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Title: City VR
Genre: Simulation, Early Access
Developer:
Amber Garage, Inc.
Publisher:
Amber Garage, Inc.
Release Date: 26 Sep, 2016
Minimum:
English
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Now that you can basically get the same experience with Google Earth VR, I feel pretty foolish for buying this.
Google Earth VR is free and this set me back $15 and has worse graphics.
Unless they get better textures or offer something more than G.E. gives for free, I have to give this a thumbs down.. The farthest away I've ever lived from San Francisco was 45 minutes. It has been my weekend escape for years - and seeing it from this perspective is amazing. From Pier 39, Coit Tower, to Botanical Gardens and Audium. I've seen alot of the city. I've never thought I'd be able to see it like this before.
Tracing how I'd typically enter the city, from the bridge to the exit I like to take - finding my way to my favorite Coffee spot, the art store, and the book store.. Seeing the huge towers shrink beneath me.. Cycling the day and night cycle while gazing off into the would-be hectic city.
This experience is great. It's hopefully the start of a new genre that I'd love to invest in.
Sure, theres no moving cars, pedestrians and lights when dark. But does it really matter? This was the first game of this kind to release as far as I know. Eventually, I think the developers will try their hardest to bring more and more to this experience.
Being here IRL, and then seeing it in virtual reality is insane. Love it.. This is an ok VR experience, but debatable if it is worth the price. It feels like walking around a city made out of cardboard paper. It looks more realistic in the screenshots (or on any 2D screen, probably) than with an actual headset on. It also looks like just a small downtown area is detailed, and the rest is unfinished. The border between the detailed and unfinished (flat) area is really visible and you can walk outside of it, so I hope they fix that soon.
There is a day and night cycle, but it's rather useless because the buildings don't cast any shadows and they don't light up at night. There is also no traffic, nothing animates, which reinforces the unreal, cardboard feeling, and reinforces the uselessness of the night time mode. The water is also just an ugly green blob and there isn't a single reflection in any window. All the geometry is nicely done though, and there are quite a few interesting, detailed buildings which hold up to closer inspection (but also many which don't). One more thing is that the very fast moving clouds did make me a bit nauseous on quite a few occasions.
It's fun for a few minutes, but then you wish it was a flight simulator or a virtual train set (or tycoon game). Or at least had some interesting overlays with street names, areas and buildings of interest, or even data visualization on population density, traffic or anything.
Hopefully, they will add a city I've actually been to in the future (London, Paris, Stockholm, Tokyo). I might pay for a pack of well made cities, but they'd have to be way more fleshed out than what's currently present.. just like to point out for what it is , it is too exspensive for just browsing the cities because you are limited what to do in the game , i like to point out that there is no lighting at night time which too me its not normal because in the real world there is lighting at night , i hope the developers will look in to this and it will be nice too see traffic and air traffic movment because as it stands it basically a 3d google map 1 but there is potental for sim city. Gives a nice overview of the city, but the street view is depressing.
Trees are flat. Cars are flat. Buildings have very ugly textures.
However, the general feel when you are a giant overlooking the city is good. I cannot recommend this game at its current state for the price of \u20ac15, but if you have a prior relationship with San Francisco, this will have meaning to you.. *Update Dec 2016: Now that Google Earth VR is out for HTC Vive users FOR FREE, there is almost no need for this software's current build unless you want high-res textures for a handful of buildings of downtown S.F.*
Original review before Google Earth VR was released:
I've lived in San Francisco for many years. This is, on a macro level, a somewhat accurate VR rendering of the city. However there are two great disappoinments - first being that an entire half of SF is not available for viewing, including the iconic sunset district, half of ocean beach, the famous twin peaks, south San Francisco, as well as the San Francisco International Airport are all missing. Shouldn't this game be called "CityVR - Half of SF"?
The second disappointment is the lack of more detailed textures or volumetric rendering for objects such as trees, vehicles, signs, poles, and other such urban objects commonly found in any city. Adding to that, there is absolutley no lighting or option of lighting at night (not even a moon shine). If so, why bother making "night time" even available as a viewable time frame?
Once the above two issues are fixed, then it's a buy even at full price. For now, this is at best a low-res demo of the arbitrary HALF of the city that was claimed or implied to have been rendered in full.. This is a good app to show when you are disconnected from the internet and need to show the potential of VR to display large cityscapes. Add functionality to tag a location with audio or text. Let me take video clips with the camera not just pics. Add multiplayer functionality so my friends and I can enjoy City VR together. Let me draw witha pen tool. Let me place a variety of 2D and 3D icons on the cityscape. Let me bring in my "GPS" tracks from my smartphone like "My Tracks". Let me place my own pics from my PC at particular locations in the cityscape.
Allow me the function for the third "externalcameraconfig" to make my own mixed reality videos of me being Godzilla in the city.. The farthest away I've ever lived from San Francisco was 45 minutes. It has been my weekend escape for years - and seeing it from this perspective is amazing. From Pier 39, Coit Tower, to Botanical Gardens and Audium. I've seen alot of the city. I've never thought I'd be able to see it like this before.
Tracing how I'd typically enter the city, from the bridge to the exit I like to take - finding my way to my favorite Coffee spot, the art store, and the book store.. Seeing the huge towers shrink beneath me.. Cycling the day and night cycle while gazing off into the would-be hectic city.
This experience is great. It's hopefully the start of a new genre that I'd love to invest in.
Sure, theres no moving cars, pedestrians and lights when dark. But does it really matter? This was the first game of this kind to release as far as I know. Eventually, I think the developers will try their hardest to bring more and more to this experience.
Being here IRL, and then seeing it in virtual reality is insane. Love it.
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