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Blind Boris Xforce


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About This Game

Blind Boris is a survival horror about a blind person. The character arrives to the hospice and 2 weeks later strange things start to happen. Staff disappears, terrible sou 5d3b920ae0



Title: Blind Boris
Genre: Indie
Developer:
Marginal act
Publisher:
Marginal act
Release Date: 26 Feb, 2018



English,Russian



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Very interesting! I wouldn't really "recommend" this game to everyone as it doesn't have a typical appeal like story (I didn't understand a single thing about the plot), graphics (standard pixel art) or gameplay (incredibly buggy and unpolished). The only appeal that I can find is its weirdness. I personally quite like figuring stuff out for myself instead of being told and trust me, this game is happy to hide as many details as possible from the player. I spent 2/3 of my time restarting various times trying to understand the mechanics of this game and once it all "clicked" I breezed through the game from start to finish with no problems in one attempt, I even skipped a lot of items (optional ones like health and traps that help agaist hazards) since I already figured out how to reach the end. Basically this game is not complex, it has only a couple of simple rules. It's just that said rules are a little arbitrary and explained quite ambiguously but once you figure them out you're good to go. If I explained them you could essentially beat this game in 30 minutes or less so the meat of the game is mostly being in the dark trying to understand what's going on which is in the end what the devs were going for thematically, even though that's a result in equal measure not only of their creative vision but also pure amateurishness.. Very interesting! I wouldn't really "recommend" this game to everyone as it doesn't have a typical appeal like story (I didn't understand a single thing about the plot), graphics (standard pixel art) or gameplay (incredibly buggy and unpolished). The only appeal that I can find is its weirdness. I personally quite like figuring stuff out for myself instead of being told and trust me, this game is happy to hide as many details as possible from the player. I spent 2/3 of my time restarting various times trying to understand the mechanics of this game and once it all "clicked" I breezed through the game from start to finish with no problems in one attempt, I even skipped a lot of items (optional ones like health and traps that help agaist hazards) since I already figured out how to reach the end. Basically this game is not complex, it has only a couple of simple rules. It's just that said rules are a little arbitrary and explained quite ambiguously but once you figure them out you're good to go. If I explained them you could essentially beat this game in 30 minutes or less so the meat of the game is mostly being in the dark trying to understand what's going on which is in the end what the devs were going for thematically, even though that's a result in equal measure not only of their creative vision but also pure amateurishness.. Very interesting! I wouldn't really "recommend" this game to everyone as it doesn't have a typical appeal like story (I didn't understand a single thing about the plot), graphics (standard pixel art) or gameplay (incredibly buggy and unpolished). The only appeal that I can find is its weirdness. I personally quite like figuring stuff out for myself instead of being told and trust me, this game is happy to hide as many details as possible from the player. I spent 2/3 of my time restarting various times trying to understand the mechanics of this game and once it all "clicked" I breezed through the game from start to finish with no problems in one attempt, I even skipped a lot of items (optional ones like health and traps that help agaist hazards) since I already figured out how to reach the end. Basically this game is not complex, it has only a couple of simple rules. It's just that said rules are a little arbitrary and explained quite ambiguously but once you figure them out you're good to go. If I explained them you could essentially beat this game in 30 minutes or less so the meat of the game is mostly being in the dark trying to understand what's going on which is in the end what the devs were going for thematically, even though that's a result in equal measure not only of their creative vision but also pure amateurishness.



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