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About This Game

In 199X, you control Clara. That's the problem.

The doctors say she's delusional, but you both know that can't be true. The two of you need to explore Delilah, the town where Clara lives. You need to navigate her messy, personal relationships. Most of all, you need to find a cure. And beat the game.

199X is a 2-3 hour narrative adventure, split into seven playable days. It is written by Evan Tognotti, and features a full-length original soundtrack from acoustic weirdo Kearney.

Play 199X. Help you help herself.


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WHAT PEOPLE ARE SAYING


"199X advertises itself as a 'game without mechanics,' which is probably because it is another crappy Steam Greenlight game made in RPG Maker. It is a 'lightly interactive' game (aka players basically press the arrow keys) and features a whooping one protagonist. Again, this is because this is a horrible excuse for a 'game' made using a horrible excuse for a 'game engine.' Not only that, but the developer of this game has the utter gall to charge for this couple hour 'interactive experience.' Although is (sic) is only $2 US, it is still disgusting people are being charged for this crap." - Lusipurr.com

"There is also quite a bit of social justice in this game which makes parts feel a little bit like a (sic) 'educational game' or propaganda... don't expect any male characters to have any depth or role in the plot, it's all about the ladies and the male characters are there for window dressing." - A Steam reviewer 1075eedd30



Title: 199X
Genre: Adventure, Indie
Developer:
Evan Tognotti
Publisher:
Evan Tognotti
Release Date: 11 Dec, 2014



English




This game is....odd. I've played gamed that break the 4th wall before, and games that make you make choices, and games that make you feel things. This game does some of all of it, and in a very odd satisfying way. I came away from this experience really thinking about some things in my own life. About perceptions I have about people I know and things that I do. Not very many games have ever done that to me.

I think a good game to compare this to, is To the Moon. Not a lot of gameplay, but that isn't the point of the story. It's there to make you think, and this game made me think.

If that's not the sort of experience you want, then this isn't the game for you.

Took me about 2 hours to beat, and I'd say that it's fairly priced for the experience. I thouraghly enjoyed it, and am going to see if the developers have made any more games.. Warning: This game is not a "game" per se. It is more of a mildly interactive visual novel, made with RPG Maker. If this is not your cup of tea, you might be disappointed. That's the reason behind many of the negative reviews, as far as I have seen.

If you are ok with the play style, you will be rewarded with a nice story based on breaking the 4th wall.

The characters are well fleshed out through realistic dialogues (complete with some swearing and mild sexual themes) both between themselves, and (for Clara, the protagonist) with you, the player.

Despite the cartoonish graphics it is actually more adult-themed, touching issues of relationships, existence and perspective. Some of them are not as developed as I'd like to, but, then again, it's a $2, one man show game. I might be asking too much of it, and the truth is that despite an occasional lack of polish or unanswered question, it was still a marvelous experience.

Clara, I hope that against all odds you are ok. *presses pinkie against screen*. The bad: I was disappointed that this isn't really a game. The entire "game" is on rails, and even many of the interactions yield the same dialogue (or at best a small deviation before returning to the main dialogue), so at best this is the illusion of the game. Honestly writing additional dialogue would not have strained development and would have been pretty easy to do considering the game, so it comes off as lazy. Sure you move the character and press a button to examine things and trigger dialogue but you can't deviate from the linear path of the game. There is also quite a bit of social justice in this game which makes parts feel a little bit like a "educational game" or propaganda. Certain other parts just feel a bit amateurish, such as forced consequence-less battles and flat characterization. Don't expect any male characters to have any depth or role in the plot, it's all about the ladies and the male characters are there for window dressing.

The good: The tone and music of this "game" is spot on. I felt creeped out in a good way by the setting. I was decently engaged in the plot and figuring out more about the setting. It's a short game you can finish in an evening, and I think the price is fair for the experience, if you won't be turned off by the bad things I mentioned above. I got it on sale for cheap so I can't complain.

Overall I was let down by this title, as it really isn't a game, isn't interactive as it pretends to be, and has some political messages I found distracting and annoying. I think Tognotti could really make something good if he focuses on making his games more interactive and making characters less of caricatures. I would enjoy something longer with actual choices to be made. You know, like a game might have.. This game is....odd. I've played gamed that break the 4th wall before, and games that make you make choices, and games that make you feel things. This game does some of all of it, and in a very odd satisfying way. I came away from this experience really thinking about some things in my own life. About perceptions I have about people I know and things that I do. Not very many games have ever done that to me.

I think a good game to compare this to, is To the Moon. Not a lot of gameplay, but that isn't the point of the story. It's there to make you think, and this game made me think.

If that's not the sort of experience you want, then this isn't the game for you.

Took me about 2 hours to beat, and I'd say that it's fairly priced for the experience. I thouraghly enjoyed it, and am going to see if the developers have made any more games.. 199X starts off with a trigger warning. Yeah, it\u2019s going to be that kind of game: a homebrew RPG Maker affair with stock graphics and a preachy message that aims to make the player feel like an awful human being.

Not even fifteen minutes in, you find yourself trapped in a hospital that an invisible narrator won't let you leave until you\u2019ve explored five nearby hot spots. Which is fine; this is a thing that happens. Only 199X demands more of you. If you want to do something as monumental as go outside, you need to advance every dialogue option for every hot spot, revisiting and exhausting every conversation bracket available because it\u2019s very important you take the time to digest every little thing the game has to say. Only then are you permitted to leave. I\u2019ve been in these kinds of situations before, so I settled down and prepared myself for a couple of hours of being arrogantly lectured by a clumsily constructed video game. Only, that never happened.

There\u2019s a saving grace to 199X: it builds around a reasonably clever setup, and and it is brilliantly written. You control 20-something Clara. And that, as the game\u2019s byline goes, is the problem. You\u2019re not actually playing as Clara, but rather as yourself, exerting an external force that guides her every move like an ethereal puppeteer.

For her part, Clara wakes up in a hospital room without the ability to move by her own power and, after an understandable bit of panic, seems to take to her situation quite well. Though you interact with each other through the game\u2019s limited conversation branches, the exchanges are lively and full or personality. An early test of your newly-hijacked body asks you to wander over and examine a fire extinguisher. Should you continue to enforce a keen interest in fire safety equipment, that moment develops into an in-joke between the two of you.

Full Review \/\/ www.honestgamers.com\/13417\/pc\/199x\/review.html\" target=\"_blank\" rel=\"noopener\" >http:\/\/www.honestgamers.com\/13417\/pc\/199x\/review.html<\/a>. Wow...this game has left a deep and emotional scar for me. The whole game breaks the fourth wall to the point of understanding the same feels that clara feels. This will be the only game I have actually used my name for. Clara, you will always be remembered as a friend of mine.



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