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Title: Azulgar Star Commanders
Genre: Action, Adventure, Indie, Simulation, Early Access
Developer:
SZEINER
Publisher:
SZEINER
Release Date: 31 Aug, 2017
Minimum:
English
azulgar star commanders. azulgar star commanders gameplay
good game ;) (y). This game look gorgeous but I Just can't get my head around the controls, I'm used to using a keyboard/mouse to control my ships/fighters etc as in Empyrion/Warthunder etc, the controls feel nice and smooth but too unnatural for me to play 'm sorry.. I can't quite put my finger on this but there is definatly something really good here. The combat is hard (or i might just be rubbish) and i die or lose my weapons really quickly. Desipte this being early access it runs smoothly. Aiming and moving around is going to take some learning. Editor ship buliding is pretty simple but that's a good thing, you can make a cool ship in next to no time then jump out to blast away (only to find you have no ammo boxs attached).. great i worked out some issues with some devs and it works fine i would give this a 9 out of 10 would play again.. One hour was enough to see that this game is not worth buying. Low online population. Controls are strange and attempting to pick up drops is a huge pain. May repurchase in the future but for now I took the refund.. UPDATE 8-29-2016- Patch 4: Runs without crashing finally. Patch 1: Game crashes at Steam Authentication Patch 2-3: Game crashes immediately on launch. Verified game cache multiple times and even reinstalled the game. same issues. 10/10 would crash again. Will change this review if I ever get the game to NOT crash.
News on release and upcoming features coming soon : Hello Folks, we have been holding off with some development news for some time simply because we have been hard at work on reworking the game engine and most of the game logic. We will slowly start releasing more information to you from now on. In the upcoming week we will announce a release date and follow up with some pictures and a teaser trailer for the game. It has been quite a journey for all of us working on the project. Blood and sweat has been the name of the game. We have completely re-hauled the AI, building mechanisms, game logic and physics. We have added many cool weapons that you guys will love. A ton of building options for both ships and stations are now in. We added a completely new map to the game and alien mobs (morrids) to fight with - they are especially tough :). We added deathmatch and team deathmatch game modes for the action part of the game. At the same time we had to take many tough development decisions in order to bring you the best fun for the buck possible :). In short the game is something else now :) Were finishing up now and preparing for an early access release quite soon. More news on features and development decisions coming up next week. Please stay tuned and we would like to humbly thank you for your support. Tomas Psenicka Game Director Lusorion Creatives This is a sneak peak image of the single player coop level.. Build 0.205 Release notes + fixes : Here is another update for Legends of Azulgar that features some fixes and is a preparation for a bigger update that is coming tomorrow. Tomorrow we will hit you with some more exciting new features a bigger map, more missions and enemies and a hook that you can use to drag asteroids with. All that in preparation for what is coming in the persistent and big survival campaign. Please stay tuned and as always thank you millions for your support! List of fixes and additions: Updated Quest System Updated Menu Style Updated Matchmaking Updated Editors Logic Updated Editors GUI Style Added New Tasks Fixed Networking Sync Fixed issue with Dedicated servers not running Quest log updated Missiles no longer aim for the Ship Base Module Duplicating ammo after death fixed Destroyed weapons indicated by the red weapon icon New Mine field added to singleplayer Respawn position is now dynamic Lootbox size increased for better looting Miniguns and Machine guns damage 2x increased Morrids to come fixed tomorrow. And much more.. Ship and station interiors + ship boarding coming soon to Azulgar! : Hello guys, we have been holding this information for some time because we did not know whether it would really work in our game / code. No we are sure. We are working on and EVA First person mode where you will be able to walk on stations, ships, exit your ships and use just your space armour to fly around. You wil be able to board enemy vessels and engage with the crew in order to overtake control of the vessels thus giving you some good loot. You will have a choice of either kiling the enemy crew or take them hostage for interogation and possible slavery. Same goes with Stations. You will be able to fully customize the interiors of your stations and do some cosmetic additiions to your ship interiors. The FPS mode will be handled in classsical point and shoot style. There will be a variety of ways how to capture enemy ships be it hacking and obtaining valuable research data, using the vents on stations for a sneaky approach or just blast your way through airlocks and bring mayhem. Much more information will come soon with videos of the fps mode, shooting mechanics etc. We are so proud that we will be able to bring you this into the game. We think it will give it a completely different level! :) Here is a WIP picture of a gunship interior.. Get Crazy Creative! Fast! - New Trailer + Survival news + updates : Hello guys, we just posted a new trailer on steam. It shows how you can create any ships really fast and how creative you can get while doing them. We had some real fun making those and shared a good few laughs while making the video. The video has been made while playing in creative mode. We will be adding much more creative possibilities in the future in the form of new building blocks and ship functionality. Any functional blocks that you guys would like are possible. Just say what you want and if we can implement it we will do it. :) Soon you can expect a major update to the survival portion of the game. You will see new enemies, base building, mining and dragging asteroids for resources with a ship hook. We will give you some more guidance what to do in survival and a real purpose to your base. All in all the game will get much bigger in the next few days / weeks. We will frequently hit you with updates. In the beginning we will be posting updates on an irregular basis and probably very fast - almost daily. After some time we will probably settle with updating the game once a week.. Board enemy ships and stations and take control in full FPS mode : 1) Go EVA out of your ship 2) Enter enemy ship or station and take it by brute force 3) Kill its crew or incapacitate them 4) Interrogate them for information and gain research points 5) Loot the ship 6) Make the ship a part of your fleet or destroy it 7) Choose between lethal and non lethal weapons 8) Get some melee weapons to get close and personal 9) Choose multiple ways to enter the ship 10) Blow its doors 11) Hack the doorways 12) Sneak through ventilators 13) Explore derelict stations and find out what happened on them 14) Battle the morrid infected crew and steal its secrets. Crafting! + asteroid gathering, survival progression, ingame ship editting, base inventory and more! : Let us first give you a huge thanks for supporting us! The sales of the game are going really well and people are already starting to talk about LOA and giving us tips for improvements! We have added the first iteration of crafting into the game. Along with that we have added a basic survival progression and ingame ship editing. Now you will be able to craft various parts for your ships and upgrade them to face the harsh space, repair your ships and significantly change your ships appearance and functionality. Crafting parts in your base is now handled by farming for asteroids and breaking them down to materials in the base. From these materials you will choose which components to craft and distribute them to machinery in your base. Upgrading your base with factories specialising in making different components is coming too. Anything in the game will be craftable and everything that you will see will be salvageable. If you choose not to craft there will always be the possibility of just looting, pillaging or doing missions for money that can be used to buy everything up to ships and whole bases. We have added a base inventory where you will store the items that you have crafted and where your materials will be stored. In the next few updates we will also create a ship inventory where you will be able to store loot that you will find in space. Additionally when you press "R" you will target your enemy and teh convergence will set for you automatically dramatically improving your aiming. Please remember that this is the very first iteration of both of our crafting and survival systems. It still has many features unfinished and others might still be bugged. In the near future you will be able to upgrade and build your bases anywhere you want and you will have to defend them against hordes of incoming enemies attacking you in special world events such as Plague of Azulgar. You will also begin with nothing and build everything from scratch. This will be the time when a different dimension is blending into ours and many horrors are coming out of the chasm. Traders and trade routes are coming. In the next few weeks/ days we will also significantly upgrade the map and give you more areas to explore. Earth and moon is coming, Jupiter and Saturn together with more hostile and friendly bases are to be implemented. Base management with Crew assignments is coming too. Food distribution, water and waste disposal are things that you will have to take care of too should your base run smoothly. For the moment we have temporarily disabled online coop mode because of some technical issues that rendered the game unplayable in many circumstances. We will re-enable it in one of the upcoming builds once the technical issues will be resolved. We are sorry for this inconvenience. Many more features are coming. We have already written some things about the upcoming features in the development roadmap.
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