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Culina: Hands In The Kitchen


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About This Game

Culina: Hands in the Kitchen is a visual novel/strategy game where you step into the shoes of a culinary school graduate that opens up his own restaurant.

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Title: Culina: Hands in the Kitchen
Genre: Casual, Indie, Simulation
Developer:
Lakeview Interactive LLC
Publisher:
Lakeview Interactive LLC
Release Date: 11 Nov, 2016



English



culina hands in the kitchen guide


As a fan of indie/sim VN's, I purchased this game as soon as I saw it. However, it feels repetitive and not worth the $20 I paid.. I don't normally play these types of games but this one caught my eye. I bought it on a whim and can honestly say I don't regret the purchase. I'm only about 3 hours in so far on my first playthrough but the game has turned out to be a pleasant surprise. Some things worth mentioning: Nice overall aesthetic. The UI, text boxes, menus, etc all have nice clean lines. For a game that requires a lot of text reading, it never becomes an eyesore. Very nice character design. I personally like the more realistic approach they took as opposed to some of the outrageous over the top visual designs of other games. The sim restaurant has some depth to it (more than I expected). Ranging from a variety of ingredients to unlock, to increasing your seating capacity, adding aditional menu options, advertising to attract different kinds of customers, etc all while balancing cost-performance to make a profit at the end of the week. The weekly goals make it somewhat challenging and this is what sets the game apart from other visual novels in that there is more here than simply clicking "next" from start to finish. Nice dialogue. The story is well-written and never comes off as goofy or immature (thus far at least). Nekopara this is NOT. The protagonist is completely relatable to (a credit to the writers). Overall, a solid effort from this developer and one I would recommend.. I love the concept - I really do. The issue was I personally couldn't immerse myself 100% because the only option is to be a male protagonist. In saying that, it's a good game it really is - worth trying.. I don't normally play these types of games but this one caught my eye. I bought it on a whim and can honestly say I don't regret the purchase. I'm only about 3 hours in so far on my first playthrough but the game has turned out to be a pleasant surprise. Some things worth mentioning: Nice overall aesthetic. The UI, text boxes, menus, etc all have nice clean lines. For a game that requires a lot of text reading, it never becomes an eyesore. Very nice character design. I personally like the more realistic approach they took as opposed to some of the outrageous over the top visual designs of other games. The sim restaurant has some depth to it (more than I expected). Ranging from a variety of ingredients to unlock, to increasing your seating capacity, adding aditional menu options, advertising to attract different kinds of customers, etc all while balancing cost-performance to make a profit at the end of the week. The weekly goals make it somewhat challenging and this is what sets the game apart from other visual novels in that there is more here than simply clicking "next" from start to finish. Nice dialogue. The story is well-written and never comes off as goofy or immature (thus far at least). Nekopara this is NOT. The protagonist is completely relatable to (a credit to the writers). Overall, a solid effort from this developer and one I would recommend.. It's a fun game, but it seems largely unpolished and way overcharged. I got five hours or so of play out of it, completed Dante's route, and realized I'd probably never play again. Good idea, mediocre execution. You're better off paying less for a much more finished product.. This game is not great. It is easy to find simple recipies that will maximise your income and there is little incentive to increase your skills or search for more advanced recipes. After 8 hours, the game ends abruptly with a minimalistic scenario. I would pay $5 for an afternoon of fun, not $20.. It's a fun game, but it seems largely unpolished and way overcharged. I got five hours or so of play out of it, completed Dante's route, and realized I'd probably never play again. Good idea, mediocre execution. You're better off paying less for a much more finished product.. As a fan of indie/sim VN's, I purchased this game as soon as I saw it. However, it feels repetitive and not worth the $20 I paid.. I love the concept - I really do. The issue was I personally couldn't immerse myself 100% because the only option is to be a male protagonist. In saying that, it's a good game it really is - worth trying.. The story is pretty good to the point. The writing feels good, and the art is nice 'n clean. I enjoyed the restaurant management part. Though, it's on the pretty simple side so don't except it to be deep. The only thing I don't have a real opinion is the price point. First or so visual novel I've played so don't know.



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