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Title: Beat Hazard - Shadow Operations Unit
Genre: Action, Casual, Indie
Developer:
Cold Beam Games
Release Date: 17 Apr, 2014
English,French,German,Italian,Dutch
beat hazard shadow operations unit
The Shadow Operations Unit DLC for Beat Hazard adds several new ships to choose from, each with their own strenghts and weaknesses. It also adds a new Shadow Ops mechanic (hence the name), in which you have to complete missions for each ship in order to earn stars and increase your Shadow Ops rank. The missions go from simple stuff like killing a certain enemy a certain number of times, to stuff like finishing a track on the hardest difficulty with no deaths.
This DLC also includes an ingame editor so you can create your own ships and upload them to the Workshop, by adjusting their stats like firing and movement speed, size, and so on. The only issue I'd have with it is that you have to choose a file from your computer for the ship's appearance (otherwise it'll be a default red ship with the word "TEST" written on it); I think it'd have been better if it had an easy to use ship editor, where you could select parts and attachments.
All in all, I think this is a pretty good DLC. The Shadow Ops missions are a great way to spice up the game. I recommend it.. I used to love this game.
Could play hours long sessions of the "normal" game.
All good & fun & as i saw that there was a DLC wich allowed custom ships & stuff..Well i was all excited.
But what a dissapiontment i got, hiding custom ships & other good stuff behind a leveling system....
Just why?
Why hide ships behind a "Shadow Wall" of stars & perks??
Well after that dissapointment i just cannot recommend this anymore.....Sorry. For the (quite simple & easy to use) ship editor alone this patch \/ DLCs is well worth it!. Very enjoyable add-on to the base game. You now have objectives while playing, a nice little challenge. Cunning use of the steam badges (=certain ships available).. Good but not great excuse to boot up the base game. The collector ships and Mosquito give the game a new feel and there's a plethora of achievements and objectives that give the game an RPG element. Creating ships isn't that intriguing but it's a nice added bonus rather than a selling point.. About this DLC.
I've played many hours of Beat Hazard and definately enough to think that the ideas this DLC are offering are very interesting. The mechanics are put there and something that I was missing for this game was a kind of variety in terms of ships and missions. And that's basically what this DLC adds: 9 ships with 3 missions available for all of them.
But now you'll ask... why am I thumbing it down?
There are 2 main reasons, and each applies to both new features. First of all, I was kinda disappointed that almost all ships are BAD. I mean, none of them is better than the original one, so what's the point? At least that's how I felt about it. Good think you can customize your own ship 'cause otherwise I'd end up by using the same ship I've been playing with the last 30h of gaming.
Secondly, ALL missions are farmed-based. Now that sucks A LOT. Some missions were like "accumulate 50 million points" 'n' stuff. I agree about the Death Penalty they had since it made it more challenging, but there's no point either if the missions are meant to do the same and not, for instance, some specific thing in an specific song. In the end this game has its own soundtrack, they could've squeezed it more since it's a good one.
I don't know guys. I bought this DLC kinda hyped (from all music-synth games, this is by far my favorite one) but the result wasn't what I expected. However I wouldn't mind buying another DLC if they make it at least interesting, or fun to play, not just "the same thing you were doing before".. I think this dlc should have been a part of a free update, but for 5$ is can't really complain, it makes the game even more customizable, which is good, and really over all just makes it funner to play.. Very enjoyable add-on to the base game. You now have objectives while playing, a nice little challenge. Cunning use of the steam badges (=certain ships available).. When you are trying out the new ships, try not to look at them as 'better' or 'worse' that the standard ship. They are by turns quirky (the micro ship dances around the screen like an over-caffeinated child) to downright weird (the auto-targetting ship feels crazy!). They are certainly challenge modes, and some of the challenges are going to take me hours of effort to get, I think. Chaining multiple Insane level tracks without dying will be an interesting one for sure!
I made a very quick and shallow effort at building my own Shadow Ops ship, which was an interesting experience. I will certainly be taking a look at what madness other people have created! I can see all kinds of oddities emerging as people play around more with this.
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