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Aporia: Beyond The Valley Activation Crack

Aporia: Beyond The Valley Activation Crack


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About This Game

"... could well cement itself among the top puzzle adventure games of the longstanding genre." - PC Gamer (Preview)

“The most striking thing about Aporia, to me, is that the Myst comparison feels right.” Kotaku (Preview)

“The overall ambition and premise of the game have definitely caught our attention, as it’s a gorgeous world with an interesting narrative approach.” - Game Reactor (Preview)



An ancient world, long abandoned. Where has everyone gone? What lies beyond the valley?

Aporia: Beyond The Valley is a single-player first person mystery adventure set a lavishly detailed open world.
You awake abandoned after hundreds of years of sleep in a crumbling temple of a once mighty civilization. Outside, a ruined city lies deep in the grip of a jungle.

Immersed in this world of dark beauty, thrilling mystery and ancient structures, you embark on a quest to discover the truth about who you are, and what disaster befell this magnificent ancient world.

Explore a verdant landscape, vast temples and master ancient technology to reveal the macabre secrets of this haunted, forgotten world. With revolutionary story and puzzle mechanics, Aporia: Beyond The Valley reveals a dark and deadly past and sounds a warning to our possible future.



Key Features -
  • An immersive, detailed world created in CryEngine.
  • Explore a story about humanity, technology and civilization.
  • Avoid traps and solve brain twisting puzzles made to make you question what happened in The Valley.
  • Explore bizarre architecture and overgrown nature, choosing your own path in the game’s non-linear world.
  • Completely original musical score.
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Title: Aporia: Beyond The Valley
Genre: Adventure, Indie
Developer:
Investigate North
Publisher:
Green Man Gaming Publishing
Release Date: 19 Jul, 2017


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 or above (64bit OS)
  • Processor: Dual Core 3Ghz Processor
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 660 or similar
  • Storage: 20 GB available space

English



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I have mixed feelings on this game, the music, visuals, and story are beautiful. However, the puzzles themselves fall quite short. The best section of the game has some light and mirror puzzles similar to Talos Principle, while the worst sections are literally, wander around and pick up 4 of the same object. For what its worth, I played through the entire story and beat the game (it took me about 5 hours, but I'd imagine it can be done in half that) but did not 100% all the achievements.

At the end of the day, if you are looking more for an interactive story \/ walking simulator you'll like this a lot. If you are hoping for a high quality puzzle game you are much better off with The Witness, Talos Principle, Quern, or even Archiaca.

I found this game while searching for games similar to The Witness and while they both have a great atomsphere and a beautiful world to explore, the difference in the actual game play quality is night and day.

This game also seems unrefined in a lot of ways. One of the "tips" that the game shows on loading is a warning to save often because the auto save is sporadic and unreliable. There is a mechanic where you use up your "light energy" but as far as I can tell no puzzle in the entire game requires actually using your energy efficiently or optimally, they just force you to occasionally spend time looking for a light refill bottle for no reason. The whole health\/damage system seems oddly tacked on, and the main "completionist" section of the game with optional puzzles and content is the middle third of the game which you cannot go back to later on. Along the way you collect items and objects but as far as I could tell there is no way to actually view your inventory. The "map" is clunky and largely useless.

A lot of the puzzles seem inconsistent or unrefined in terms of giving you feedback on what you are supposed to do as you go. Idk, there is a lot to like here and as a work of art, much of the game is beautiful, but as a puzzle game, ignoring the asethetic, I found it short, too easy, a bit dull and uninspired.. I have mixed feelings on this game, the music, visuals, and story are beautiful. However, the puzzles themselves fall quite short. The best section of the game has some light and mirror puzzles similar to Talos Principle, while the worst sections are literally, wander around and pick up 4 of the same object. For what its worth, I played through the entire story and beat the game (it took me about 5 hours, but I'd imagine it can be done in half that) but did not 100% all the achievements.

At the end of the day, if you are looking more for an interactive story \/ walking simulator you'll like this a lot. If you are hoping for a high quality puzzle game you are much better off with The Witness, Talos Principle, Quern, or even Archiaca.

I found this game while searching for games similar to The Witness and while they both have a great atomsphere and a beautiful world to explore, the difference in the actual game play quality is night and day.

This game also seems unrefined in a lot of ways. One of the "tips" that the game shows on loading is a warning to save often because the auto save is sporadic and unreliable. There is a mechanic where you use up your "light energy" but as far as I can tell no puzzle in the entire game requires actually using your energy efficiently or optimally, they just force you to occasionally spend time looking for a light refill bottle for no reason. The whole health\/damage system seems oddly tacked on, and the main "completionist" section of the game with optional puzzles and content is the middle third of the game which you cannot go back to later on. Along the way you collect items and objects but as far as I could tell there is no way to actually view your inventory. The "map" is clunky and largely useless.

A lot of the puzzles seem inconsistent or unrefined in terms of giving you feedback on what you are supposed to do as you go. Idk, there is a lot to like here and as a work of art, much of the game is beautiful, but as a puzzle game, ignoring the asethetic, I found it short, too easy, a bit dull and uninspired.. I have mixed feelings on this game, the music, visuals, and story are beautiful. However, the puzzles themselves fall quite short. The best section of the game has some light and mirror puzzles similar to Talos Principle, while the worst sections are literally, wander around and pick up 4 of the same object. For what its worth, I played through the entire story and beat the game (it took me about 5 hours, but I'd imagine it can be done in half that) but did not 100% all the achievements.

At the end of the day, if you are looking more for an interactive story \/ walking simulator you'll like this a lot. If you are hoping for a high quality puzzle game you are much better off with The Witness, Talos Principle, Quern, or even Archiaca.

I found this game while searching for games similar to The Witness and while they both have a great atomsphere and a beautiful world to explore, the difference in the actual game play quality is night and day.

This game also seems unrefined in a lot of ways. One of the "tips" that the game shows on loading is a warning to save often because the auto save is sporadic and unreliable. There is a mechanic where you use up your "light energy" but as far as I can tell no puzzle in the entire game requires actually using your energy efficiently or optimally, they just force you to occasionally spend time looking for a light refill bottle for no reason. The whole health\/damage system seems oddly tacked on, and the main "completionist" section of the game with optional puzzles and content is the middle third of the game which you cannot go back to later on. Along the way you collect items and objects but as far as I could tell there is no way to actually view your inventory. The "map" is clunky and largely useless.

A lot of the puzzles seem inconsistent or unrefined in terms of giving you feedback on what you are supposed to do as you go. Idk, there is a lot to like here and as a work of art, much of the game is beautiful, but as a puzzle game, ignoring the asethetic, I found it short, too easy, a bit dull and uninspired.. I have mixed feelings on this game, the music, visuals, and story are beautiful. However, the puzzles themselves fall quite short. The best section of the game has some light and mirror puzzles similar to Talos Principle, while the worst sections are literally, wander around and pick up 4 of the same object. For what its worth, I played through the entire story and beat the game (it took me about 5 hours, but I'd imagine it can be done in half that) but did not 100% all the achievements.

At the end of the day, if you are looking more for an interactive story \/ walking simulator you'll like this a lot. If you are hoping for a high quality puzzle game you are much better off with The Witness, Talos Principle, Quern, or even Archiaca.

I found this game while searching for games similar to The Witness and while they both have a great atomsphere and a beautiful world to explore, the difference in the actual game play quality is night and day.

This game also seems unrefined in a lot of ways. One of the "tips" that the game shows on loading is a warning to save often because the auto save is sporadic and unreliable. There is a mechanic where you use up your "light energy" but as far as I can tell no puzzle in the entire game requires actually using your energy efficiently or optimally, they just force you to occasionally spend time looking for a light refill bottle for no reason. The whole health\/damage system seems oddly tacked on, and the main "completionist" section of the game with optional puzzles and content is the middle third of the game which you cannot go back to later on. Along the way you collect items and objects but as far as I could tell there is no way to actually view your inventory. The "map" is clunky and largely useless.

A lot of the puzzles seem inconsistent or unrefined in terms of giving you feedback on what you are supposed to do as you go. Idk, there is a lot to like here and as a work of art, much of the game is beautiful, but as a puzzle game, ignoring the asethetic, I found it short, too easy, a bit dull and uninspired.. I have mixed feelings on this game, the music, visuals, and story are beautiful. However, the puzzles themselves fall quite short. The best section of the game has some light and mirror puzzles similar to Talos Principle, while the worst sections are literally, wander around and pick up 4 of the same object. For what its worth, I played through the entire story and beat the game (it took me about 5 hours, but I'd imagine it can be done in half that) but did not 100% all the achievements.

At the end of the day, if you are looking more for an interactive story \/ walking simulator you'll like this a lot. If you are hoping for a high quality puzzle game you are much better off with The Witness, Talos Principle, Quern, or even Archiaca.

I found this game while searching for games similar to The Witness and while they both have a great atomsphere and a beautiful world to explore, the difference in the actual game play quality is night and day.

This game also seems unrefined in a lot of ways. One of the "tips" that the game shows on loading is a warning to save often because the auto save is sporadic and unreliable. There is a mechanic where you use up your "light energy" but as far as I can tell no puzzle in the entire game requires actually using your energy efficiently or optimally, they just force you to occasionally spend time looking for a light refill bottle for no reason. The whole health\/damage system seems oddly tacked on, and the main "completionist" section of the game with optional puzzles and content is the middle third of the game which you cannot go back to later on. Along the way you collect items and objects but as far as I could tell there is no way to actually view your inventory. The "map" is clunky and largely useless.

A lot of the puzzles seem inconsistent or unrefined in terms of giving you feedback on what you are supposed to do as you go. Idk, there is a lot to like here and as a work of art, much of the game is beautiful, but as a puzzle game, ignoring the asethetic, I found it short, too easy, a bit dull and uninspired.



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