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Title: Cults and Daggers
Genre: Strategy
Developer:
Chaphat
Publisher:
Chaphat
Release Date: 12 Feb, 2015
English
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The game is okay. However, it is definitely not worth more than $15.. For all its faults, Cults & Daggers is an interesting and fun take on turn-based 4X games. It's got a great premise, multiple roads to victory, and a rule set that isn't crazy tough to learn. It's surprisingly fun managing the operations of your pet religion, sending marching orders to your disciples, and preaching to or manipulating cities, and quashing the Old Gods. It's not perfect. In fact, the events summary at the beginning of each turn is particularly horrible for such a critical part of the game's interface. It could have used a nice scrollable and easily digestible format of events that you can read through. Still, just on uniqueness of premise and solid, challenging strategic play, I'd say it's a good buy for fans of turn-based menu-driven strategy games looking for something different.. Let me preface with how badly I wanted to enjoy this game. I had no expectations and realized that, much like Dominions or Crusader Kings, this would take some time to comprehend. So I gave it several attempts, read the manual (which is sparse on information, unforgivably so) and even put together a mock letu2019s play to see if while I was talking my way through the game it might change the way I approached it. Unlike others here, while I donu2019t love the interface, its no worse than most games of this ilk. The information is summarized for you in the beginning of the turn, and then left as a hyperlink on the map where it occurred. Yes the game does not have the most attractive menus and interfaces, but its serviceable and at least themed consistently throughout the game giving it cohesion. I am not exactly sure what is going on in the main menu and cult customization screens that are so taxing on my system however, as my video card fans really crank up on these screens, but I digress. This game is almost so bad as to be embarrassing. u201cCults and Daggers is a big game and somewhat overwhelming to start.u201d - Manual But its not. Itu2019s little more than a board game that would be slightly too complex to keep track of. Though I think with some work the superfluous u201cdepthu201d could have been massaged away and this puppy could have shipped in a box with some tokens that would have been more attractive than some of the graphics on display. Letu2019s look at some of the u201cfeaturesu201d: u201cTurn based Strategy over 400 years of history.u201d If you can make it that far without being bored out of your mind. There are only a handful of actions each disciple can perform, and the lasting effect of these actions are minimal at best. Dozens of turns worth of effort can be erased nearly instantly and there is no sense of progression. Its really seven fortyish turn rounds with one of the laziest anti power creep mechanics I have ever seen implemented. After each of these rounds the computer takes control of all assets and runs around like a drunken idiot. and only then can you start the next round in the aftermath. Hell they could have just started the game this way too. u201cCreate and customise your own Faithu201d Name it. Pick a color and hope its not too close to a computer color, or just leave it default for safety. Then pick your one lackluster power and one disciple out of the completely random set (donu2019t worry, you get two more completely random followers you canu2019t pick when you start the game). Donu2019t get attached to him or any other, they will die like flies either to murder or execution (like they should) or old age, finding a lover and starting a family or the plague (because apparently this is interesting or adds character to the world). Donu2019t be confused either, these arenu2019t Crusader King characters that die in a humorous way and leave a legacy of disaster in their wake. Itu2019s a painful prick in a sagaless world to a character you probably wonu2019t even remember the name of. u201cProcedurally generated technology tree and adventure systemu201d I donu2019t even know what the hell this is even on the list for. This is the worst use of procedurally generated content I have ever seen. I assume by u201ctechnology treeu201d they ment the miracles, blessings and spells list which are about as colorful as the headliner at a nickleodeon. The spells are as creative as, a small bonus to one of your stats, a small amount of silver in all your cities, converting a few nobles oru2026 transforming into an animal (disclaimer, I havenu2019t tried this one, the only one that sounds interesting). The u201cproceduralu201d part must be the naming and bonus amount they apply and perhaps their prerequisites. I would not be proud enough of this to even list it as a feature. . u201cIn depth modelled spying system allows for deep subterfugeu201d This is the game I guess? You can be hidden, or found. There are actions you can do while hidden that will reveal youu2026 or wonu2019t. u201cComplete ambient music Album "Cults and Daggers" includedu201d I donu2019t know what this means. Is these assets created just for the game? I didnu2019t get a set of MP3s like I did with Hotline Miami. Nothing memorable here. u201cSingle player. Hotseat & PBEM multiplayeru201d I should hope it had one of these. This game is shallow, way too reliant on RNG to feel strategic and ultimately feels like spinning your wheels and going nowhere. There is no joy in winning a round of this game. To the inevitable staunch defender: If you think I just donu2019t get it, am not qualified or are just one of those kids these days that doesnu2019t know what it was like, I would encourage you to look at my library of games and playtimes. The first game I bought was Interplayu2019s 10 Year Anthology and El Fish. I want this game to exist just as much as you do, but I am able to realize when someone just didnu2019t put all the parts together right in order to make a game this complex a meaningful enjoying experience. This game should be in early access and is no where complete enough to justify a 30 dollar price tag. Even for less I wouldnu2019t recommend it.. This is a perfect Game for me it breaks down each turn moves at a nice steady pace for the first couple ages then the word is populated enough the news really slows the games down but for me it is not a big deal. I do not enjoy haveing to rebuild my cult because of the time in between ages but I understand it. If you enjoy games that move slow ( if you keep the news on and like turn-based stratedgy games then I highly recommend this game or if you like a faster pace shut the news off and it is just as fun.. It feels very unfinished, I've seen early access games that were more complete and polished than this.. I can't recommend this game as it is. The idea is good but the UI and gameplay needs more work. Even some simple enhancements like a more user friendly event report would lift this game a lot. The occult powers are bizarre and seem to have no attempt to balance out effort vs reward yet they could have been a really fun element of a game like this. I hope the developer would spend more time working on this game but reading his recent online post, he feels the game is complete. Shame because the idea of the game is great.. I never comment on games, but , I feel compelled to comment on this one--- If you enjoy ancient history or ancient religion, or espionage based risk style gaming, you will love this game. I am a huge fan of crusader kings 2 and all paradox games, I think this is a title that would fit well with that company. It is very interesting and original, and really fun for people like me who enjoy these subjects.. Although this game has a good concept, the Cluttered user interface and no tutorial or instructions make this difficult to learn and enjoy. Will come back to this in a couple of updates to see how it goes but for now its $30 that I wish I hadnt wasted.. I haven't enjoyed a turn based strategy game this much since playing the original Civilization on my Commodore Amiga; I am once again in the grips of 'just one more turn' fervour! The sound design, maps, icons create a great immersive atmosphere and gameplay is fairly intutitive and easy enough to understand with helpful tooltips. Contrary to some comments there is not too much reading in this game. I am sure some people would like more explanation as to what all the words and numbers mean, and yes the game needs polish, and yes the UI could be improved, but I am honestly having far too much fun to care or notice.
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