUG FIXES: - Location text, time text, and Status text (appearing in key events) slow down the game till it disappears. - On rare occasion, an incoming message window didn't disappear after the end of the call. - 3D map can't be interacted with if we interacted with any 3d user interface such as MMC or CCC. -------------------------------------------------------------- IMPROVEMENTS/CHANGES/ADDITIONS: - Map system will now show each discovered point of interests. - Markers in the map system will now display their name when hovered over. - Map system will now show each OWNED bots/drones. - Added legend to map. - Update to object highlight system (improved system should showcase object name much more clearly and display an icon showcasing what effect will be done to the object) - Improvements to camera render and antialiasing (objects, particle effects, and light effects should be much sharper putting fewer strains on the eyes) - Player and points of interest markers now show their correct name when hovered over. - Points of interest adjust marker icon depending on type. - Points of interests text and animation adjusted to the new optimize system. - Save system will now check if any points of interest were discovered and save properly. - Added animation and graphical improvement to call message. - Added sound informing the player of an incoming message. - Player request changes to tutorial message font. (bigger and easier to read font) - Added animation to the tutorial message window.. Penkura Patch 0.1.0.7.1 : For more information about the updates, progress and known bugs please join our Discord Community. LINK ----> -------------------------------------------------------------- Patch 0.1.0.7.1 -------------------------------------------------------------- FIXED BUGS: - Left mouse button didn't register with tools and weapons. -------------------------------------------------------------- IMPROVEMENTS: - Visual updates to Tunnels type I, T, X, T Windowed, I Windowed, I Short. - Improvements to Lions Material System. (small performance boost) - Level of details added to Tunnels type I, T, T Windowed, I Short. - Updated Light and Shadow in Tunnels type I, T, X, I Windowed. - Improved collision in Tunnels type T, X, I Windowed, I Short. - Improved oxygen transfer between player and all buildings. - Improved lighting in the first level. - Optimization to all Glass Materials. - Optimization to all high Metalic Materials. - System improvements for Health, Oxygen, Energy, Integrity and Nutrition.. Penkura Patch 0.1.1.4 : Dev-Com. Patch 0.1.1.4 introduces new 3d interfaces systems, new satellite base map system, new buildable buildings and most of all system written from the ground up to prevent RTS related errors appearing on weaker machines. Currently, all 3d interfaces (such as MMC, CCC, Computers, Tablets) are simulating detailed behaviors found in the real world. Screens fully remember your last activity such as mouse pointers left in a specific place or last seen page. These changes are not only made for immersion sake but also to prevent problems with interfaces not receiving correct mouse position and/or buttons not being triggered by the left mouse button. And as always, for more information about the updates, progress and known bugs please join our Discord Community. LINK ----> -------------------------------------------------------------- Patch 0.1.1.4 -------------------------------------------------------------- BUG FIXES: - Door button won't activate in the storage room (in introduction level) - Main Menu screen stays on the screen after load. - Frame drop at the end of the crew quarters corridor. - On rare occasions, the cursor didn't react on 3d interfaces if the game was launched in windowed mode (detected on Windows 7, not seen in any other OS) - RTS UI stayed on screen if the player loads the game while being in the RTS mode. - Tunnels I, X and T build hologram was placed inaccurately when hovered over "Bounding Arrow" - Atmo. Airlock build hologram was placed inaccurately when hovered over "Bounding Arrow" - Some of the sounds are not affected by the audio settings. - Buildings on rare occasions didn't spawn plugs or stairs. -------------------------------------------------------------- IMPROVEMENTS/CHANGES/ADDITIONS: - Map System added to the project. - The cursor on 3D User Interface isn't any longer System Base but rendered directly in the game. - 3D UI based cursors will now stay on the screen where it was last left by the player. - Every 3D UI is now on separate trace layer. (Player Input should never be ignored by any other collision or trigger) - Interaction modification to all 3D based interfaces (MMC, CCC, Computers, Map) - CCC stops and resumes stats calculation depending on if the player or bot is close enough to actually see needed information. (minor performance boost). - CCC Bot preview graphical improvement. - RTS Building and bot preview graphical improvement. - Buildings plug system is rewritten from the ground up. (should prevent the system from not spawning correct plugs when no other building is connected) - Render adjustments to object (building and bot) preview system (minor performance boost when previewing objects in RTS, CCC, Character View) - Player Icon added to the map system. - Map System is set dynamically by beacons set by player and ones already place in the game. - Player Icon is dynamically set on the map based on Beacons location X and Y. - The map can be zoomed out (if the tablet detects that the map is bigger than the screen printed on) and zoomed in. - Visual update to the skybox. - Karenos level clean up (slight performance boost). - Introduction level clean up (slight performance boost). - New points of interests added. - Tunnel I Windowed, and Tunnel T Windowed added as buildable objects. - Two new buildable blueprints added. - Terrain collision improvement (Player now will be able to more easily enter and leave caves) - Adjustments to game "on move blur" and to "distance blur effect" (for players that reported motion sickness) - Continue button now appears only on the main menu level. - Visual update to Atmo. Airlock build hologram.. Penkura Patch 0.1.0.5.1 : For more information about the updates, progress and known bugs please join our Discord Community. LINK ----> -------------------------------------------------------------- Patch 0.1.0.5.1 -------------------------------------------------------------- FIXED BUGS: - Item Action Menu allows dropping items inside of furniture (spawning them inside out of reach of player). - Use button closes Item Action Menu. - Use button is still visible after the last item was used. - The split function cannot be used in the furniture. - Destroy function cannot be used inside the furniture and bots. - Items slots are frozen if you use the same slot twice. -------------------------------------------------------------- IMPROVEMENTS: - Remove build in Drag and Drop function (bugged on the standalone game). - Added new inventory system. - Middle mouse button now moves items between player inventory and storage. - Inventory Action menu adjustments itself depending on which storage type we open. - Split added to the Furniture. - Destroy added to the Furniture. - Items can be merged inside the furniture. - Hold the mouse button to drag is removed, the player is required to press left mouse button which will highlight the item, then double-click on any slot in the inventory to move an item or swap with another item. - Left mouse button will now highlight items we are interacting with (in the inventory) - Fixes to memory leaks in the Inventory system. (slight boost in performance) - Changelog now showcases patch changes from newest to oldest.. Penkura Patch 0.1.1.2.1 : Dev-Com. Patch 0.1.1.2.2 introduces another stability fixes for the save system, save created from this patch forward should not require any more game restart after a major patch made to the project. And as always, for more information about the updates, progress and known bugs please join our Discord Community. LINK ----> -------------------------------------------------------------- Patch 0.1.1.2.1 -------------------------------------------------------------- BUG FIXES: - New Game function didn't load levels properly if there are any Save already in the game. - Buildings duplicate their furniture when Loaded from a save slot. - (On rare occasion) RTS System can't find proper storage if the game is loaded from save slot. - (On rare occasion) Items disappear from main storage if the game is loaded from save slot.. Penkura Patch 0.1.0.6.1 : For more information about the updates, progress and known bugs please join our Discord Community. LINK ----> -------------------------------------------------------------- Patch 0.1.0.6.1 -------------------------------------------------------------- FIXED BUGS: - MMC Create One button creates always one even if the created item should be a set amount. - Storage type object didn't show their name and function below the crosshair. - Items of the same type could be duplicated if both are not at their max stack. - Sprint didn't increase player speed. - Bots receive head-bobbing effect. - CCC screen duplicates 3d bot presentation. -------------------------------------------------------------- IMPROVEMENTS: - Items max stack size balance. - Small memory leak fixed in highlight system. - Optimization in camera render. Performance boost between 5 % to 40 % depending on location and in-game time. - Foliage cluster rendering improvement (small additional performance boost) - Small changes to Inventory / Storage and MMC UI to improve sharpness, on low settings. - Level of details optimization to foliage. - Lamps light intensity and range is risen by 30 %. - Set frame rate function added to the main menu. - Game FPS is no longer set to 62 FPS only. - Sprint will increase oxygen usage by 300 %. (only while sprinting) - MPB speed increase by 20 %. - MPB can now increase its speed using the "Sprint" input, by 80 %.. Penkura Patch 0.1.1.3 : Dev-Com. Patch 0.1.1.3 introduces our new audio control system "LionsRoar". It allows us to add more music and ambient to Penkura which changes its volume and type based on player location, and time of the day. Main changes and over 70 of them are made in our background code, hitches appearing in Penkura every few dozens of seconds should be significantly reduced, allowing for a more smooth experience. And as always, for more information about the updates, progress and known bugs please join our Discord Community. LINK ----> -------------------------------------------------------------- Patch 0.1.1.3 -------------------------------------------------------------- BUG FIXES: - Trees spawn in the rocks. - Tunnels Type X and T didn't blend lights correctly. - Buildings didn't optimize lights and shadows if a player takes control of a bot. - Tunnels Type T and I Windowed didn't provide oxygen. - After taking over a bot, highlighted object name flickers on the screen. -------------------------------------------------------------- IMPROVEMENTS/CHANGES/ADDITIONS: - Implementation of "LionsRoar" audio control system. - Buildings can now effect Ambient and Music. - Locations such as Caves can now effect Ambient and Music. - Playable Levels will now affect Ambient and Music based on time of the day. - Added Music for Cave Systems. - Added Day/Night Music to Karenos. - RTS mode activates "LionsRoar" to set proper music / ambient. - Taking over any bot or returning to a player, activates "LionsRoar" and checks their environment to set proper ambient/music. - Volume adjustments to large gates. - Graphical update to atmospheric colors and density. - Minor Graphical improvement to Ore Extractor. - Update to foliage render range. - Over 70 changes to background calculations and garbage collection (should significantly reduce the number of hitches in the game). - Improved Foliage Spawn system (tree won't spawn inside of rocks, boulders or mountains). - Light and shadow adjustments for better performance and small graphical improvement to clear out minor shadow errors.


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