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The Superlatives: Aetherfall Full Crack [Xforce]

The Superlatives: Aetherfall Full Crack [Xforce]


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About This Game

Lead a superpowered team of "Superlatives" to defend 19th-century Victorian London! Battle a Martian warship, clockwork monsters, and nefarious inventors.

The Superlatives: Aetherfall is a 260,000-word interactive novel by Alice Ripley. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

The prestigious Society for the Advancement of Individuals of Superlative Talent and the Protection of the Queen has invited you to become their newest member! But on the very day the Society plans to initiate you, unknown Villains destroy the Society headquarters and kidnap your colleagues! As the sole remaining full member of the Superlative Society, you must initiate new recruits to investigate the abduction.

Meet your team: Nimble—faster than lightning; Wailer—a "banshee" with sharp blades and sonic shriek attacks; Arturek—the gruff Martian warrior; Tua—a Venusian who commands the power of plants; and Black Orchid—a strangely familiar new recruit. Your efforts are bolstered by your faithful Clockwork assistant, Gatsby, and your always-butting-in rival, Hallow.

Will your gain your team’s trust and convince them to work together, or will they fall apart under the pressure? Will you cut a deal with London’s Villains, or even turn the Society into Villains yourself? Will you trust the mysterious Dusk and Mr. Ink, who offer you help, or will you uncover their many secrets?

  • Play as male, female, or nonbinary; gay, straight, bisexual, asexual, or aromantic
  • Draw power from your preternatural nature, alien heritage, or genius gadgets
  • Protect the Earth from torrential aetherfalls
  • Keep your identity secret from your nosy landlady, Mrs. Rathbone
  • Negotiate with minute Mercurian monarchs (Mercurians stand only four inches tall)
  • Push your teammates to transcend their origins or pursue their destiny
  • Foil the Nefarious Clockwork Contraptions of Dr. Eisengeist and discover his origins

Don your mask, take to the skies, and God save the Queen! 7aa9394dea



Title: The Superlatives: Aetherfall
Genre: Adventure, Indie, RPG
Developer:
Choice of Games
Publisher:
Choice of Games
Release Date: 19 Oct, 2017



English



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This game is absolutely worth $5.99 and I will likely buy more games from this company as a result of this one. In fantasy/superhero stories you have certain basic components and if an author strays too far from those then they lose the heart of the genre but at the same time each piece has to be articulately crafted and carefully weaved together. Alice Ripley did a great job in this endeavor. The tone of the story instantly takes you on a fantastic superhero adventure through Victorian London. There's murder, mystery, action, a couple shots of humor, and even a dash of romance.

I left this game open on my screen a couple of nights so ignore the play time. For an average reader you probably have about 8-10 hours on a single play through. There are so many options and branching storylines and achievements that I plan on playing it at least once more. My personal preference would have been for more elements to enhance the presentation such as graphics, music, and imagery but the screenshots show you what you're getting into so I'm not complaining.. A very great text adventure game. It has some very interesting characters and a satisfying enough choice system that makes doing multiple playthroughs actually interesting. If you enjoyed games like Heros Rise or choice of robots u should enjoy this .. A very enjoyable adventure to play through, especially if you enjoy these types of industrial revolution/HG Wells settings. There's a few bits of story elements that don't really see fruitation into the storyline, but overall it's still solid writing with satisfying epilogues at the end.. Superlatives is pretty great. Both the story and characters are interesting, and if superheroes or steampunk is your thing I think you'll enjot it. There is definatly a whole lot of potential here. I'll certainly pick up the sequel.

One thing I thought was kind of strange was with how early and how they were introduced I thought Hollow was going to be a more major character, and maybe even a RO.. Highly recommended if you love the Heroes Rise Trilogy. Characters are fleshed out, and your choices feel like they matter. There are also tons of ways to play the game, even changing your fighting style gets you something different. The pacing is also good; I never got bored or skipped a paragraph like I do when CYOA authors get carried away with descriptions.

<MAJOR SPOILER ALERTS>
Only two things I dislike about the game: One, weird glitch where Dusk gets abducted because you ran off to check on Gatsby even after choosing to protect her. Two, didn't like the ending so much. The shift in POV is jarring, I didn't like that I was abruptly yanked away from this character I had spent a good deal of time with. Would be less annoying if it was actually a setup for the sequel, though.


September Update 1:
Change log (v.0.3.0)

Multiplatform release: Added executables for Mac and Linux
Added 2 new coop gamemodes: Open Battle and Corridor Battle
Added a melee unit

Open Battle (Coop)
-Huge open space map with a couple of palisades scattered around the map creating chokepoints and lanes
-Control the flow of battle and outplay your opponent to win
-Production is disabled

Corridor Battle (Coop)
-Stretched area with two teams placed at opposite ends
-Classic tug of war
-Production is disabled

Maps
-Added secondary maps to all game modes which support unit production
-Secondary maps act like home maps for a team and may be entered and exited by clicking on a position on the minimap
-Added links between main map and secondary maps at specific points, usually at team starting positions

Units
-Added a close combat unit to all factions equipped with a shield and relatively high health pool, causing splash damage

AI
-Added cannons back to the default production rotation

Weapons
-Generally increased the cooldowns of all weapons to reduce clutter and adjust pacing

UI
-Unified tooltips for all game modes to make them more consistent
-Added MoveTo/Show function to the minimap, one makes your character move there, the other pans the camera to the targeted location
-General cleanup and improvements

FOW
-Improved visual quality of the Fog of War

Performance
-Threaded a lot of tasks improving performance

Multiplayer
-Added various sanity checks to prevent irregular actions. Version 0.4.0:
Change log

Campaigns
-Added campaigns to all game modes which use named maps (all competitive modes and new Stronghold)

Stronghold
-Players now start in a corner of the map
-Objectives are created closeby which need to be captured and held for some time
-After that time, your team scores
-New objectives are created further away
-Score until no more objectives are created
-Added 140 new maps to support the new release

Morale
-Added a morale system
-A player kill increases your morale by a small amount
-Death decreases your morale by a big amount
-Gain kill participation by staying in the general vicinity of the victim

Terrain
-Increased heightmap resolution to support the new maps
-Fixed a bug when generating terrains

Gunship
-Added 4 autonomous weapons to the gunship
-Players may change the loadout of the gunship at anytime

UI
-Added kill messages
-Made improvements to readability of texts
-Improved tooltips for some elements (mainly appearance and weapon dropdown menus)
-Restructured main menu navigation to improve flow
-Restructured match lobby to show match, campaign and other settings in different windows
-Players need to be ready before starting a new match
-Added a chatbox to the match lobby
-Changed the appearance of loading and game over screens
-Capture bar screen position now adjusts to the objective’s position in the world
-Connected some loose ends

Multiplayer
-Implemented various smaller fixes to improve integrity and stability, enforcing synchronicity between players

Game
-Improved general stability of the game and error handling
-Changed perspective to ortographic/isometric
-Fixed a rare bug which prevented players from shooting

Known Issues
-In rare cases some sprites are not rendered correctly
-In some cases the terrain appears too dark after map load, moving into differen areas solves this issue. The Superlatives: Shattered Worlds—Hunt a killer and save the solar system!:

We’re proud to announce that The Superlatives: Shattered Worlds, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, Android, and on iOS in the Choice of Games Omnibus app. It's 35% off until April 4th!

Conquer assassins and alien invaders in Superlative London! Defend Earth and negotiate interplanetary peace as you race to rescue Queen Victoria in this thrilling sequel to The Superlatives: Aetherfall.

The Superlatives: Shattered Worlds is a 218,000-word interactive novel by Alice Ripley. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

You are the Arbiter, a planet-hopping operative assigned to stabilize a peace summit between Mars, Venus, and Earth. But when Queen Victoria is targeted for assassination, you must find her killer, unmask the Mysterious Officer he serves, and stop an otherworldly invasion before it's too late! Armed with powerful aetheric artifacts and your own wit and skill, you'll fight alongside your allies to unravel the mystery of this new threat, defend your home planet, and face a final foe both strange and strangely familiar.

Your employers, the shadowy body known as the Divergent Conclave, are dedicated to maintaining peace between the planets. Impress the Conclave and its members might help you protect Earth—or recruit you to serve their personal agendas. Will you manipulate them to gain their support? If the peace summit falters, will you placate the parties, or choose a faction? How will you stop the impending invasion? And who will you romance?

What started as a job of politics and diplomacy could end in murderous chaos. Face aliens, automata, and whole new worlds on a quest to save the solar system!

• Play as male, female, or non-binary; gay, straight, bi, or aromantic
• Import a Superlative character from The Superlatives: Aetherfall, or create a new Arbiter character from scratch
• Wield your very own invisibility cloak
• Uncover a double agent within the Queen's Superlative Service
• Charm a menagerie of aliens, from multiform, jellyfish Jovians to miniature Mercurians to furry Saturnians
• Play as a battle-loving brawler or persuasive pacifist
• Romance a driven detective, stylish secret agent, or your violent Martian secretary
• Solve murders, negotiate with pirates, and uncover interplanetary conspiracies
• Cultivate your reputation among cats...or is it just one cat?. Update to v.0.1.8:
Change log

Misc
-Fixed various bugs which were introduced in the last update. Update to v.0.1.3:
Change log

Game Modes
-Added a new game mode: Coop Crawl
-Added a new game mode: Coop Unbeaten

Coop Crawl
-Primary Objective: DO NOT DIE! There is no respawn!
-Primary Objective: Capture every objective on the map
-Secondary Objective: Increase your score by killing enemies
-Note: After capturing an objective, enemies start spawning there
-Capturing an objective kills all enemies in close proximity
-Unit production and player respawn is disabled
-At the end of the match your personal score is uploaded to the leaderboards
-Objectives cannot be recaptured

Coop Unbeaten
-Primary Objective: DO NOT DIE! There is no respawn!
-Secondary Objective: Increase your score by killing enemies
-Secondary Objective: Capture every neutral objective on the map to increase your score and fortify these positions
-Capturing an objective increases wave strength of your enemies
-At the end of the match your personal score is uploaded to the leaderboards
-Objectives cannot be recaptured

Gameplay
-Added support for the new game modes
-Adjusted FOV and camera distance to get a closer look at the action
-Increased scaling of player characters to make them stand out from the crowd

Visuals
-Added an effect which is played when capturing objectives in Coop Crawl
-Reduced the amount of lights in the scene a little
-Terrain: Replaced 2d grass with 3d models

AI
-Fixed a bug which would prevent bodyguards from moving in certain situations

UI
-Disabled buttons which are not supported by the current game mode. Version 1.0.0:
Change log

Game
-Free building placement system has been replaced with foundation system which offers building options to the player on click
-Taking objectives provide foundations to the controlling team on the spot
-Buildings can be upgraded several times
-Produced units inherit the unit level of their producer
-Higher unit levels improve hit points, armor and damage output
-Players now can construct main tents which act as a drop-off point for resources and produce workers
-Troops now require at least one worker unit to be traded in for the recruitment process
-Player units spawn in the team’s base
-Each base provides numerous foundations to each player in the team
-Added another power fantasy: Titan (become a sword wielding giant for a short time)
-Troops follow the player unit when they have reached a minimum head count to prevent trickling (and dying)
-Polish across the board

UI
-Adjusted UI to the new gameplay
-Added more hints to the player. Update to v.0.2.0:
Change log

Maps
-Added 155 new maps to competitive game modes

CTF
-Reintroduced the game mode

Objectives
-Increased their radius to make them more responsive

AI
-Fixed a couple of bugs across the board
-We are now telling the AI which objectives are more important than others

UI
-Added an ingame event log which shows the most important events as they occur, also color-coded
-Made several changes to the score sheet including better tooltips, actual teams in the match and color matching

Misc
-Established a common map size for all current game modes and maps


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