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Avernum 3: Ruined World Full Crack


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About This Game

Escape into an epic, retro, indie fantasy role-playing adventure with many hours of gameplay. Explore an enormous world that evolves as time passes. Towns fight battles. Refugees flee. Disasters happen. Avernum 3 is the conclusion to our hit fantasy trilogy!

Your people long to escape from their underworld prison, but the surface world is being destroyed. You will wander freely through a massive world, fight plagues of bizarre monsters, and win a new homeland. Enjoy an intricate tactical battle system with multitudes of abilities, character traits, and unique magical artifacts.

Avernum 3: Ruined World features:


  • Epic fantasy adventure with over 60 hours of gameplay. Explore an enormous underworld and a huge surface continent.
  • Rich game system with over 60 spells and battle disciplines and a multitude of beneficial character traits to choose from.
  • Well over 100 towns and dungeons, which change as time passes. Cities crumble as the monster plagues advance.
  • Fight to save the world. Or don’t! Own a home. Do odd jobs. Be a bounty hunter or merchant.
  • Unique races and settings make Avernum different from any adventure out there.
  • Over 100 side quests and hundreds of magical artifacts.

The story of Avernum 3 is self-contained, and previous experience with Avernum games isn't required. a09c17d780



Title: Avernum 3: Ruined World
Genre: Adventure, Indie, RPG, Strategy
Developer:
Spiderweb Software
Publisher:
Spiderweb Software
Release Date: 31 Jan, 2018


Minimum:

  • OS: Vista or Later
  • Processor: 1.2 GHZ
  • Memory: 512 MB RAM
  • Graphics: 256 MB VRAM
  • Storage: 500 MB available space

English



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Seemingly endless hours of fun! Great throwback to the 90s, which I suppose was itself a throwback to D&D in the 70s. Interesting big story line with countless small stories to learn about along the way. Thanks Jeff!. Me : trying to save the world
Shopkeeper : "I'll sell you a trash sword for 40000 coins!". The third romp through Valorim and still a blast. More faithful to the original (Exile 3) than the last time, better mechanics and streamlined interface don't hurt either. Still miss the 6 character party and the ability to do your own alchemy, but it's probably better this way overall.. If you want a big open world, to explore and do stuff in, definitely buy it. I'm sure you will probably like it, if you use the editor to cheat to high hell. That is what I did, to be able to play it, on the easiest gameplay difficulty, so that the games various problems do not negatively impact your experience. I doubt the gameplay mechanics will not change much in the future; I personally told Jeff about them when I helped with the Ipad build of Avadon 3, before Avernum 3 came out, and well, clearly he didn't take any of the suggestions to heart. So, what are my gripes with the game? (I've tried to keep spoilers out)

1) Horrific Grind: Enemy health, damage, and damage resistance goes up faster than your values go up, unless you cheat. Thus, the farther into the game you get, the time it takes to complete a fight goes up dramatically. Instead of taking 1-2 rounds to defeat a foe, it now takes 5-6. The only way to keep it down to 1-2 rounds, is to cheat, which sucks. The problem is that, in this game, Nature Lore is bugged, and thus it almost never allows you to avoid a fight and thus you are constantly fighting long, drawn out battles, that honestly shouldn't be happening. Why are slimes, trogs, and brigands, still attacking the player when you are 20 levels above them with effectively the best equipment in the game, and you've ended all the plagues. Sure, there was grind in Exile 3 and Avernum 3, but it never was this bad. So, the grind is a step in the wrong direction for this game.

2) Itemization: By about mid-game, you'll likely have the best loot the game has to offer, and no more need for money, except maybe to spend the odd thousand on training. This is a problem because, monetary rewards or item drops off monsters, will be of no interest to the player, and in most RPGs, the hunt for better loot is a driving force to keep playing. Not here, unfortunately. Also, some of the most rare items aren't worth the trouble to get them. I always loved the Black Halberd, Jade Halberd, Smite, and Demonslayer, in the previous Avernum Trilogy (the original remakes of Exile; ya I know confusing name choice for this game), but in this game, they suck utterly, and are effectively vendor trash. This is bad, because two of them are considered major artifacts and the other two are considered minor artifacts.

3) Lack of Money when you need it and Excessive extremes when you don't: Throughout most of the game, you will earn about 25% of an item's value for a sale, maybe less. You will not be able to afford most things, as they will have horrifying markup. The cheapest cost modifier allows you to buy the item at it's item value; so if it is worth 20 gold, you pay 20 gold. You will almost never find a vendor that does this. So, what results is that the player won't spend gold on potions, healing items or weapons most of the time, and will scrimp and save everything to be able to afford the better items, making most vendors in the game completely pointless. Then, once you've defeated most of the plagues, you start seeing a huge number of high-value items, except there is no vendor in sight anywhere once this happens. Literally, I found about 50,000 gold worth of items in the last 5 hours of the game, and none of it I could use to buy anything with, while it took me the first 10 hours of the game to save up 20,000 gold, for reference.

Lastly, I was introduced to Jeff's games at Exile 3: Ruined World. That game was awesome; it had tons of spells, a relaxed experience with some very tough encounters if you didn't prepare for them properly, and it didn't suffer from any of the problems this game does. It is a shame, to see his games, over the years lose quality of gameplay, in favor of more graphics and streamlining the experience to point where one can only have fun by cheating. Maybe the game isn't tailored for us who preferred Exile 3, and thus you, the potential customer should ignore this review and buy it and see for yourself; he does have a demo that you can try out.

I think this will be the last game I will ever play, made by Jeff Vogel, if the three major issues are not addressed in future games.. Best game in the series do not overlook this game it is an old school skyrim!. Huge game full of stuff to do, got about 49 hours and didn't do everything
+Great tactical combat
+Varied encounters and bosses
+Actually useful buffs/debuffs
+Good story and writing, tackles some tricky issues like racism and diversity without pushing an agenda or anything
+Great party building

-Minimal/nonexistent sound/music
-Also minimal and kind of, well, bad graphics. Simple sprites, basic spell animations, recolours everywhere
-Very disappointing final boss compared to Avernum 1/2

Overall recommended for fans of hard strategical RPGs.. The game is as good at the other one.

Only downside, It could use a UX designer.. This is the one Spiderweb game that I have not completed, and do not like. I have played all of the Geneforge series, all of the original Avernum games, except 1-3, and all of the Avadon games. I have played all the Avernum remakes, and then I played this. I do not like this game, it is the single outlier on the graph, the only one I have given a negative review.

Spiderweb games have three main things that draw me to them: Great combat, fantastic worlds to explore, and amazing story lines and characters. This game either lacks one of these things, or destroys them. Let me elaborate on these three points.

Maybe I am just bad at the game, and that is why I don't enjoy it? Some people will claim that. But I don't think so. I played through all the other games and beat them, though not without some difficulty of course. The fighting in this game just seems to rub me the wrong way. The combat difficulty is heavily increased, the hardest (in my opinion) out of all the other games. I have tried several different builds, and even the ones recommended on the forums in case I was doing something wrong, but nothing was changing for me. It is actually kind of crazy how difficult this game is, as soon as you leave the starting area you can be totally destroyed, even on the easiest difficulty. I actually had to lower it to the very easiest, and still wasn't having any fun. When the combat in this game isn't any fun, that is half of the game that no longer appeals to me.

As for the second and third points. The world changes and is literally destroyed the more time you take, until eventually entire towns and quest-lines are just gone. I like to take my time in these games, find all the secrets, and explore everything. I don't want to be rushed through the whole game, a clock constantly ticking in my ear, counting down until the next area of the game is ruined. The timer literally destroys the characters, settings, and quests that make these games so great, if you take too long exploring the fantastic world that you want, and are encouraged, to explore. It is a strange dichotomy, a balancing act that I just can't seem to get the hang of. It just isn't fun. There goes the rest of what makes these games appealing to me.

I honestly love all of the Spiderweb games, each and every one had given me dozens, some even hundreds, of hours of fun that other games just cannot seem to replicate; but Avernum 3 commits the cardinal sin of gaming for me, not being fun. I bought it full price when it came out because I was so excited to play it, since then I have picked it up, and put it down again, over and over. I just don't like it, and I have to give it a negative review.. It's an incredible remake of the old game. I was unsatisfied with how overly difficult the game was at the beginning, but I managed to get a hold of some better equipment thanks to my knowledge of the old game. I'm still playing though it at the moment, and I am enjoying the fully reworked terrain.. Long story short: If you liked Avernum: Escape from the Pit and its sequel, Crystal Souls; you'll like Ruined World. Because it is the same game.

Long story slightly longer: I've been a lifelong fan of the Spiderweb games, having played the original Exile trilogy, the Avernum remakes, and now the latest trilogy. The world Jeff Vogel has created is truly unique, with wonderful storytelling holding together a classic CRPG experience.

I'm two hours into Ruined World, and I can tell it's following the same remake formula as its predecessors, which is a mostly positive experience. Mostly.

Pros: There are enough new touches added to the game to make it worth picking up if you played and liked the Avernum remakes, or even the original Exile games. New characters, dialogue with bosses, and an overhauled levelling system mean the game experience feels fresh, and the world even more fleshed out.

Cons: This new levelling system lacks the depth and balance of the Avernum remakes. It's a simple, dumbed-down tree system which is fine for the first playthrough, but doesn't invite replays the way the earlier games did. As mentioned above, the game is mechanically and graphcally identical to EftP and CS. It's just a new story (albeit a great one) told with the same engine as 7 years ago.

I enjoy and support the Spiderweb games for what they are, but if you're looking for a flashy graphical voice-acted experience, they might not be for you.



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