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Title: The Twelve Trials
Genre: Adventure, Indie, RPG
Developer:
Hosted Games
Publisher:
Hosted Games
Release Date: 27 Sep, 2018
English
It was really great to not play to become a hero, or a king\/queen, but to uptain godhood. The story was capitvating and it was nice to see your choices really mattered and had an inpact on the story. Your choices really matter as it can determine what kind of god you will become.
The text is easy to read and udnerstand, there is a nice balance between the length of the text and language. Not to mention all your choices that keeps you engaged and on your toes.
I can reccomend this game greatly, i really enjoyed it and i hope you will too!. The trials were kinda good but there was almost no interaction between your character and the rest of the chosen ones. At times I thought they were going to give us some kind of respite between the trials to get to know the others but that break never came. I'm sad to say that it disappointed me to no end. The idea had a lot of potential.. It was really great to not play to become a hero, or a king\/queen, but to uptain godhood. The story was capitvating and it was nice to see your choices really mattered and had an inpact on the story. Your choices really matter as it can determine what kind of god you will become.
The text is easy to read and udnerstand, there is a nice balance between the length of the text and language. Not to mention all your choices that keeps you engaged and on your toes.
I can reccomend this game greatly, i really enjoyed it and i hope you will too!. No. You waste time going through a bunch of pointless mediocre 'trials' with superficial cosmetic choices to give you the illusion of choice, but really lead you to the same ending circumstances with minor variations. In the end, everyone is still a winner. From slaying cylops to empowering rebellion, to throwing parties, to stealing from vaults, none of it actually had any significance in the end as the spheres of influence you and your fellows could possibly become differed from the task you're forced to run making them pointless rat races\/busy work. And don't get me started on the 'romances'. There might as well to not have been any romance in here to begin with. You spend one afternoon with someone you pick from a multiple choice list and any further hint of your 'romance' with this individual is given as a small side note in the ending epilogue that they hold a special place in your heart. Hell with this drivel, I want my 2 dollars back.. No. You waste time going through a bunch of pointless mediocre 'trials' with superficial cosmetic choices to give you the illusion of choice, but really lead you to the same ending circumstances with minor variations. In the end, everyone is still a winner. From slaying cylops to empowering rebellion, to throwing parties, to stealing from vaults, none of it actually had any significance in the end as the spheres of influence you and your fellows could possibly become differed from the task you're forced to run making them pointless rat races\/busy work. And don't get me started on the 'romances'. There might as well to not have been any romance in here to begin with. You spend one afternoon with someone you pick from a multiple choice list and any further hint of your 'romance' with this individual is given as a small side note in the ending epilogue that they hold a special place in your heart. Hell with this drivel, I want my 2 dollars back.. No. You waste time going through a bunch of pointless mediocre 'trials' with superficial cosmetic choices to give you the illusion of choice, but really lead you to the same ending circumstances with minor variations. In the end, everyone is still a winner. From slaying cylops to empowering rebellion, to throwing parties, to stealing from vaults, none of it actually had any significance in the end as the spheres of influence you and your fellows could possibly become differed from the task you're forced to run making them pointless rat races\/busy work. And don't get me started on the 'romances'. There might as well to not have been any romance in here to begin with. You spend one afternoon with someone you pick from a multiple choice list and any further hint of your 'romance' with this individual is given as a small side note in the ending epilogue that they hold a special place in your heart. Hell with this drivel, I want my 2 dollars back.. The trials were kinda good but there was almost no interaction between your character and the rest of the chosen ones. At times I thought they were going to give us some kind of respite between the trials to get to know the others but that break never came. I'm sad to say that it disappointed me to no end. The idea had a lot of potential.
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