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Aeternum Serial Number


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About This Game

Ellica is a Demonic Magic Studies student at one of the most prestigious schools in the realm, Aeternum Academy. But her schoolwork has to take a back seat one day when she 5d3b920ae0



Title: Aeternum
Genre: Action, Indie
Developer:
Creaky Lantern Games
Publisher:
Creaky Lantern Games
Release Date: 18 Jul, 2017



English



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An diamond in the rough, Aeternum is a western made shmup that could not borrow more from Touhou in style or design. You play a demon girl (And later a couple of other characters) flying through a school, blasting trash enemies, dodging huge piles of bullets with a tiny hitbox, and meeting a quirky anime girl, with whom communications immediately break down a fight starts. The bosses have timed and scored patterns with bonuses for clearing them successfully without getting hit, as well as time out options to support the game's pacifist mode, but the trippy visuals when they engage them is pure Touhou. Enemies drop power items that boost your power, which also doubles as your bombs, and of course there's a Touhou style autocollect line if you can advance far enough on the screen. Dangerous but rewarding. This game doesn't really WANT to murder you though; bosses drop a full bomb's worth of power each pattern you clear. And if that's not enough, on Story mode you get nearly infinite retries so long as each death just throws you back in with much less power and you can keep coming back as long as your power doesn't hit zero; a boss would have to utterly destroy you for that to happen. Not to say it can't and won't, but the game makes the bosses work for it, yet it feels like the gamer dignity wounding charity it is. The story is charming enough and worth the trip. For the veterans, an arcade mode drops the story chatter and the infinite respawn gimmick, as well as four difficulties to meet you wherever you like on skill level from a walk in the park to a walk through Detroit with the wrong gang colors while Pyramid Head, Nemesis, and the T-1000 are after you for your past, present, and future. Bullet patterns are elaborate, colorful, and spammy in a Touhou-esque manner. An extra boss, again Touhou-esque, concludes the story in a clever manner that leaves it satisfying and also whets my appetite for other games in this goofy universe. There's a lot of competition in the indie shmup market these days, but Aeternum is worth your time if you have any love for a Touhou style bullet hell.. I enjoy the soundtrack the most. The game itself, it is very well made. I'm not very good at danmaku/bullet hell games, but with the shield system, it's perfect! I don't really have any major gripes with it, honestly. Other than it's still programmed for 360 buttons on the tutorial and text boxes, but that's honestly not a huge issue.. I enjoy the soundtrack the most. The game itself, it is very well made. I'm not very good at danmaku/bullet hell games, but with the shield system, it's perfect! I don't really have any major gripes with it, honestly. Other than it's still programmed for 360 buttons on the tutorial and text boxes, but that's honestly not a huge issue.. An diamond in the rough, Aeternum is a western made shmup that could not borrow more from Touhou in style or design. You play a demon girl (And later a couple of other characters) flying through a school, blasting trash enemies, dodging huge piles of bullets with a tiny hitbox, and meeting a quirky anime girl, with whom communications immediately break down a fight starts. The bosses have timed and scored patterns with bonuses for clearing them successfully without getting hit, as well as time out options to support the game's pacifist mode, but the trippy visuals when they engage them is pure Touhou. Enemies drop power items that boost your power, which also doubles as your bombs, and of course there's a Touhou style autocollect line if you can advance far enough on the screen. Dangerous but rewarding. This game doesn't really WANT to murder you though; bosses drop a full bomb's worth of power each pattern you clear. And if that's not enough, on Story mode you get nearly infinite retries so long as each death just throws you back in with much less power and you can keep coming back as long as your power doesn't hit zero; a boss would have to utterly destroy you for that to happen. Not to say it can't and won't, but the game makes the bosses work for it, yet it feels like the gamer dignity wounding charity it is. The story is charming enough and worth the trip. For the veterans, an arcade mode drops the story chatter and the infinite respawn gimmick, as well as four difficulties to meet you wherever you like on skill level from a walk in the park to a walk through Detroit with the wrong gang colors while Pyramid Head, Nemesis, and the T-1000 are after you for your past, present, and future. Bullet patterns are elaborate, colorful, and spammy in a Touhou-esque manner. An extra boss, again Touhou-esque, concludes the story in a clever manner that leaves it satisfying and also whets my appetite for other games in this goofy universe. There's a lot of competition in the indie shmup market these days, but Aeternum is worth your time if you have any love for a Touhou style bullet hell.



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