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Title: Vantage: Primitive Survival Game
Genre: Indie, Simulation, Early Access
Developer:
Crystal Dragon
Publisher:
Crystal Dragon
Release Date: 22 May, 2018
English
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Love the game. I have been playing for about 15 hours.
If you don't like games that you have to do a lot of grinding then this is not for you.
I don't mind games that you have to do a lot of grinding as it gives me a little bit of satisfaction when I achieve something. At the end of the day you are a cave man and have to learn the new skills by doing day to day things like hunting and gathering.
The developer is very active and listerns to your comments. The game is still early alpha but worth the money.. Kenshi is a great example of how a game, even if stuck in development for many years, can be an amazing game that delivers on its premise AND delivers on the "fun" factor of a game.
Vantage: Primitive Survival, on the other hand... is not. It simply was not fun for me to play it despite enjoying the premise that it is built on, it felt tedious and the interaction controls with items as well as the grind required made me think of Wurm Unlimited/Online, which sadly in this case is not a compliment. The way the gameplay has been designed and engineered just does not create fun for me, I would have far more fun booting up Stranded 2 than playing this game.
So no... I do not recommend it, and I don't care that it's Early Access either. You can't bug fix a bad game flow design, but I genuinely wish you the best of luck and give my best hopes that you make it through Early Access and release an amazing product, Crystal Dragon.
EDIT: I would like to emphasize quickly that, my comparison of this game to Kenshi is not meant to be 1:1... I am only contrasting the fact that both have been in development for a long time, and I am not measuring mechanics and genre between the two because that would be silly, both have different goals. It is only to emphasize the point of, "One delivers on a fun game flow and gameplay design, and one does not".. Don't expect modern graphics. Don't expect a slick story line or being hand-held through progression. Expect to be thrown into the middle of the wilderness.
You are a cave man. Your biggest challenge: just to figure it all out!. What a waste of time and gaming effort. Starting tools do not last through the first craft so you are stuck with no tools and no item and no way to make a new tool. try to build a fire with your starting items and your item (most likely the stick) will wear out before you get a fire so you have to make a new one which uses up your sharpened stone knife, Funny how a small wooden rod just destroys a piece of stone. s there you are you finally get a fire built but you had to use up your sharpened stone and alas there is no way on this planet to get another, or even find a piece of broken rock with a sharp edge. There is an elusive, mysterious and magical item in the game called a billet that is needed to make any sharpened stone or bone tool, problem is you cannot find one. it is probably crafted in a forge of some type so forget about crafting one folks. Would figure the designer would have at least made it possible to keep playing but after over an hour of looking for one I gave up. Tried several different combinations of charachter equipment and abilities and all ended up at the same result, no tools to do anything with and character left with no tools to scavange for food and water, what fun!!!!. Yes the game is a grind, as many RPG's are. However the complexity of the grinding and using the various skills and improving them afterward is an ongoing reward for the work. Where I think this game differs from most RPG's even at this early stage is in the depth of the skill/craft progression, an attribute the developer shows every sign of continuing. It takes many hours of working on wood, stone, bone, hide, brushworking skills to rightfully feel I've earnt the crafts that are available already and I'm very much looking forward to seeing where he takes the game further. Hunting and fishing skills improve with use, "Yahoo, I can one shot a wolf with a sling now", and it feels satisfying to know that I can now make a fire in one try nearly every time, its not so easy at first. Add to that a very large world to explore.
In short this is very good, relaxed and varied "grind" with appropriate rewards thats already good for an enjoyable few days play. The developer listens, is very dedicated and I am very sure this game will only get better.. This may have taken the dev 10 years to get to this stage but I do not intend spending 10 years trying to progress in this game. It is such a grind, 35 hours in and I can still only carry 1 item in each hand, Someone says they like grinding, this is definitely the game for them.
Vantage Early Access Update 1.0.8 is Live!:
This updates is a whole bunch of fixes and optimizations, including smarter AI for animals! Watch out! They know when they're cornered now :)
Patch notes:
https://steamcommunity.com/app/342910/discussions/0/169830067977806.... Vantage Early Access Update 1.0.7 is Live!:
This is only a small patch for content and bug fixing, but this includes my framework for implementing major content updates in the future.
What content you ask? Stay Tuned :). Pre Early Access Version 0.5.0 is Live!:
Vantage Pre-Early Access Version 0.5.0 is live and is available for play-testers!
My 2 Month overhaul is finally complete. After an obscene amount of work I have updated Steam to the newest version for players to test. This updates improves and optimized almost every aspect of the game I cannot list them all here, but they are all available in the massive patch notes here: http://steamcommunity.com/app/342910/discussions/0/1457328392103896...
I will be adding more play testers to try out the game over the holidays to make sure everything is running smooth.
If there are no major issues, the plan is to still launch the game early next year.
This patch marks the final update I wanted to do before releasing into Early Access. If all goes well, then the launch will come soon after!. Vantage Early Access Update 1.0.4 is Live!:
This is a small update which fixes a few small issues, like issues with lighting torches, and some small sound and UI fixes.
But I wanted to release it because this was the last of the immediate bugs on my list I needed to fix. From here on forward, I will be able to focus on researching and implementing content!
It will be fun and exciting for me do begin doing this as well, since I have devoted the past 6-8 months to nothing but game optimization and bug fixing, so this will be a nice change :)
I will of course keep you updated on the progress I make!
Stay tuned!. Vantage FAQ's Created!:
I have just written three comprehensive FAQs for the game for players to help get themselves familiar with the game mechanics, and answer and questions they may have while playing, logging in, or setting up a server. You can check them out on the Steam discussion forums here: https://steamcommunity.com/app/342910/discussions/. Pre EA 0.5.3 is live!:
Vantage Pre-Alpha 0.5.3 is live! This version is the first result of the final game play testing. It is fortunately just a simple list of bug fixes, which is fantastic news for preparing the for actual Early Access release!
In a few days I will start advertising the game for more testers, and hand out the game to Twitch streamers and YouTubers who have asked to showcase the game. I would like to get a few more testers to test the game stability before announcing a release date, but it is getting close!. Vantage Pre
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