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Bohrdom Free Download [hack]


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About This Game

This is technically a skill-based, non-violent asymmetrical fighting game loosely derived from a chemistry model that is itself loosely based on reality. Alternatively, think of it as a hybrid of a bullet hell and a racing game, with the inclusion of self-propelled pinballs. If you love chemistry or physics, you'll probably enjoy this. If you hate chemistry or physics... you'll still probably enjoy this.

High-Speed, Low-Stress: Electron

Electron gameplay involves scoring as high as possible and/or escaping the current atom. Physics is heavily involved with electron gameplay, as electrons are accelerated towards desired positions by firing Photons in the opposite direction. In addition, electrons will ricochet off each other, the rings of the current atom, and even the nucleus itself, so quick trajectory calculations are often required.

High-Stress, Low-Speed: Nucleus

The antithesis of electron gameplay, Nucleus gameplay is focused around keeping electrons from escaping the current atom. Nuclei never move, remaining locked to the center of the atom. Instead, they control the atom itself, with abilities that allow them to lock atomic rings against electrons' exit, change electrons' trajectory, and keep electrons' energy below critical levels. Given the number of electrons that must be controlled (up to 12) and the speed and trajectory changes they are prone to, nucleus play is filled with leading targets and multitasking. If there's anything that'd make you fear the thought of being a sodium atom, it's this.

Multiple Gamemodes

  • Campaign: Primarily a method by which to unlock more atomic playing fields, but also contains a story told through the backgrounds
  • Single-Player Challenges: In Timed modes, practice or replay campaign levels; for the skilled, test how long you can maintain control of an atom in the infinite time Control modes (nucleus only)
  • Local Multiplayer: Allows up to four people to engage in splitscreen competition.
  • Quantum Nightmares: Online multiplayer that can hold up to 13 people in one match. Simultaneously the most responsive and least responsive multiplayer you'll ever experience. (Consider a game where position, energy, actions, etc are synchronized between all players. Now consider a game where only actions are even considered and positions are only hinted at...)

Nothing Unearned

All cosmetics are either unlocked by default or locked behind achievements, meaning that the more noticeable ones are also badges of skill and/or dedication. 7ad7b8b382



Title: Bohrdom
Genre: Action, Indie
Developer:
Cole Allen
Publisher:
Cole Allen
Release Date: 20 Dec, 2018



English





HyperRogue 6.6:
Some new lands and features are already planned for HyperRogue 7.0, but we need to fix all the remaining issues with HyperRogue 6.x first! :) The new version, HyperRogue 6.6, has the following minor bugfixes:

  • Some bugs related to Mimics (Mirages and Mirror Images) have been fixed: they are now destroyed when they stray too far away, when you teleport, or when they attack an Ivy. (If they were not destroyed in these situations, it could potentially lead to weird behavior.) Also, they no longer change their direction without a reason in the Alchemist Lab.
  • Walls left by killed Vine Beasts are now more visible in the Hive.
  • Shift-clicking on a cell now does nothing if it is impossible to cast a spell from a ranged Orb at the given location.

Also, some technical changes which should not be visible to normal players (unless there are any bugs):
  • I have decided to include the up-to-date source code with HyperRogue. So if you know a bit about programming, and want to know how the new lands in 6.x are implemented, the exact rules, or maybe even create some mods or variants, it is more possible now. Source code is in C++, under GPL. It does not include Steam-specific stuff. When HyperRogue 7.0 comes, the source code for new lands will be included too! :)
  • HyperRogue's log file has been improved a bit. The implementation is much more clean, and it lists achievements gained, and data proving that the scores have been achieved in an official paid version of HyperRogue. This could be potentially used to prevent some forms of cheating by tampering with saved games (although it is possible to cheat anyway, just a bit harder).

Have fun!
. HyperRogue 9.1 is released!:
This release brings some gameplay improvements, major overhaul of the user interface, and a Halloween-themed minigame -- new special mode for with a special "land" in it!

See more on the blog: http://zenorogue.blogspot.com/2016/10/hyperrogue-91.html. HyperRogue version 10.4 is released!:
After an extremely long series of patch/preview versions (10.3a to 10.3v), it is time to release HyperRogue 10.4! While there are no new lands (they are planned for the next version), this release lets you get more out of the existing lands by changing the grid or presentation. There is also a new competitive mode focused on non-standard geometries!

See more on the blog: http://zenorogue.blogspot.com/2018/05/hyperrogue-104.html. HyperRogue 9.4: bulls everywhere:
HyperRogue 9.4 is released! It includes two new lands, one new Crossroads variant, and some other improvements. See more on the blog: http://zenorogue.blogspot.com/2017/03/hyperrogue-94.html. HyperRogue 6.3:
HyperRogue 6.3 brings new Orb types to the new lands (Temple and Camelot). Orb of Dragon allows one to throw fire just like the Cultists, while Orb of Trickery allows the player to place illusions of themselves. Additionally, more monsters now take invisibility/friends/illusions into account.

Also, the Russian translation is ready (and French and German translations are coming). Have fun!
. HyperRogue 7.2 released!:
The highlights are two new lands (Palace and Living Fjord), and the shoot'em up mode can now be played with two players (local coop). Also, keys can be configured in the shmup mode (also for directional movement), and the way of getting to some lands should be clearer now.

See the HyperRogue blog[zenorogue.blogspot.com] for more details.

Have fun!
. Another update!:
Have you wondered whether the hyperbolic geometry of HyperRogue does indeed affect gameplay, or is it just an irrelevant gimmick? In HyperRogue 5.3 you can find this out yourself! Euclidean mode is available on the third page of the Settings. The usual Achievements and Leaderboards cannot be obtained from the Euclidean mode, but there is one special Euclidean achievement.

Euclidean mode has also led to a discovery of some subtleties... The first subtlety is that Mirages created by other Mirages work more correctly now. The second subtlety is that, in the previous versions, if you were attacked by two monsters at once and there were no obstacles nearby, you could easily run away and make them block each other. This was caused partly by the laws of the hyperbolic geometry, and partly by the weakness of the monster AI. In the new version, the monster AI has been improved a bit, so they actively try not to block each other, and thus it is now more important to learn how to use the geometry to your advantage. (Euclidean mode does not give any advantage to the chased, so if you are chased by two monsters, you have to run until you either find a third monster (which is usually game over), or a terrain obstacle which blocks one of them.) I am not sure whether this change affects the high scores, please tell me on the discussion forums if you think it does.

Some minor fixes: end-game monsters no longer appear randomly in the Crossroads; the game now displays the remaining distance to the Key.

Also, Steam trading cards for HyperRogue are now available!

Have fun! Also see my blog[zenorogue.blogspot.com] for my own findings about the Euclidean mode.
. New lands, and other improvements:
HyperRogue is updated again (v5.0)! It includes two extra lands:

  • The frozen lake of Cocytus is now reachable after collecting 10 Demon Daisies. This land was previously available only for cheaters (and extremely good players), but the new version is better.

  • The Dry Forest, full of trees and creatures who would do everything to stop you, is now reachable at the same time as R'Lyeh.

Despite adding new lands, it is still sufficient to get treasures in 9 lands to reach Hell. Collecting Hyperstones requires mastering all lands, and also it has been rebalanced, so new 5.0 leaderboards have been created for Hyperstone-related scores.

This version also includes numerous minor bugfixes, gameplay and user interface enhancements. It also includes support for multiple languages (Polish is ready, German and Turkish should come soon -- please contact me at zeno@attnam.com if you want to translate HyperRogue to another language).

Don't get burned by Fire Fairies, don't drown in Cocytus, and have fun!
. HyperRogue 8.3 is released!:
This release includes three new lands, and some artistic hyperbolic fun. Climb infinite trees, slay or ride dragons, and save tortoises!

More details on the blog: http://zenorogue.blogspot.com/2016/05/hyperrogue-83.html

Have fun!


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