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Aces High III Activation.rar


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About This Game

Aces High III takes the art and science of vintage WW1 and WW2 air combat and sets it in a high intensity online multiplayer environment. Hundreds of players simultaneously battle it out against each other in massive aerial dogfights and bomber raids.

High fidelity flight simulation is the heart of Aces High III but it doesn't end there. A war rages on the ground and at sea. Engage enemy armor in tank combat. Protect your fleet as a gunner or make a torpedo run in a PT boat. Lead an assault in an amphibious vehicle. With over 100 warbirds, vehicles, and boats available, you have access to a vast virtual arsenal.

Take part in special events such as historical scenarios where famous battles are recreated and reimagined or try your hand at air racing at tree top level against skilled competitors.

In the air, on land, and at sea, the battle rages 24 hours a day with participants from around the world. Take our free two week trial or play in any of our free arenas and find out why Aces High III is the online game for you. 7ad7b8b382



Title: Aces High III
Genre: Free to Play, Massively Multiplayer, Simulation
Developer:
HiTech Creations Inc.
Publisher:
HiTech Creations Inc.
Release Date: 15 Sep, 2016


Minimum:

  • OS: 7
  • Processor: 2.4 Ghz Pentium class
  • Memory: 4 GB RAM
  • Graphics: NVidia 750Ti class
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Sound Card: Any DirectX supported audio device

English



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Version 3.03 Patch 17:
/********************** version 3.04 patch 17 ************************/
1. Changed the way some memory was allocated with roads to speed up exiting arenas.

2. Fixed some bugs causing CTDs (Crash To Desktop) with dynamic objects such as convoys and trains.

3. Fixed a bug with shapeswa.txt not loading from the "SWA" folder of a terrsetxx.

4. Fixed a bug with the object editor, which would cause it to crash, if a tree was missing in an SWA file.

5. The Terrain Editor now displays circles on paths with end point type "supply radius".

6. In the Terrain Editor paths now display as orange if the "no objects" flag is set.

7. Fixed a bug with trains shooting at wrong countries.

8. Fixed a bug where trains/convoys were not adding down time to destinations.

9. Fixed a bug with troop animations causing them to be above ground and have a hitch in their running loop.

. Version 3.02 Patches 11 and 10:
/********************** version 3.02 patch 10************************/

1. Added a range text channel.

2. Range channel is now also broadcast to rooms like tower and oclub that are also in range.

3. Fixed an issue that graphic options were not refreshed correctly when removing a VR head set.

4. Fixed some tool tip issues in the Preferences/VR dialog.

5. Fixed a bug where the clip board would appear dark (in shadow) after exiting an arena.

6. After removing VR head set, the bomb sight text now displays correctly.

7. Free accounts can not password protect arenas.

8. When entering an arena, the system now tries to place you at the busiest air field.

9. Arena tabs no remember which one was last used between sessions.

/********************** version 3.02 patch 11************************/
1. Fixed an issue with terrain builder not including some htx files in the build.

2. Mouse GUI control now defaults to show cursor when useing mouse only for flight.

3. Adjusted mouse default sensitivity in mouse view and plane commander modes.

4. Adjusted the rates of mouse flight commander mode.

5. Added a 3 second delay before switching out of auto take off when in mouse only flight mode.

6. Fixed some small dialog alignment issues on the clip board. Was noticeable with the close (X) button on web page displays.

7 Added default controler configurations for xbox one and xbox 360 controllers.
. Version 3.03 Patch 16:
/********************** version 3.03 patch 16 ************************/
1. Fixed some Z fighting issues with roads and rivers

2. Made a small change to how rivers blend in with the ocean.

3. Path display lines in the Terrain Editor now show as arrows instead of circles for the connecting points.

4. Added an Alt Above Ground options for objects in the terrain editor. This works similar to Set To Terrain Alt, except the Y value of its position is an offset from the terrain.

5. Fixed a bug with com flag settings.. Version 3.03 Patch 7:
Aces High 3, Version 3 Patch 7

Join our Forums at http://bbs.hitechcreations.com/smf/index.php or find us through http://www.flyaceshigh.com/

NEW FEATURES!

* Added VR hand interactive controls on almost all planes and some vehicles, and the jeep gunner.
More will be added as more versions are release!

* Added default mapping for Oculus Touch ,HTC Vive, and Acer hand controllers.
* Added VR hand controller pointer for mouse control.
* If using VR hand controllers - you can hold the controls up to your eyes to see the control help
Double click any button to hide the controller help.


Bug Fixes / Changes

* Fixed a bug causing convoys still spawn when the visual only properties was set on a path.
* Added an auto brake option to apply breaks when throttle is zero.
* Added automatic differential braking when rudder is applied and brakes are pressed.
* Added an automatic auto pilot option to turn on either auto level or auto angle when stick and planes attitude is close to level.
* Auto mode selects now sects does 4 different sets instead of 2
Mode 1 (Planes & Default)
Mode 2 (Vehicles & Gunners)
Mode 3 (Field & Ship Gunner)
Mode 4 (Bombardier & Chute)
* Fixed a bug with 5 inch gunners on rear of destroyers shaking.
* When you open ""Map Controls", it now selects your current mode in the Mode selection window.
* Added map zoom icons on the clip board.
* In VR mode the commander the gun no longer followed your view.
* In VR mode when in the bombardier sight you will see forward, when you look down it will switch to the bomb sight.
* In VR mode the bomb sight will now not lock your head in place and you can turn your head, helps with vertigo.
* In VR mode tank sight will now not lock your head in place and you can turn your head, helps with vertigo.
* Changed how VR head movement works in land and sea modes, it now follows the gun position.
* VR now has a different default set of head positions.
* If using an increase throttle button on a JS a double click of the bottom will now go to wep.
* Changed default gun sight alpha to 50% instead of 25%.
* Added jump forward jump back for gunner positions.
* Vehicles with wheel steering no longer accelerate when stopped and the wheel is turned.
* If forward and back are mapped to joy stick controls Double click "forward" will be full speed forward and start engine.
* Double tab "Slow / back" will stop the vehicle and if you are stopped will turn off the engine.
* Fixed a bug causing AH to white screen if it could not connect to our game manager server.
* Fixed an issue with some VR head sets that if they did not have a sensor, they would not show in AH.
* You can now disable VR head sets with "Tracker Off" I.E. (Ctrl F5) Use full for head sets with out a sensor like acer
* All VR head position files in the planes folder have been renamed to VR_xxxx.hps instead of xxxx_VR.hps
* Included a different default set of head positions for VR.
* F1 I.E. SetDefautViewMode now will also enable any tracking device if it was toggled off. Version 3.02 patch 6:
1. Added new options in the Options->Preferences->Flight dialog for the hud text display.

2. Fixed an issue with VR displaying the corner hud info.

3. The heading circle can now be hidden in the hud corner display.

4. The thick cloud layer has been remade to impact FPS much less.

5. Changed the cloud editor to be able to adjust the empty setting for both width and height.

6. Fixed a bug where the clip board was moving on the title screen.. Version 3.03 Patch 13:
/********************** version 3.03 patch 13 ************************/
1. Fixed a bug causing convoys and trains not to run.

2. Fixed a bug causing CTD when exiting, if there were convoys or trains running.

3. Fixed a bug with the terrain editor causing the atlas normal maps not to build correctly.

4. Fixed a bug with the terrain editor not loading the make map settings correctly when using overlay images.

5. Fixed a bug with loading static cube maps that was causing the skin viewer to give a more yellow tint to enviorment mapping.

6. Made a change to the uploader to display why the terrain failed to pass the error check.


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