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Void Memory Xforce


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About This Game


Void Memory is a battle-focused side-scrolling 2D 5d3b920ae0



Title: Void Memory
Genre: Action, Adventure, Indie, RPG
Developer:
Gustav
Publisher:
PsychoFlux Entertainment
Release Date: 30 Oct, 2017



English,Korean



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--- Uninspired art direction. --- Paper-thin story and lore. --- Clunky, unresponsive controls. --- Ridiculous combo-juggling. --- Pressing Escape does not pause the game - it QUITS the game, with no prompt. --- An infinity of unfortunate, undeserved deaths. --- Demands razor-sharp reflexes. It's difficult, if not physically impossible to find any redeeming factor in this game. The inspiration is clearly a blend of Metroidvania and Dark Souls, with an end result that is sloppily thrown together with no understanding of the spirit behind either genre. Prepare to get knocked into bottomless pits, air-juggled from full health to zero, and struck by powerful attacks that leave only a split-second of reaction time, all for potential rewards that seem never to arrive. A game for the hopelessly masochistic, to play as an absolute last resort after running out of things to read on Reddit.. If you're into Souls games/Castlevania, this might be your cup of tea. Great game. About 6 hours in while writing this. Has a lot of the Souls elements present, and some clear insipirations (cough cough blood borne). Some of the bosses are difficult, while I also found some of the mini-boss fights very hard. Attacks are basic, there's only two hit combos, but the Character you play can dodge almost any attack (with timing). Weapons are varied, but you have the usual categories of Long Swords/Speers/GreatSwords/Maces/Pistols. There are NO SHIELDS. I'm not really a fan, but some people who are shield players might be disappointed. Story is a bit wierd. Something about being summoned as a Phantom ring a bell? Then at times you are also called an Investigator. Doesnt help that the item descriptions and NPC conversations seem a bit off. I think the developer's were from Russia and Japan. There are many parts of the game where you can't see ****. Its just pitch black. I have yet to find any items such as a lantern to help alleviate this. Some NPC's can just throw you off the map. Just something to watch out for. There are no merchants or blacksmiths. Kinda wondered where they all went. No ranged weapons besides some pistols.a bit disappointed I got the game on sale for 5$ Canadian, so for the price its a great deal. If I really wanted , I would have paid the 11$. So if you're a sidescrolling fan , definetly pick this up. Its not the perfect game, but I got enough enjoyment out of it.. If steam has a rating called "Mixed", I would definitely rate this game that. Until then, let's just keep it negative now. It is a souls-like metroidvania with a long learning curve. Once you get the hand of it, it is a unique adventure to go through. Combat is clunky and requires some management. Every weapon has two-combo moveset. It is not recommended to fininsh due to the fact that the attack and dodge takes away so much stamina that makes you feel like you never exercise beforeu2013u2013tired as hell. Plus all the bosses has a barrage of unforgiving movesets. Thats for later part. For story, you are a phantom summoned for the sake of collecting the broken "Relic" to.destroy the fractured world? Or save it? I am not quite sure whats the meaning of my so-called "holy yet cruel crusade of relic-hunting". Almost all the lores come from dialogues, from a subjective point of view. Often time the clues I can find in game are enigmatic or straight up unrelated to the whole. As a result, levels becomes a multi-stage runthrough without in depth connection. Your progression transforms to following orders without question, a shame really for me who digs this games design and story. Remember the bosses I mentioned above? Here comes the part which I love/hate. I love how the bosses are designed, as well as their movesets. They are distinctive. However, I hate how unforgiving they are. On paper, their movesets are dope; in reality, they are ridiculous to a degree of losing fairness. Our protogansits only way of evasion is to dash forward. The problem is the AOE bosses have are often long and lasting. It is hard to tell whether the skill is over, or did I successfully escape. Mistakes are made, and half of the health vansih. Most unbalanced one is Grammartys.Being the earlly challenging main boss I dont even know how many time I got kick in theu2665u2665u2665u2665u2665by this damnable montrosity. Lets keep it this way: imagine in Dark Souls 3, put Pontiff Sulyvahn to where Abyss Watchers is, and ampflies his speed and range. That's HIM. NG+ is hell. The difficulties rank up because there are more late-game enemies in begining, and they all hit like trucks. To this point our protagnist is a true paper dollu2013u2013two-shot by everything. This is a cheap way to cover new difficulty. Bosses are even more unforgiving than before. Faster. Stronger. And larger AOE. I dont even know why I bother finish it again considering theres no true rewards other than achievements.(which I am obessive with, so screw myself then.) To ravel it all, I only recommend this game for first time playthrough. Other than that just dont. DON'T.. Ugly graphics and gui, difficulty all over the place, last two boss fights crystal clear trolling.. For non-linear action/adventure games, it's really important to establish the "What am I doing? Where am I going? Do I care?" element fairly early. Here, it just didn't happen.


Reflect Shield Power-up : Hi guys, Check out the Beat Hazard Ultra Reflect Shield Power-up: - Reflects & Protects - Turns the enemies missiles against them - Can be used as a battering ram to destroy smaller ships It kicks some! Cheers, Steve P.s. On schedule for a June launch. Waiting for Valve to finalize the date.. Working on Steam Trading Cards for Beat Hazard : Looking pretty good.. iOS Beat Hazard out now! : Woo - Beat Hazard is now live on the App Store! Grab it now for $1 - Possible Andorid version in the future too! (Still have some things to look in to) Cheers, Steve. Beat Hazard 2 - Open Mic Mode : See that? That's Beat Hazard 2 listening to music played via an external source in 'Open Mic' mode.. My new game: Martial Arts Brutality : Hi everyone, It's been a long time. I just wanted to let you know about my new game: Martial Arts Brutality. It's a F2P turn based tactical card fighter. Full details here: Initially out on mobile, but I hope for a Steam release later. On the Beat Hazard front, I intended to start work on BH2 once I've got this game out and running smoothly.. Beat Hazard Update : Hi Chaps, I've just uploaded a new update, here are the changes: - Added Low Visual Intensity Option to Difficulty Select Screen - Added Windowed and Screen Rez Options to Options Screen - Added File Browser Nav keys: Page Up/Down, Home/End, and Backspace to go back a folder - Added File Browser Nav buttons for game pad: Bumper buttons to page up and down, X to go back a folder - Fixed File Browser Freeze - Tags are now not loaded automatically for folders with more than 50 files No I can get to work on iTunes support and Local Co-op!! Thanks for your support, Cheers, Steve. Ultra is out! : Woo- Ultra is out! Hope you like it! Cheers, Steve. New Achievements for Ultra : Here's a list of the new achievements for Ultra. I won't go in to more details yet, but most are probably quite obvious.


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