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Visionarium Download For Pc [torrent Full]

Visionarium Download For Pc [torrent Full]


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About This Game

Visionarium is a visionary music driven VR journey partly created in Tilt Brush. In this experience a visionary trance state is simulated. The Oculus Touch controllers lets you paint beautiful and spectacular particle streams while your floating from one dimension to another in this immersive experience. Guided by a soundtrack from one of the best Psy Dub artists on the planet: Kalya Scintilla.

Available for Arcades on SpringboardVR 1075eedd30



Title: Visionarium
Genre: Simulation
Developer:
Sander Bos
Publisher:
Sander Bos
Franchise:
Sander Bos
Release Date: 3 Jan, 2019


Minimum:

  • OS: Windows 7
  • Processor: Intel I5
  • Memory: 6 GB RAM
  • Graphics: Nvidia GTX 970
  • Storage: 3 GB available space

English



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Music is good, there are several tracks. Visuals good too. I wish there was more of this sort of thing music & VR just goes well together.. I will be honest, audial\/visual journeys are one of the chief draws to VR so I often gamble on the unknown. The capability to immerse, create beauty, and at the same time force the individual's own interpretation and feeling to take part in the result. This title came out of nowhere for me, and while it isn't perfect, it deftly delivers an experience deep and long enough that something WILL move in you by the time the music fades and the lights go out.

I love the sound track, my style of music for sure! Some may be dynamic, but so far it seems to be the same set audio and visual for the cycles. Not necessarily a bad thing as it is long enough you could watch it 100 times and come away with something different every time. Still, some configurability there and in general would go a long way to insulate it from the others out there.

I would love to see further optimization to allow for user controlled streams without having to take one of the software controlled sets away. This is visually jarring, as it just POOFS gone. :(

System wise, I tested on Rift and Vive (I will do my WMR later and update if different). I will say that the Rift experience is the superior one. The Vive version played well, runs all the way through, but some of the capabilities like moving streamers at will over the screen, were not functional for the Vive when I tried it; Hopefully the developer can resolve, but because of this, for now, my recommend goes to the Oculus version and not the Vive users.

I know I will get quite a bit of relaxation time out of this one, and I hope some of you do as well!. A Zen-Like Trip Through Various Facets of a Pyschedelic Universe (with a touch of the game 'Rez' thrown in there).

First off, I was sold on this game through the strength of its trailer alone (although it took a couple weeks on click on 'Buy'). Although VR is often derided on the basis it provides 'experiences', and not 'a full game', sometimes an experience is all it takes to alter your perceptions of what a game could be.
This game nearly does it for myself.

I greatly enjoyed the cultural influences\/presence displayed in this game, and it was displayed in a very elegant fashion. This game\/experience, for pop culture reference, made me think of the game 'Rez', combined with the expereience of flying through V'Ger (Star Trek: The Motion Picture), with remnants of the billboard advertising in Blade Runner.

Each 'level' has its own distinct flavor\/style, which smoothly connects with the next level, giving the appearance of going to various landmarks within a particular universe. The sense of scale can be very immense at times, but the amount of activity usually going on directly in front of you can at times be distracting, preventing myself from simply stopping and taking a look around before moving to the next 'level'.
It is to be noted that you are 'on rails' for the duration of this game\/experience.

Having my 'VR legs' (very hairy legs, I've been told), I was able to get through the game in one sitting. The game is just over 30 minutes in length, so for $9 I would say the game is overly expensive ($6 would've been a sweet spot for myself), given this is my first experience with this type of game. Do I regret playing the game? Not at all.
Intrestingly enough, any moments of physical disorientation\/discomfort came almost exclusively when I was looking down; looking up and to the sides was prefectly fine; weird.

The ability to create 'light streams' with my Oculus Touch Controllers was cool, but felt oddly at times throughout the game; like at times is provided nothing but a additional visual distraction from what was going on, yet at other times helped myself with a increased sense of motion\/direction (when transitioning from one level to another).

What I would change about this game:
- The ability to move yourself around within a level, or transitioning between levels. A lovely universe is on display here,and I would love to be able to stop and smell the flowers. For example, the ability to fly around the gigantic figures at my leisure would be very welcome (especially that first giant head).
- The ability to adjust the scale of the level (combined with the ability to fly around at your leisure).
- Of course, additional levels\/experiences.

For my first experience with this type of game, I rather enjoyed it (minus any complaints\/suggestions above).
. Impressive.

I experienced this on Samsung Odyssey and I admit at first my impression was "meh", however thankfully this soon changed as my jaw hit the floor.

This is a trippy fantastic feast for the eyes and soul.

Looks superb on Odyssey despite controllers do nothing (WMR not supported however) but well worth the monies.

Kudos to the developers and artistic team

Bravo. congratulations!
you guys created something special.
cant wait to see more.. I'm recommending this game purely because I love the idea of an interactive musical experience and want to support new and interesting games on VR. I'd love to see more artistic, visual and musical games. That being said, it is a bit nausea inducing because you're floating quickly through the air without being able to control your movement. It's kind of like a floating roller coaster ride. If you could be standing on something in-game, even like a magic carpet ride, I think that might help. In any case, I like the idea and hope the artist makes updates to it, for example by splitting up the scenes so you can watch them individually.


First Update in Place:
So the first update is up and running!
Here are the things that I changed

- More stable menu buttons
- Better fonts
- Added vive input controler image
- Added Microphone Input Option!
- Added Pause when you press P on keyboard
- Added FPS Counter when you press F
. Visionarium First Update:
Hello all!

I hope you are having fun experiencing Visionarium. After some valuable feedback I started working on a first update.

Here are some things that im working on:

- Better menu ui and more stable gaze buttons.
- Adding Vive controller button layout screen.
- Programmed particles stay on screen when grabbed.
- Some extra details
- Microphone input, Yes! you can soon use your voice or musical instruments
that will react to the visuals.


More info and the update will follow soon!




. Visionarium First Update:
Hello all!

I hope you are having fun experiencing Visionarium. After some valuable feedback I started working on a first update.

Here are some things that im working on:

- Better menu ui and more stable gaze buttons.
- Adding Vive controller button layout screen.
- Programmed particles stay on screen when grabbed.
- Some extra details
- Microphone input, Yes! you can soon use your voice or musical instruments
that will react to the visuals.


More info and the update will follow soon!




. Update Visionarium 1.2:
So after some valuable feedback I have been working on the following improvements:

- Added Free-fly mode. You can use the right trackpad or joystick to fly
around scenes and explore at your own pace.
- Added Microphone input! Yes you can use your voice or instruments with your
primary microphone. The visuals will react to the sounds!
- Added a scene selection menu when you press Escape on keyboard.
- Improved menu ui (fonts and buttons)
- Added pause when you press P on keyboard, so you can stop at anytime
when you need some time to recover or admire the artwork
- Added return to main menu gaze button when you press Escape in original
experience mode.
- Added Fire Phoenix. You can fly on a phoenix in free fly mode. when you press
and hold the X button of the left controller.

Update will be online soon!. First Update in Place:
So the first update is up and running!
Here are the things that I changed

- More stable menu buttons
- Better fonts
- Added vive input controler image
- Added Microphone Input Option!
- Added Pause when you press P on keyboard
- Added FPS Counter when you press F


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