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Asura: Vengeance Expansion Download For Pc [portable]

Asura: Vengeance Expansion Download For Pc [portable]


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About This Game



The Rakshasa is back...

The Vengeance Expansion is a free update for Asura which adds new features and content to the game. The expansion is now available and is accessable to those who own Asura!



Vengeance Mode:
Introducing an endless mode with a brand new level wherein you resist the invading hordes of the Daeva empire. Eliminate as many waves of enemies as possible and compete on the leaderboard with your friends.

Chakra System:
A new persistent system wherein defeating the bosses will unlock unique perks which can be equipped during battle.

Mahasura Difficulty:
A new difficulty mode for the hardcore who are looking for a challenge. In Mahasura Difficulty, any enemy, boss or champion can spawn regardless of the fortress. Oh yes! Your weapon will get destroyed when you get burnt.

Shamshan:
Save your Asura at Shamshan ( Crypt ) and show off the epic gear and ultimate skills you acquired during your invasion.

New Items:
New artifacts and drops items have been added to the roster and will drop to boost your stats while in combat.

New Rooms:
Sacrifice your blood in the goblet of Amrut for rewards or test your luck at the dice game called Passa. New rooms have been introduced to the procedural fortresses (levels) in the game.

Several other general improvements and the above features have been introduced with the update.



Asura is an indie, top-down, Hack 'n' Slash game set in a fantasy world inspired by the richness of Indian mythology. It features heavy rogue-like elements and a unique procedural skill tree which changes on every play-through.



Reincarnated as a demon, use your new-found powers and hatred to invade the 'Pancha Dvora'- the five fortresses of the Daeva empire. Embark on a journey to exact your vengeance against Hasirama - The God-King, Maharaja, and Slayer of Innocents.

Asura is inspired by rogue-like genre and is brutally difficult but FAIR…

Note: Asura is best experienced with a controller!



Procedural Skill tree:
Craft your Demon using a Skill tree which changes every time you die.

Absorb or Scavenge:
Asura can either Absorb enemies for experience points or Scavenge their corpse for loot.

Unique Combat system:
Engage the enemies with a variety of Melee, Range, and Magic weapons. Melee attacks will deal reduced damage to range enemies, Magic enemies will resist spells, and the Stamina system will always require you to strategies and adapt during battle.

Unique Loot:
Every item in Asura is unique by itself. Slash your enemies with Claw weapon or batter them with a Mighty Hammer. Shoot your enemies with your bow or ignite them with your Magic weapon. There are tons of loot to be discovered in Asura which synergies with your skills.

Brutal Mechanics:
When you get burnt, a random equipment will get destroyed from your inventory. When the enemies or traps poison you, you can't heal. When your health is low, it does not regenerate automatically. When you die, you don't get to save your progress.

Perma-Death: Inspired by Rogue-like genre, on death you lose all progress.



Procedurally Generated Skill Tree
Mold your character using the unique, procedurally-generated "Shastra" tree (with over 80 skills!) for near-infinite replayability.

Randomly Generated Levels
Rampage through the "Pancha Dvora" - 5 randomly generated fortresses, each with its particular aesthetics, enemies, and challenges

Unlock New Demon Characters
Unlock 3 different Demon variants with unique alignments to each of the core Shastras. Maximize the return on your choices to surpass your previous personal best.

Unique Weapons & Armour
Find epic loot with each play through and adapt your play to make the most of what you’ve scavenged from the corpses of your enemies.

Enemies Inspired by Indian myths
Battle hordes of enemies, each with their unique characteristics and abilities, inspired from Indian Mythos!

Indian Inspired Lore
Immerse yourself in a fantasy setting based on Indian mythology and discover a whole new take on the battle between good and evil

Perma-Death
When you die, you start all over again from the very beginning with a new skill tree.



(May contain spoilers)
  • A procedurally generated skill tree which changes on every play through (82 skills)
  • 4 Enemy Races - Daeva, Naga, Vanara, and Hathira.
  • 12 Bosses.
  • 9 Champions.
  • 50 Unique enemies.
  • 41 Armors.
  • 82 Weapons.
  • 5 Randomly generated fortress.
  • 3 Unlockable Demon variants to enhance your customization options.
  • Features a fantastical lore inspired by Indian Mythology.



Ogre Head Studio
Ogre Head Studio an Indie Game Company founded by Zainuddeen Fahadh based in Hyderabad, India. We make amazing games inpired by Indian Mythos and aspire to bring a change in the Indian Game Industry.

Support
For any issues or feedback with the game, join our discord HERE!
or contact us at support(at)ogrehead(dot)com 7ad7b8b382



Title: Asura: Vengeance Expansion
Genre: Action, Indie
Developer:
Ogre Head Studio
Publisher:
Ogre Head Studio
Release Date: 13 Apr, 2017


Minimum:

  • OS: Windows 7, 8, 10
  • Processor: Intel Core 2 Duo or equivalent
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 4000 or higher
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Sound Card: DirectX 9.0c compatible

English,Simplified Chinese,Traditional Chinese,Japanese,French




So this is another rogue-like dungeon crawler. This game has the unique aspect where the skill tree is random every time you play it. I was hoping this would make things exciting and truly make every game feel different. Unfortunately\u2026. It really doesn't.

This is because the skills really aren't a core part of your gameplay, since the cooldown is only reduced by killing enemies, and the cooldown of most abilities is like 7-10\u2026\u2026 so you will only be able to use them every 3rd room or so. For bosses, you will only be able to use them once, so it's really not a good idea to rely on your abilities (they're not all that interesting anyways. Some abilities are shields, some abilities let you passively do burn\/poison damage, some abilities do a lot of physical\/magical damage to enemies, etc\u2026 Pretty standard stuff)

Instead, most of your time will be spent running around in a circle sniping enemies. See, you're given a melee and a ranged weapon. The developers tried to encourage you to use both by having ranged weapons do more damage to melee enemies and melee weapons to more damage and stun ranged enemies. Unfortunately, this wasn't enough, and it's correct to use your ranged weapon in like 95% of situations (the other 5% are 1 type of enemy who have shields that deflect ranged weapons and can only be destroyed by melee attacks. Far more enemies needed to have something like this to encourage melee combat).

While this would be fine if enemies posed a challenge, they really don't. I was thinking that because this game had a "dodge" button, the enemies' attacks would be designed in such a way that you HAVE to dodge in order to avoid damage (e.g. like Enter the Gungeon). NOPE. You can just stay at range and run around in circles shooting at the enemy until they're dead. Hell this works on ALL bosses I encountered, including the final boss.

Because "running around in circles shooting at enemies" is the easiest way to beat the game, your core strategy is also going to be the same in all runs. "Scavenge" enemies for money for the 1st-3rd dungeons. Buy the item that gives you +10 ranged weapon damage and +75% movement speed in the shop. The shop always has the same items and they increase in price as you go up in levels, which is why it's best to buy the items as fast as possible. In addition, enemies drops from "scavenging" only increase by like 50-100% as you reach the final level but the drops from "absorbing" enemies go up by around 400%, so it's better to scavenge early and absorb later.

Finally, there are a bunch of annoying design decisions made throughout the game:
\t\u2022 There's a "burn" effect that DESTROYS A PIECE OF YOUR EQUIPMENT\u2026\u2026. Omg. Why have this\u2026.. Just\u2026\u2026 why. It's not THAT bad if you carry around a salve that can heal your burns that you can buy from the shop. This item can be used 3 times. However, if you ever run out in a floor and you lose a piece of valuable equipment due to burn, that is absolutely rage-inducing.
\t\u2022 You can only carry around 6 "passive and consumable" items at a time\u2026\u2026God dammit -_- . Guess what, consumables are usually more important than passive stat boosts, since consumables can restore health, prevent burn damage, and refill ammo. Every run, and multiple times within those runs, I had to leave a valuable passive item, which contributed to all the runs feeling samey.

So this is a rogue-like dungeon crawler where you're going to be using the same core strategy and weapon for all your runs and you're disincentivized from carrying around multiple passive items. And each run takes like 1 hour to finish\u2026\u2026 I finished 2 runs (both 1st try). There are 4 difficulties that unlock as you beat the previous one. I was going to beat all the difficulties but I died on my 3rd run because I got really cocky and forgot to use 3 FULL HEALTH potions in my inventory (lol). I was thinking of trying again\u2026.. But it just wouldn't be very fun so \u2665\u2665\u2665\u2665 it.. So this is another rogue-like dungeon crawler. This game has the unique aspect where the skill tree is random every time you play it. I was hoping this would make things exciting and truly make every game feel different. Unfortunately\u2026. It really doesn't.

This is because the skills really aren't a core part of your gameplay, since the cooldown is only reduced by killing enemies, and the cooldown of most abilities is like 7-10\u2026\u2026 so you will only be able to use them every 3rd room or so. For bosses, you will only be able to use them once, so it's really not a good idea to rely on your abilities (they're not all that interesting anyways. Some abilities are shields, some abilities let you passively do burn\/poison damage, some abilities do a lot of physical\/magical damage to enemies, etc\u2026 Pretty standard stuff)

Instead, most of your time will be spent running around in a circle sniping enemies. See, you're given a melee and a ranged weapon. The developers tried to encourage you to use both by having ranged weapons do more damage to melee enemies and melee weapons to more damage and stun ranged enemies. Unfortunately, this wasn't enough, and it's correct to use your ranged weapon in like 95% of situations (the other 5% are 1 type of enemy who have shields that deflect ranged weapons and can only be destroyed by melee attacks. Far more enemies needed to have something like this to encourage melee combat).

While this would be fine if enemies posed a challenge, they really don't. I was thinking that because this game had a "dodge" button, the enemies' attacks would be designed in such a way that you HAVE to dodge in order to avoid damage (e.g. like Enter the Gungeon). NOPE. You can just stay at range and run around in circles shooting at the enemy until they're dead. Hell this works on ALL bosses I encountered, including the final boss.

Because "running around in circles shooting at enemies" is the easiest way to beat the game, your core strategy is also going to be the same in all runs. "Scavenge" enemies for money for the 1st-3rd dungeons. Buy the item that gives you +10 ranged weapon damage and +75% movement speed in the shop. The shop always has the same items and they increase in price as you go up in levels, which is why it's best to buy the items as fast as possible. In addition, enemies drops from "scavenging" only increase by like 50-100% as you reach the final level but the drops from "absorbing" enemies go up by around 400%, so it's better to scavenge early and absorb later.

Finally, there are a bunch of annoying design decisions made throughout the game:
\t\u2022 There's a "burn" effect that DESTROYS A PIECE OF YOUR EQUIPMENT\u2026\u2026. Omg. Why have this\u2026.. Just\u2026\u2026 why. It's not THAT bad if you carry around a salve that can heal your burns that you can buy from the shop. This item can be used 3 times. However, if you ever run out in a floor and you lose a piece of valuable equipment due to burn, that is absolutely rage-inducing.
\t\u2022 You can only carry around 6 "passive and consumable" items at a time\u2026\u2026God dammit -_- . Guess what, consumables are usually more important than passive stat boosts, since consumables can restore health, prevent burn damage, and refill ammo. Every run, and multiple times within those runs, I had to leave a valuable passive item, which contributed to all the runs feeling samey.

So this is a rogue-like dungeon crawler where you're going to be using the same core strategy and weapon for all your runs and you're disincentivized from carrying around multiple passive items. And each run takes like 1 hour to finish\u2026\u2026 I finished 2 runs (both 1st try). There are 4 difficulties that unlock as you beat the previous one. I was going to beat all the difficulties but I died on my 3rd run because I got really cocky and forgot to use 3 FULL HEALTH potions in my inventory (lol). I was thinking of trying again\u2026.. But it just wouldn't be very fun so \u2665\u2665\u2665\u2665 it.



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