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BlackEye Activation Code Generator


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About This Game



BlackEye is an adventure game, and its main character is the inhabitant of the world of Koyte.
Koyte is a planet which diameter is 4.5 times more than the diameter of Earth, but its mass is less than that one of Earth. There is almost no atmosphere at the surface. At the same time the planet is pitted by caves that go many thousands kilometers down and keep all the life and air inside.
Koyte is really the planet of caves. Rumors say that about a thousand years ago the advanced civilization prospered on the planet. Ancient caves still store strange objects and mechanisms left by that civilization. Everything is different on the planet now. Something happened to those ancient forerunners. Now this mysterious world is divided into two - upper and lower ones. Some rational beings live in the upper world. Probably they are descendants of the ancient people as they feel quite cozy and good here. Life of the lower world is completely different. Ugly creatures, blood-thirsty predators, that know no mercy, live in the lower world. There is nothing more hated for them than the inhabitants of the upper world! No one inhabitant of the upper world would voluntarily go down to the lower world. However the main character has to reach the bottom!



On his way downward, BlackEye (as his tribesmen call the main character) learns how to battle against creatures of the lower world. He masters new types of weapons and protection.
BlackEye becomes more sturdy and stronger with each battle. He has a very important ability; he is able to store a huge number of useful things in the pockets. Using them separately or in various combinations he can work wonders. Who else except BlackEye can pick up a heart of the beehive of Stony bees destroyed by him and to use it in his purposes?



Help BlackEye! Go through the lower world together! Discover a huge world of caves, use artifacts of an ancient civilization, and solve its secrets. And at the end, with any luck, you’ll learn a history of this strange world — the planet of caves, the world of Koyte.



Current build contains:

- 33 levels

- 5 types of weapon mods

- 7 types of monsters

- secrets and puzzles

- XBOX gamepad support

- The original game-play: the character can shoot while doing somersault. And he can "stick" to the walls while sliding down. 7ad7b8b382



Title: BlackEye
Genre: Action, Adventure, Casual, Indie
Developer:
Dnovel
Publisher:
Dnovel
Release Date: 9 Aug, 2017



English,French,Italian,German,Arabic,Bulgarian,Hungarian,Greek,Danish,Traditional Chinese,Simplified Chinese,Korean,Dutch,Norwegian,Polish,Portuguese,Romanian,Russian,Thai,Turkish,Ukrainian,Finnish,Cz



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I'd recommend this game based on it's price and that it is 'proof of concept'.
I've got countless games like this, as in, games you play quickly for five\/ten mins at a time whilst waiting for other things...and, To be fair to the game, it is surprisingly fun to play in it's current state.

It's like a 2D platformer, well it is. But the initial few levels have you fighting your way downwards as it introduces various enemies and the mechanics of the game, this is something I haven't seen as of recent, and is kind of nice. I find that the pace of the game is killed from the offset though due to the way you have to fight through things and this is a bit of a shame, this could easily have been part of the design though. If that is the case, then it is unusual to see a platformer where you have to take your time!

I've made a quick intro to the game video to help people who may be on the fence about buying it or not.
https:\/\/youtu.be\/4w1UtgUBaTU<\/a>

A final note; The art style makes it hard to identify some enemies, but again, I'm not sure if this was part of the design or if this will be addressed at any point in the development.

On the whole, for \u00a32 or so I don't think I can really complain. It has potential for varied and interesting levels and game development, as well as this it runs quickly and smoothly, allowing me to easily use it to kill ten mins here and there etc.

5\/7. BlackEye looks fantastic, loads nice and snappy, it's chepa, and offers a challenge. Those are the good things.

As for the bad - the game is entirely too chaotic. You essentially fall down each level avoiding various enemies, traps, and other environmental hazards. The controls (I used an Xbox One controller) didn't feel terribly responsive or at least not to a point I'd prefer. My biggest gripe is I simply have no idea what's going on. I don't mean story-wise either, though that's lacking in-game too. Instead I'm talking about the various icons or artifacts you can pick up. I had no clue what the vast majority of it did or how to use them correctly. Instead I found myself just bumbling to the bottom of each level, occasionally shooting something out of my rear, going through some random portals and hoping I make it to the end.

I realize this is a pretty negative review of this game and I can't really recommend it right now. However, it does seem as if the developer is working hard on it and adding not only new content but trying to fix existing issues. I'd gladly come back and try this title out again and see if it's been improved. So there's definitely potential - just right now it's not fully reached.

Me bumbling around:
https:\/\/youtu.be\/jcMmx_GRzkg<\/a>. I'd recommend this game based on it's price and that it is 'proof of concept'.
I've got countless games like this, as in, games you play quickly for five\/ten mins at a time whilst waiting for other things...and, To be fair to the game, it is surprisingly fun to play in it's current state.

It's like a 2D platformer, well it is. But the initial few levels have you fighting your way downwards as it introduces various enemies and the mechanics of the game, this is something I haven't seen as of recent, and is kind of nice. I find that the pace of the game is killed from the offset though due to the way you have to fight through things and this is a bit of a shame, this could easily have been part of the design though. If that is the case, then it is unusual to see a platformer where you have to take your time!

I've made a quick intro to the game video to help people who may be on the fence about buying it or not.
https:\/\/youtu.be\/4w1UtgUBaTU<\/a>

A final note; The art style makes it hard to identify some enemies, but again, I'm not sure if this was part of the design or if this will be addressed at any point in the development.

On the whole, for \u00a32 or so I don't think I can really complain. It has potential for varied and interesting levels and game development, as well as this it runs quickly and smoothly, allowing me to easily use it to kill ten mins here and there etc.

5\/7. BlackEye looks fantastic, loads nice and snappy, it's chepa, and offers a challenge. Those are the good things.

As for the bad - the game is entirely too chaotic. You essentially fall down each level avoiding various enemies, traps, and other environmental hazards. The controls (I used an Xbox One controller) didn't feel terribly responsive or at least not to a point I'd prefer. My biggest gripe is I simply have no idea what's going on. I don't mean story-wise either, though that's lacking in-game too. Instead I'm talking about the various icons or artifacts you can pick up. I had no clue what the vast majority of it did or how to use them correctly. Instead I found myself just bumbling to the bottom of each level, occasionally shooting something out of my rear, going through some random portals and hoping I make it to the end.

I realize this is a pretty negative review of this game and I can't really recommend it right now. However, it does seem as if the developer is working hard on it and adding not only new content but trying to fix existing issues. I'd gladly come back and try this title out again and see if it's been improved. So there's definitely potential - just right now it's not fully reached.

Me bumbling around:
https:\/\/youtu.be\/jcMmx_GRzkg<\/a>. BlackEye looks fantastic, loads nice and snappy, it's chepa, and offers a challenge. Those are the good things.

As for the bad - the game is entirely too chaotic. You essentially fall down each level avoiding various enemies, traps, and other environmental hazards. The controls (I used an Xbox One controller) didn't feel terribly responsive or at least not to a point I'd prefer. My biggest gripe is I simply have no idea what's going on. I don't mean story-wise either, though that's lacking in-game too. Instead I'm talking about the various icons or artifacts you can pick up. I had no clue what the vast majority of it did or how to use them correctly. Instead I found myself just bumbling to the bottom of each level, occasionally shooting something out of my rear, going through some random portals and hoping I make it to the end.

I realize this is a pretty negative review of this game and I can't really recommend it right now. However, it does seem as if the developer is working hard on it and adding not only new content but trying to fix existing issues. I'd gladly come back and try this title out again and see if it's been improved. So there's definitely potential - just right now it's not fully reached.

Me bumbling around:
https:\/\/youtu.be\/jcMmx_GRzkg<\/a>. I'd recommend this game based on it's price and that it is 'proof of concept'.
I've got countless games like this, as in, games you play quickly for five\/ten mins at a time whilst waiting for other things...and, To be fair to the game, it is surprisingly fun to play in it's current state.

It's like a 2D platformer, well it is. But the initial few levels have you fighting your way downwards as it introduces various enemies and the mechanics of the game, this is something I haven't seen as of recent, and is kind of nice. I find that the pace of the game is killed from the offset though due to the way you have to fight through things and this is a bit of a shame, this could easily have been part of the design though. If that is the case, then it is unusual to see a platformer where you have to take your time!

I've made a quick intro to the game video to help people who may be on the fence about buying it or not.
https:\/\/youtu.be\/4w1UtgUBaTU<\/a>

A final note; The art style makes it hard to identify some enemies, but again, I'm not sure if this was part of the design or if this will be addressed at any point in the development.

On the whole, for \u00a32 or so I don't think I can really complain. It has potential for varied and interesting levels and game development, as well as this it runs quickly and smoothly, allowing me to easily use it to kill ten mins here and there etc.

5\/7



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