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About This Game

Set in a fantasy interpretation of ancient India, Unrest is an adventure RPG focused on story and choices. Play as five ordinary people who are struggling to get by in the famine-stricken city-state of Bhimra.

Brave poverty, disease, treason, political and social upheaval. Face unique burdens and gripping dilemmas as you struggle to survive in each chapter...but choices made to help one character may well make life harder for another.

In Unrest, there are no heroes of legend, there is no mystical quest, and fate has not chosen you.
You're on your own.

Key Features


  • Diverse Characters: Play as a peasant girl faced with an arranged marriage, a priest troubled by his radical temple, a slum dweller with a dangerous past, an ambassador from a militant nation, and a mercenary captain far out of his depth - all as part of the same narrative.

  • Reactive Storyline: Hard decisions made in one chapter have consequences in the next. A choice made as one character may well determine the fate of another.

  • No Right Answers: There are no fail states in Unrest - if a character dies or fails in their objectives, that becomes part of the narrative. You can play in Iron Man mode to ensure there are no second chances, or save/load if you wish (not that we recommend it).

  • Complex Conversations: Unrest's dialogues are organic, branching exchanges designed to offer an unparalleled level of control and involvement to the player. You'll always know exactly what you're saying and how you're saying it, and you'll be able to see how much the person likes, fears, or respects you as a result.

  • Violence is Rarely the Answer: Combat in Unrest is rare and always avoidable. When faced with the possibility of death, it's up to you to decide how much you're willing to risk.

  • Lush Art & Music: Unrest's hand-drawn sprites and environments call to mind a living canvas, while the classical Indian soundtrack perfectly echoes the narrative's emotional core.

  • Mod Support: Create and share your own worlds and adventures.

Notable Mentions

Unrest is a game that makes me think of Bede, of transience and loss...Unrest captures something of the lives of people rather than the bombast of heroes and protagonists.
- Rock Paper Shotgun

One of Time Magazine‘s games to watch for summer 2014

Pyrodactyl’s promises of deep interactivity and role playing freedom have, in fact, been fulfilled - The Cloud Monster

[Unrest] tells the kind of story that very few games are willing (or able) to tell... - New World Notes

…seems really cool. I’m so thrilled that [Unrest] even exists – Jesse Cox

Special Edition Content

  • The Unrest OST, a 12-track instrumental album inspired by Indian classical music. (Preview)
  • A novella set in Bhimra, written by Rutskarn of Chocolate Hammer. (Preview)
  • High-res digital posters, including a concept map of Bhimra
  • Behind the scenes developer footage
  • Concept art & Design documents
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Title: Unrest
Genre: Adventure, Indie, RPG
Developer:
Pyrodactyl
Publisher:
Pyrodactyl
Release Date: 23 Jul, 2014



English




Even though I enjoyed playing this game, I can't recommend it because you can beat it in 2 hours and it ends abruptly without an overall resolution to the storyline. Even an overview of your choices at the end (a la Walking Dead or Wolf Among Us) would be better than the jarring cut to credits that makes it feel like I completed an unfinished game.. A fun little game when the thought of the many quests and undiscorvered teritories that is yet to uncover in some of your bigger open world rpg's is roo overwhelming, then this is a fun casual game where you can still get the elements of rpg but in a way more low key level.

It's such games I enjoy playing when I take breaks from the bigger games. :). Set in India in a fictional universe you follow the struggle of a selection of characters all trying to make their way in a world that is crumbling around them.

As soon as the game begins you feel a sense of importance that other games can only dream of recreating. Full of the sensation that every decision, no matter how trivial it may first appear, could bring dire consequences. Whilst playing the game you take control of a diverse cast of characters from the highest of royals down to the lowest of peasants. From the off you have decisions to make, each of which can affect how the person you are speaking to, or even the entire city will view you. You are very conscious of this and it quickly becomes something that weighs down on your mind whilst conversing with the ensemble of NPCs in the universe.

I approached this game with the thought that I wouldn't get sucked in, I would be rational and logical and beat the game easily, uncovering all of the "best" outcomes for my characters. I soon learned how foolish I was. I ended up with quite a few VERY bad outcomes from what appeared to be good decisions at the time due to my lack of consideration of effects it may have even though at the time I had thought I considered all of my options. Just as an example of how these decisions can really affect you, here are some of the things that happened to me from some trivial decisions, don't worry I'll refrain from spoilers. I got mugged, I nearly got killed for going on a walk (I mean come on, it's a walk!), I nearly got murdered by my own family (how lovely of them) and I murdered someone out of the blue! Yeah exactly, crazy right?

When conversing with people, unlike other games you aren't just skipping through text to try and get to the end as quickly as possible so you can continue to run around, you are analysing everything about the situation, is this person a threat to you? Do they have a weapon? Are they as loyal as they say they are? Would it be worth standing up to them now or biding your time? One thing that makes this more difficult is how every person seems to have an individual personality and will react differently to situations, so you can't just walk through the game by being "nice". Some people are political and will walk rings around you unless you choose your words carefully and consider hidden subtext behind what is being said, others are more upfront and prefer you to be honest and direct, a difficult line to walk when you don't know which people fall into which category! As I found out they don't have to be noble to be silver tongued.

Graphically this game has a simple but beautiful art style, it's a very pleasant place to explore with continuity throughout. Generally the game flows nicely and environments represent the areas that they are designed to depict.

The music on this game is actually one of my favourite things, although it follows the same style throughout the game, it never gets tedious and is actually really nice to listen to whilst you are playing. It's light and happy when it needs to be but it is equally tense and suspenseful when required, providing the perfect backdrop for the emotional rollercoaster that you are riding. My only small negative however is there seems to be a large lack of sound effects and I couldn't help but feel that a lot of scenarios and situations would have benefited much more with a little bit more audio work.

In summary Unrest is a truly outstanding game, holding a huge appeal with its depth and emotional attachment it doesn't suck you in with cheap gimmicks it has true substance. You feel as though you are truly part of your characters lives by forcing you to sit back and consider your options at every turn. If you want to run around spraying at 12 year olds online then this game isn't for you, however if you want play a real game that can only be described as an artful then I would download this immediately. You will be amazed at how quickly you will be absorbed into this diverse world, full of substance and insecurities. Just remember this, decide wisely!

The Digital Gamer
. I am writing this after my first playthrough and I was quite impressed with the game presented to me. While the story itself is no longer than ~3 hours I have to say it was worth every cent I paid for it. On today's standards the graphics are dated, that goes without a question for an indie game, but they are well presented and give good atmosphere to the game. Honestly thought I do think thanks to how they are presented to a player they are able to stand test of time better than the most of 3D games.

While this game is labeled as an RPG this game is quite different from what people these days associate with the term which is honestly quite refreshing change. This game is not combat centrict and instead relies on dialogue and story to grap the player's interest. This said this game is not for everybody, even among RPG fans, since this game holds very little action within it and is more thought provoking than the most grind-fest action RPGs these days offer. Just as the game's description said; you are not some proficied hero to bring peace over the land. While you take role of different people over course of the game that doesn't change. You are a mortal whom can die and in combat death is very realistic outcome.

Through my playthough I only had one game halting bug occur to me and it was easily fixed by editing the save game file, and the game dev supplied me with necessary information to do the fix. Also this bug should have been fixed with the patch.

Only thing I would have wished from the game was to be a bit longer but if it was longer I wonder if it would have outstayed its welcome. All in all it was good game but not a masterpiece which was more than one could ever expect honestly.. Other reviewers are too diplomatic; Unrest is a CYOA. It could be fun as such, if you could simply choose who to talk to instead of sloooooowwwwwly wandering over to them on the iso map (which serves no other purpose).

The CYOA itself has a fatal flaw. Obviously it's all talk, talk, talk... gathering information, making plans to do something bold, but mostly idle chatter. Then when some authority figure asks if you'll be a good doobie, you don't want to tip your hand, do you? So you say YES, and... that time it wasn't idle chatter, it was a binding commitment WITH NO WARNING. You've just sealed your character's fate as a miserable tool. No, you don't get a do-over. Major WTF.



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