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Title: Bohnanza The Duel
Genre: Casual, Strategy
Developer:
DIGIDICED
Publisher:
DIGIDICED
Release Date: 27 Dec, 2017
English,French,German,Simplified Chinese,Japanese,Korean,Russian
This game CONSTANTLY gets "stuck" mid game. I've never actually been able to complete a game. I'll make a move, then the computer player will make a move, then the game just sits there with no actions available to either player. I'm only able to play about 5 mins at a time. Don't purchase.. A fun card game that requires some strategy. The mechanism where you have to give a card to your adversary each turn (with a possibility of counter offer) is really interesting. The tutorial is O.K., and I understood some rules better when I read the manual. The presentation is nice and the interface works well. I would like a possibility to click on a card and a destination (instead of drag and drop) and a few keyboard shortcuts (at least space or enter to confirm), but that's not a big problem. For now, as a beginner, I lost three times against the easy AI, I appreciate the challenge. A good game.
. I love Bohnanza as a table-top game, and really wanted to love it as a computer game, but unfortunately...
The main problem is the user interface. I literally was unable to complete the tutorial as I was unable to figure out how to do what was being asked. I googled\/youtubed for an answer to no avail. After about 20 minutes of flailing around I gave up and asked for a refund (first time in well over 100 games bought on steam).
Maybe after this game has been out for awhile and has a good user base, with plenty of help artifacts on the web, it will be a good game. But for now, it's unplayable for me.. I'm very confused about this. I'm sure they use computers to make these phone games. I assume they use a keyboard and mouse\/touchpad to navigate the programming interface, be it C++, Unity, or whatever. Yet the game is released on PC with a phone\/tablet interface that is just so awkward to use. It seems like adapting the games interface to mouse and keyboard should be the simplest part of porting to PC.
I wish some developers could be forced to use Unity on a touchscreen only with an onscreen keyboard and get a taste of how important the interface of software should match the hardware it's used on.
Ranting aside..
I recommend the game on its mechanics alone, plus I just don't care much about playing games on phones and tablets or I'd go that route.
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