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Title: A Tale of Caos: Overture
Genre: Adventure, Indie
Developer:
ExperaGameStudio
Publisher:
Eli Daddio
Release Date: 21 Dec, 2016
English,Italian,French
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For its price, it's quite funny and interesting, but not too detailed. There's an easily accessible Walkthrough, but there's a lot of moon logic (I'm looking at you, Stream in Act 2!). Despite minor inconveniences in gameplay, the program is very solid and stable.. A particularly enjoyable way to spend time. I had a few problems with the game occasionally just stopping responding to the point I had to Alt-F4 out of it and try to play parts of it over because there is no autosave. But the story was quite enjoyable. The only other complaint I had was the multitool minigame - especially on a 4K monitor - you could click for it to unlock within the range and it might not accept it.. A game that I thorougly enjoyed and found absolutely loathsome and frustrating at some points. Strange, I know :) It's humor and style is very reminicent of old school point and click adventures, and you can feel the classic "Monkey Island" homeage. The ideas are so brilliant and fresh, and the story is quite captivating. What lets the game down though is it's frustrating dialogue options, especialy during the second act. It would have been so much better if used or non essential dialogue dissapeared. If this was done to make the game feel longer, it backfired, it made it feel more tedious. There is also an insane amout of red herrings, which sapped the joy out of puzzling thing together for me, and I went into the built in 'walk through' for most of the game after hitting act 2 (thank deities for the walk through in the menu). There are some minor bugs, at some points I had to save, and come back later before the correct dialogue option would be available or to restart a puzzle. I woul really love it if someone would setup a guide, this community really needs a full one. That said, I played right to the end to find out what would happen, I loved the little carrot top blue heroine and I enjoyed the humor. Worth at least one playthrough, and Iooking forward to future games from the devs.. This is a point and click adventure using retro-pixel graphics and "funny" humour as the driving premises of the game. Gameplay is very simplistic as you don't even move around the screen as you do in games like Space Quest or Monkey Island, you just stand there and click on stuff and go through dialogue trees. Unfortunately the core premises are what lets the game down. the retro pixel graphics look horrible, the 1990's died a long time ago, yet low budget developers keep grasping for them to desperately try cash in on nostalgia to get a few extra sales. What's even more disappointing here is that it's obvious they hired an artist to pump out a huge quality of terrible looking pixel art. The game would have done a lot better avoiding pixel graphics. Secondly the writing is just terrible. it might appeal to young children (who benefit from not having read much and have a harder time distinguishing terrible writing as a result). We can just wonder why the developer thought it would be a good idea to pitch a game at children and at the same time use 1990's graphics to cash in on their nostalgia from a time way before they were born. Definitely not worth $9. Can't recommend this.. A Tale of Caos: Overture makes an earnest attempt, but sadly falls short lacking in production quality, gameplay and story. A Tale of Caos uses colorful pixel art with occasional comic panel style cut scenes interspersed at action heavy moments. That said it is pretty underwhelming. Unlike many other point and click games, this one has almost no animation. At each scene you stare at a lightly animated picture. Characters on screen do not move more than light breathing or doing a repetitive task. The dialogue will say the characters are doing things when the visuals still show characters standing still. This is just unappealing and feels lazy. Even so when done correctly this style does not have to be bad. Detective Grimoire took a similar route, but it used velvety smooth character animations and the dialogue never disagreed with the visuals, making for a much better experience than A Tale of Caosu2019s attempt. Moreover, the game is incredibly dialogue heavy, yet they way dialogue is rendered makes it difficult to read and in some case hard to tell it is even on screen. A Tale of Caos seems confused on whether it wants to be a visual novel or a point and click because it has a u201ctell donu2019t showu201d approach to storytelling. The characters apparently live in a vibrant multidimensional universe, which we never see. The author has some clear vison of the world but world building feels like it gets in the way of game play. Dialogue trees are hard to navigate and it is not obvious when asking the same question again will get different results. Continuing, some puzzles are the standard rub two things together type, but others are awkward dialogue puzzles. The dialogue puzzles in Act II were painfully drawn out with lots of looping dialogue. You have to read HUNDREDS of lines of the SAME text repeatedly if you did not respond correctly the first time. Worse yet, on occasions asking the same question repeatedly will get you a different response. Other times the game includes a huge number of dialogue options because the creators thought it would be funny. The problem with this is that if you are stuck on a puzzle you might actually try exhausting those options, which is time consuming and unrewarding. The story starts off simply, with a slapstick tone and an airheaded genius. There are immediate implications that you are working for the bad guy, which given the tone seems like the game would conclude with a comical ending. It does not. Instead the first two acts are largely irrelevant world building, followed by a third act that deeply analyzes the protagonist psyche and troubled past. That third act came out of nowhere and completely undermined the tone of the game and the art. But the problems continue as the third act is largely just an excuse to reuse assets from the previous acts. If that was not bad enough, it ends on a cliff hanger with very little at stake. There is no clear indication on what horrible thing will happen. So we are left neither a satisfying ending nor real anticipation for the next game. I feel bad for negatively reviewing the game. This isnu2019t some rush out door attempt, there is quite a bit of character in this game. It just unfortunate that design, gameplay and story all seem to be at odds with each other.. Well it's certainly unique. Couldn't get into the game play. Also lots and lots of clicking for not dialogue that didn't really do much for me.
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