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Blackout Z: Slaughterhouse Edition Download Xp

Blackout Z: Slaughterhouse Edition Download Xp

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About This Game

  • Blackout Z: Slaughterhouse edition is an addictive fast paced top down shooter game. Slaughter tons of zombies and try to avoid sharp saws while the battery of your flashlight is slowly draining.
  • Perfect to play when you want some fast action and have not much time or while you are on a queue for another game , this is a small re-playable arcade game, the objectives included are: Score Chase (with online leaderboards), unlock weapons and hats, achievements.
  • Blackout Z is based on a free game that I made for Ludum Dare 39 the "Slaughterhouse edition" includes more weapons, better graphics, improved gameplay, more tracks and more...

  • You should defend yourself from zombies by shooting at them and running when you're out of bullets, but be carefull with the saws, they are preety sharp!
  • The battery of your flashlight are aways draining, so don't forget to pick up batteries before it's too dark.
  • Remember: Kill zombies, avoid saws and pick battery.
  • Get a higher score by killing zombies before the combobar ends. The multiplier increases every 10 kills.

  • Fast paced arcade experience.
  • Addictive gameplay.
  • Unlock new weapons and hats.
  • Awesome 7 tracks original soundtrack.
  • Steam leaderboards achievements and trading cards (coming soon).
  • Steam cloud support.

NukGames is a solo indie game developer (and a zombie killer on the free hours) from Brazil, focused in bringing great small arcade games with retro visuals, modern twists and the smoothest gameplay.

Thanks for reading. I hope you enjoy my game, now let the slaughter begins!

Paulo Brunassi - NukGames b4d347fde0

Title: Blackout Z: Slaughterhouse Edition
Genre: Action, Indie
Release Date: 20 Oct, 2017


  • OS: Microsoft® Windows® XP or later
  • Processor: Dual Core 2.0 GHZ or Better
  • Memory: 512 MB RAM
  • Graphics: Compatible with DirectX 9
  • DirectX: Version 9.0
  • Storage: 100 MB available space

English,German,Russian,Simplified Chinese

blackout z slaughterhouse edition

It's alright. Its like a bad flash game from 20 years ago.. Interesting little time waster of a game that shows ambition from the devloper to get better at creating. In 19 minutes of play I did manage to unlock all the weapons but I also have enjoyed what I've played so far. Blackout Z reminds me of those old Newgrounds flash games but with better sound design and slightly better visuals. It's unique from other top down Zombie Schmups in the sense that there are traps laid in the dark for you to die by, you constantly have to manage your light source, and your gun can only pick up a select amount of ammo (and if its full, picking up ammo is a waste and you get nothing.)

There's also a cute little easter egg on the title screen that is basically gameplay itself, if even in the simplest form.

I got Blackout Z for .59 cents and enjoyed the little bit of time with it so far, I'm sure I'll come back to it when I am looking to kill a couple minutes every so often just like I did with Nuk Games Razortron 2000.. Yet another great game from NukGames!! I found this game quite hard but lots of fun! Sometimes you need a lot of luck and some perseverance but you will find you are getting better quickly at survival. Highly recommended guys ;) sharpen your skills and get the achievements!! Thank you NukGames!. cool little top down zombie game where you are pretty much destined to die each time you do a round, but the more you score the more you have to be able to upgrade to a better gun, its pretty tough and has a lot of things built into the map itself that will kill you, so its a game to waste time on, not bad and very cheap! check it out!. cool little top down zombie game where you are pretty much destined to die each time you do a round, but the more you score the more you have to be able to upgrade to a better gun, its pretty tough and has a lot of things built into the map itself that will kill you, so its a game to waste time on, not bad and very cheap! check it out!

Upcoming game:

Hello friends, I'm glad to announce that the store page for my upcoming game Road Scars: Origins is ready. Check it out, and if you like it add to your wishlist and follow to receive updates.

http://store.steampowered.com/app/346500/Road_Scars_Origins/. Bighead Runner now available!:
Bighead Runner is now available on STEAM!

Bighead Runner is a casual endless runner, avoid many dangers through randomly and procedurally generated levels. If you enjoyed my previous score chaser titles you'll might enjoy a lot of Bighead Runner.

Dont loose the 40% off discount on the release week.

https://store.steampowered.com/app/863490/Bighead_Runner/. NukGames weekly deals #2:

Hello friends, this weeks deals are on the following games:

Rock 'N' Roll Defense (until december 14)
Polygoneer OST (until december 13)
Check it out a fat pack with everything I done so far, with cumulative discount.
Nukgames Complete Bundle

If you play and enjoy any of my games, please leave a brief steam review. It's very important for me to keep developing games and bringing the best that I can to Steam.

Thank you for your support so far, it's been an incredible ride!
Paulo Brunassi.

Please join NukGames Steam group. Cyberhunt on sale NOW!:

Cyberhunt is on sale during this week's 'weeklong deal', grab it if you don't already have it. I hope you'll enjoy it.

https://store.steampowered.com/app/636150/Cyberhunt/. Ludum Dare 41:

Friends, on the last weekend I've worked on a game for ludum dare, event where teams and individual developers should make a game with a defined theme (in the case 'mix two incompatible genres') in just 72 hours. I developed a shooter + puzzle that mixes mechanics from the old game 'Simon' shoot em up. I'm very happy with the result and had several personal advances, here's the link if you want to take a look


. Devlog #4 - Razortron sequel:

Hello friends, how was your blackfriday?

I'm back with the fourth devlog, and this time the update is preety big:

  • The skeleton of the first circuit is done (the edges are rough, but will be fixed soon) ;
  • A basic AI is set(will work a lot on it soon);
  • A new sprite for the first of the many cars the game will have, this one is bigger so I could put more details into it;
  • Completely remade the camera system and I think it's very smooth now, maybe will apply some zoom in and out sometime soon.
  • Developed a tool to change the neon color ingame, I'll implement it on the final game too.(it can be seen on 45 seconds of the video)

Final thoughts
After working for almost two months on the game, the shape and direction of it is much more clear for me, and I think the development speed will increase now.

ps. On this weekend I'll be joining the Ludum Dare, so if you'll like to follow the development please follow me on twitter, after the game is done, I'll post here too.

Thank you very much for all the support I've been receiving during this years, you guys are great!

Paulo Brunassi
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