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Title: Queendoom
Genre: Action
Developer:
EP Games®
Publisher:
EP Games®
Release Date: 10 Nov, 2016
Minimum:
English
spider queen doom. red queen doom
Room for improvement but overall it's a solid title, and currently on sale!
It would be cool if we could keep some of our gold from previous stages in the campaign, so we can make purchases early on.
You earn gold after a stage is complete, but other than going towards a leaderboard, I'm not sure what the use for it is currently since Wave 1 of the next stage starts you out with 0 gold again.
Really dig the hit detection so you know exactly where you hit the enemy, soundtrack is good, graphics are pretty solid.
A horde or survival type mode would be cool as well, along with bow upgrades\/customizable options.. I believe this archery defense game has the most content in the genre currently, , with recruitable troops, a few arrow types and a decent amount of enemies. The enemies are a little farther away then most the other ones, so it takes some getting use to. Overall it's a pretty solid game atm.. I like the game, wave game on a castle wall with a bow and ability to buy different arrow types and troops. But its very frustrating that the troops die so easily and there is no way to revive them. You just buy more troops at level 1. The troops level with experience but then you have a top level troop die and start over? There is no progression in the level that way. Just dumb chance that they would live. It would be a much better experience if I could pay for revivial of dead troops so that my troops would progress in the level with me instead of all the previous money spent on troops getting thrown away
. First of all, there's a demo. I hope it's up to date with the current build of this, cos this is pretty dagnabbity good, in archery shooting 'AND'... yes, 'AND'... Tower Defence. I was initially impressed with the archery mechanics, alone, but teleporting around the battlements gets you to a table that has Soldiers for Hire!... and other stuff. The soldiers get amongst it, protecting the gate (you can unlock more units, but haven't played enough yet. I'm presuming archers and mage units, I'll update review)... anyway, the soldiers protecting the gate can be promoted, "IF", they stay alive, which really adds to the emotion of 'keeping' them alive, giving you a rush, trying to get a clean shot at creatures they're fighting. It's really, well done. Oh yeah, there's another bonus gameplay mechanic, Don't forget to duck :). Cool game, it is my most prefered bow game. It would be even better if it had
mp, but the gameplay and the nice enemys are makeing it up for the
mp lag. Hope there will be more updates or DLC in the future.. Cool game, it is my most prefered bow game. It would be even better if it had
mp, but the gameplay and the nice enemys are makeing it up for the
mp lag. Hope there will be more updates or DLC in the future.. I like the game, wave game on a castle wall with a bow and ability to buy different arrow types and troops. But its very frustrating that the troops die so easily and there is no way to revive them. You just buy more troops at level 1. The troops level with experience but then you have a top level troop die and start over? There is no progression in the level that way. Just dumb chance that they would live. It would be a much better experience if I could pay for revivial of dead troops so that my troops would progress in the level with me instead of all the previous money spent on troops getting thrown away
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