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Clandestinity Of Elsie Ativador Download [FULL]

Clandestinity Of Elsie Ativador Download [FULL]


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About This Game

About


Clandestinity of Elsie is a Survival/Psychological-Horror game based in the post-WW2 New York State cities of Albany and Troy.

Story


You play as Hayden Warrick, a mentally damaged alcoholic and war veteran. Haunted by his past, he must unravel the mystery of his wife Elsie's sudden disappearance. You must scavenge, kill, and survive long enough to find her. Mostly taking place in vast darkness, you must continue your objective of finding Hayden's wife Elsie while ensuring his own all-important survival.

Features


  • Intense combat against otherworldy monsters
  • Uncomfortable atmosphere to keep players on their toes
  • Psychological storyline with mind-bending qualities
  • Various enemies representing Hayden's insecurities and fears
  • Mysterious characters with unknown intentions
  • Can play in 1920x1080 resolution
  • Full gamepad controls including vibration
  • Includes Achievements, Trading Cards and Steam Cloud
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Title: Clandestinity of Elsie
Genre: Action, Indie
Developer:
Cole Neumann, Albin Bernhardsson
Publisher:
Cole Neumann
Release Date: 8 Jul, 2015



English




PROS: Interesting story, you have the ability to shoot, short but sweet.

CONS: short but sweet, wish they would have included more enemy variety and or\/ bosses.

B+. Nice short survival horror game, in the end u will wish more. The athmosphere and the sounds were awesome. 10\/10. This can be a little tough at times, but it's still a pretty sweet game. The story is interesting and it sets a nice atmosphere.. Things got off to a bit of a bad start with this game, thanks to it taking me ages to work out that SPACE was the way to choose a menu option, rather than - I dunno - left click or Enter, like most NORMAL games? Guess I don't play games of this nature (read: old-school, "retro" RPG) too often. I'm going to put it down to that, though many of the other (unremappable?) keyboard buttons seemed like odd choices also: A to equip gun, S to shoot, D to reload? I also had difficulty trying to work out where DOORS and trivial things like that were, but after not TOO long I got the hang of things enough to concentrate on the GAME, per se (hint: always be on the look-out for doormats and red arrows)! I've also experienced some crashing issues, but it's early days yet for the game's release (so they'll hopefully be fixed), and the save system is fortunately generous enough to render this not TOO huge an issue (once you hit the first save point, you can pretty much save at any time). Anyway, enough about minor technical issues...with no further ado, let's get on with the review...

A few years back, some guy named Jasper Byrne had the perversity to try and emulate the "feel" of a Silent Hill game with a heavily-pixelated, 2D, side-scrolling point-of-view. He was surprisingly successful with this, and despite it not being an instant "classic" or anything, Lone Survivor was certainly a game well worth experiencing for those of us with an interest in seeing the horror gaming genre pushed to its debatable "limits". A couple of years later we got something called Motte Island, which while not as successful, was intriguing in its attempt to use a heavily-pixelated, top-down perspective in a "survival horror" setting. Now someone has thought to make an old-school survival horror game with RPG Maker software, and the results are...well, perhaps not much better than those of (the definitely dumber, but decidedly spookier) Motte Island, but full points for trying one way or another.

There's no denying there's some great IDEAS here, and in my opinion, that's where Clandestinity of Elsie's greatest strengths lie: Ideas and storytelling. And there's obviously nothing "wrong" with that! First of all, there's a very interesting twist on the Silent Hill notion of alternating lighter\/darker dimensions, seemingly triggered by the main character's ALCOHOLISM! A very inspired, and thematically valid, idea indeed. And events are set in motion by the protagonist's wife leaving him due to said alcoholism, which again is very sound storytelling logic (a lot of you budding game-makers out there - and not to mention quite a few of the so-called "professionals" - should probably start taking notes). Now, there's also a bit of dodgy logic here and there - apparently our hero "never leaves the house" without a GUN, so I don't know what part of America or what-not he's supposed to be living in, but here in Brisbane, Australia I can walk fifteen minutes to my local gym at ten o'clock at night with just an UMBRELLA to make me feel sufficiently safe! But for the most part, certainly as video games go, this one is intelligently conceived and written, and I'll just give the developer the benefit of the doubt that he lives in a more dangerous part of the world than I do, hence the I'm-just-off-to-the-local-shops-better-take-my-gun mentality (and, in all fairness, our character IS a "mentally damaged alcoholic and war veteran", so I guess the dude's gonna be a little on the "paranoid" side).

Now, I haven't quite reached the end of the game yet, so the jury's still a bit out as regards just how pure and perfect the story will pan out to be. I believe that I can safely say, however, that this project was something of a labour of love for the developer - that, or he's awfully good at covering up the fact that he's just a cynical hack - and given the (perhaps quite realistic) limitations he has set for his debut Steam product, I'm certainly interested to see what he gets up to next, especially if it's made outside the confines of RPG maker (not really the best medium for making a truly "scary" game, it has to be said). As for the purchase price, it's a tad ambitious all things considered, but I'll happily recommend this, on sale, to anyone interested in what possibilities the future might hold for horror gaming. I'm personally yet to see anything as inspired and successful as the "first-person stealth horror" revolution of recent years kicked off by Frictional Games, but at least folks like Cole Neumann are TRYING...and for this I applaud him. There may be hope for our beloved genre yet.

Verdict: 7.5\/10.



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