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Title: Only If
Genre: Adventure, Free to Play, Indie
Developer:
Creability
Publisher:
Creability
Release Date: 25 Jul, 2014
Minimum:
English
CAUTION! If You found some words or lines on this review seems too odd, it's because I am experiencing headaches while writing this review. So please kindly correct me in comment section. :)
Let's go straight to good and bad comparison of this game.
PROS
1. It has great thrilling-story in surreal theme. Maybe could be heavy for casual gamers, but it also means the plot has weight and philosopical value/mistery to discuss.
2. Graphics are truly amazing.
It brought many details and shader quality to a compact eye-gasm experience. Also features simple furnitures and stuff but with good drawing.
3. The atmosphere is so tenseful and makes suspense nerve fight since early to final act. That's good; because it is a short game, but the atmosphere could made we forgot to that short-thing.
4. Music and voice acting are good enough. It supports the atmosphere which I told above. Good music on free to play game? Standing applause.
5. And wouldn't forget to mention, it is a free to play game. Many hard efforts had poured and no price tag charged to player. Wish the developer enjoy good life.
CONS
1. Although featured with good graphic and atmosphere, I have to say that I frustrated enough and it's not so enjoyable for me. The (individual) puzzle itself is great and astounding, but overall puzzle design as aggregate is so bad, not compact, and seemed clearless on many levels.
2. Rigid and strict controls.
The area is not so wide, but talk about exploration and observation games, we supposely can do anything, right? But even only for jump, crouch, and interact, the controls are so edgy. Many times I've been stuck on space between walls and furniture; or can't move when on top of chair or table.
3. The dialog(s) could be classified as too rude for me.
I don't know is this game intended to be like The Stanley Parable, Portal, or Borderlands. They have strong language, but followed by good jokes with relieving meanings. At least all of them enclose a little appreciation when we doing things, a way for human brain system to compensate with bad things.
But not with this game; even not featured with massive F-bomb, the idea and speech are really overburdens our mind -if You listen carefully, like me.
4. Really buggy anywhere and many times.
It clearly mentioned to interact with an object, but the real interaction was happened (must) in exact angle and time. Fortunately this is not happen on run and flight phase, fortunately.
5. Still talk about bugs, the achievements of this game is very very makes me depressed.
After I've got first achievement, the second achievement is not showed up, even the requirements were already fulfilled. I remember when I'm staring to the waifu anime painting/printing for 10 minutes like a real pervert and nothing happen.
Text and/or video walkthrough are not so helping. After some wasting time research I found that I must verify the game files integrity to bypass the bug. BUUUT, the true annoying things are that must be done every single achievement unlocked.
Damn, frustrating plus depressing mixed makes a perfect insane daytime nightmare.
Only if (LOL just like the title), I'm not a hardcore achievement hunter, I would throw my notebook to my head; only if. Hmm.
6. The last thing that I have to write here, and as the main reason I give thumb down is, the motion sickness effect.
Yeah I tend to experience motion sickness to (usually) a fast paced FPS game, like CS: CZ Deleted Scene, or even Half Life when brutal act comes; but, even in horror games with faster movement than it, for example Penumbra franchise and F.E.A.R, I don't experience motion sickness at all.
I don't know is it about overall bad design, or bad layout of room and object, and/or combined with the rigid controls. I don't know.
As You can see my playhours above, it's too long for a game that could be finished under 1 hour. Not even reach 10 mins on early play, the dizziness that I experienced makes me have to rest for one third of the day; even still experincing until now. Can't taste a good food because still want to vomit. Aaahh!
Steam must add tagging or caution section about bad side effects based on collective user experience. I'm not alone who experience this.
Final words, it is a real good quality game, ONLY IF, no cons above, mainly on point 5 and 6.
So if You insist to play it, You have been warned, caution is everywhere, not just from my review.
Good luck...
and happy vomit!. I actually found this to be a good game, it was really difficult game with a great soundtrack. Though the story is weird I will admit I enjoyed it thourghly. Loved this game. I was very stoned at the time when I played it, but I was so drawn in.
Game left me wanting so much more, but part of the beauty being how much you don't want to know
I was terrified and engrossed
Weed\/10. Around 2-3 hours of nice, fresh gameplay. A couple of good twists here and there, overall a nice little puzzle game. Wierd and different from the rest, I wuold totally feel confortable paying a couple of buck for it, free it's a steal!
No bugs for me, not sure about what the other reviewrs speak about.
I honestly enjoyed it. Eventually quite difficult puzzles which are quite annoying. But there are some good graphics and a bad tempered guy on the radio. And it's all free. If you like mysterious, weird and confusing games, this one is for you. 7/10. Drug Simulator.. This is quite an interesting game. The visuals are very nice. However I must say that it can be extremely confusing at times. I had to resort to looking at a guide at times. I would avoid this game unless you have the patience to deal with the less than steller control scheme and the confusing puzzles.. don't play this high.. This game tottaly 100% sucks , i played it for 5 minutes , I opened a door then suddenly something like the ghost from LOST came at me and devoured me into tottal darkness . After that i as in a screen with a blue Hypernova ball and nothing else proceeded to happen .
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