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The Deed Activation Code


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About This Game

A keenly dark twist on the traditional murder mystery setting, The Deed is an Adventure/RPG game about getting away with murder.

Arran Bruce, the rightful heir to D 5d3b920ae0



Title: The Deed
Genre: Adventure, RPG
Developer:
Pilgrim Adventures, GrabTheGames Studios
Publisher:
GrabTheGames, WhisperGames
Release Date: 23 Nov, 2015



English,Simplified Chinese



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>Shoot my sister in the chest with a shotgun >Found at murder scene with smoking shotgun >"Yo man didn't do it" >Didn't go to prison Southampton Police Simulator 2019. >Shoot my sister in the chest with a shotgun >Found at murder scene with smoking shotgun >"Yo man didn't do it" >Didn't go to prison Southampton Police Simulator 2019. >Shoot my sister in the chest with a shotgun >Found at murder scene with smoking shotgun >"Yo man didn't do it" >Didn't go to prison Southampton Police Simulator 2019


Trading Cards are now active! : Enjoy the drops!. Dark Quest 2 Dark Quest 2 - Xbox One : Greetings everyone!. Patch History : Version 0.6.5 - Crafting has been disabled. - Added more artifacts. - Certain artifacts can only be equiped by certain heroes. - Battle Tactics has been reworked. - Removed difficulty from quests. - Fixed a crash that would happen in multiplayer after abandoning a quest. - Added a 4th slot in the multiplayer. - Reworked some UI multiplayer options. - You can now select which heroes to test with a map in the editor. Version 0.6.4 - Added some logs to help track some multiplayer bug. - Fixed a crash in multiplayer that would lock a client. Version 0.6.3 - Fixed a desync bug in multiplayer. Version 0.6.2 - Loading timer timeout increased to 60 seconds from 20 - When changing quests in multiplayer it now clears all hero choices. - Fixed an issue with the multiplayer loading timer that would not work on a second game. - Fixed an issue with setting the wrong hero order at loading in a multiplayer game. Version 0.6.1 - Added more sounds. - Master goblin witch no longer curses illusions upon death. - Added spell cast animation on healer knight. - Fixed a Z Ordering issue on the healer knight shield. - Fixed some perfomance issues with effects when first used. - Fixed a spell target issue when changing character. - Fixed some issues with Divine Shield not working properly. - Made some improvements in the editor, added map properties and revamped steamworks - Each map now shows how difficult it is. - Added spell cast animation on wizard. - Added a new dungeon, the labyrinth. - Added mechanism to build random dungeons in map editor. Version 0.6.0 - Fixed a UI issue at tavern with showing the name of character on top. - Fixed an issue in multiplayer with game not running in background. - Fixed an issue with leaving the village that would keep a conversation with NPC on. - Fixed a UI issue after coming back from a quest and leaving the village, the ui would not receiving input. - Fixed potion of refresh and adjust price. - You can now use a spell and a potion in the same turn. - Reworked Fear of Steel and fixed an animation issue. - Bless should now work properly. - Added several effects. - Made some fixes with the bag. - Added some new potion graphics - Added a soft glow around the elder to highlight his importance. - Magic Pot in the magician now turns grayscale and cannot be draged when you have no pots. - Updated overhead text of what each NPC is doing to make wording more clear. - Made some changes at the introduction map to facilitate better tutorials. - Added more tutorials. - When a hero's courage is tested the camera now focuses on them first. - Changed icon of a player avatar to a cross to indicate you can invite a player. - Added animation when the history log appears and hides. - Fixed an issue where the history log would show nothing because the patch log is too big. - Improved character profile screen. - Made some updates in the old palace maps. - Potion of rejuvenation now is cheaper and gives only 1 additional action. - Fixed some UI alpha issues when menus appear and hide. - The map quests now work properly, only unlcoked quests can be highlighted and played. Version 0.5.9 - Fixed an issue that would not show the version number on bottom left after u exit village. - Fixed some issues with profile 1 slot. - Made a few fixes in the old palace artwork. - Fixed a bug with chat scrolling left and right while editing with arrow keys. - Made some balance changes in the second map to make it a little easier for new players. - Fixed some issues with the disarm trap. - Added highlight for active character whilst in the artifacts, magician and alchemist shop. - Fixed an issue with some maps not being marked as In Development. - Added an animation of dead skeleton in the cutscene at introduction map. - Fixed an issue with monsters not triggering certain events such as passing through firewall. - Removed all traps and monsters no longer cheat death in introduction level. - Monsters cannot cheat death more than once. - Second map monsters do not have cheat death available either. - Fixed some animation and path issues with Tornado. - Fixed an issue with barbarian axe not facing the right direction. Version 0.5.8 - Application now runs in background when playing multiplayer. - There is a 50% gold penalty when you surrender on all gold looted. - Fixed a bug with the party leader surrendering and others players not have their progress saved. - Fixed an issue that the party members in multiplayer would not have their map saved as completed. - Pressing 'I' will now turn on/off the interface(usefull for screenshots). - Fixed an issue that would allow in development maps to be played. - Improved bag inventory interface and fixed some issues. - Bonus Rooms now need to unlock dungeon path. - Made some changes in the quest map. - Changed how tooltip displays spell and skill power. - Fixed a bug that would let u give your turn to another hero when he has no more actions. - Skull of fate target now has a little icon animation above his head before the effect is applied. - Added some shadow on coins on flor and barrel. - Fixed an issue with old palace exit door not exiting heroes. Version 0.5.7 - Fixed a bug that would not allow you to exit the dungeon - Fixed an animation issue with walk. - Fixed various issues with walk. - Added new map. - Made some improvements in the editor. - Upgraded to Unity 5.4.1 - Added speak and cutscene triggers. - Added tutorials for in game. - Added exclamation marks above NPC in village to entice to visit. - Village NPCs now unlocked gardually as you do more quests. - Fixed a bug with stand ground not showing tooltip. - if all heroes are dead and illusions still exist then the game is over. - Can no longer give turn to another hero in multiplayer if he has no actions left. - Fixed an issue with rich text not using object alpha properly. - You can skip the intro cutscene pressing a mouse button. - Fixed issues with keeping track of gold, magic pots and items when you surrender, die and in multiplayer. - Made some text updates with the tavern heroes showing correct gold. - Fixed some issues in second map with changing rooms. - Fixed a but with tooltip that sometimes would stay on in game when changing characters. - Tavern no longer has a initial cost of 100gp. - Fixed a bug that would lock the game when changing a scene. - Fixed a bag with the pouch of gold not rendering after a monster death. - Added an alpha pulse effect when a hero's turn becomes active. - If a character is already selected, he cannot be selected again. - Fixed an issue with animations bugging out. - Barbarian counter attack now properly plays his spell animation. - Added barrels that can have arrow traps. - Bastard artifact is now available when you unlock the blacksmith. - Updated some of the black walls. - Added better better presentation system for cheat death, sanity test, fear test and perception test. - Fixed an animation glitch when doing a hurt or block animation. - Fixed a bug with stand ground not working after you used a power. - Disarming a trap next to you no longer consumes an action. - Fixed an issue with detecting traps causing a movement animation glitch. Version 0.5.6 - Revamped skull of fate, the odds are now in your favor. - Made some fixes in the passage map. - Now game starts with no magic pots and 100 gold. - Made various balance adjustments. - Testing a map in level editor now has all spells available for each hero. - All illusions are now destryoed on room change and cannot change rooms. - Added surrender icon on top left to confirm abandon a quest. - Fixed some isses with text typer for party in village. - Fixed some issue with paths and dungeons in quest map. - Fixed an issue that would keep the dot path visible after performing an action. - Fixed an issue after casting spell not ending your turn properly. - Fixed a bug with throwing axe that would not do correct damage. - Improved sanity test functionality. Version 0.5.5 - Made some changes in the quest map. - Added cages of horror map. - Fixed a bug that would prevent heroes from exiting a dungeon. - Improved object selection in editor. - Village chat appears on top of other ui now. - Numpad enter now works for chat. - Highlighting your hero in multiplayer now appears as blue. - Fixed some issues in the goblin chests map. - Fixed some transparency issues that would affect the health bar. - When exiting a secret door or normal door the other side door will now be open too. - Orc shaman master now casts lighting bolt in a range. - Character profile now shows the maximum attack range for ranked units. - Added auto switch of heroes at end of turn. - Can no longer give turn to other player if he has no actions left. - No longer tests courage when entering a room. - Made some text adjustments in village. - Made some improvements in the brothel. - Brothel bonuses now correctly work in multiplayer. - Fixed a bug that would make a hero invisible when trying to enter a different room. Version 0.5.4 - Fixed some tooltip bug. - Fixed an alpha problem with invite friends UI. - Fixed a bug with illusions not calculating whos turn is it properly in multiplayer. - Options button is now always visible in game - Fixed a bug that would not exit the party properly in the village profile menu.. Artwork : We have posted some new concept artworks from the early stages of making the game.. v0.8.6 - Custom Map improvements, 4 new character models : Added 3 new monsters (Evil Sorcerer, Executioner, Butcher) Added new hero, the Archer. (Only available in the editor for now) Fixed a crash happening with custom maps at loading. Fixed some UI showing at main menu when it should wait until you entered the village. Custom maps when completed are now marked as completed. All progress from custom maps marked as 'campaign' in the editor will be saved in your profile same as official quests. It is highly recommended you play custom campaign maps on a separate profile for best experience. Improved tooltip information for custom maps. Fixed a crash related to PvP custom maps. You can set a custom map to require completion of another quest. This allows the creator to make several quests that the player must complete in sequence. Opening the minimap now centers to the current room you are in. Slightly reworked attribute tests for sanity, perception courage traps. Only the first hero to walk in will test their attribute and then the trap disappears. It is possible to change that in the editor for different behavior. Improved scrolling of minimap Fixed an issue with the minimap not scrolling in the editor.. Castle Dungeons Concept : Prisoners in their cells. Dark Quest 2 EGX REZZED in LONDON! : We will be at EGX REZZED in London this weekend to showthe latest version of the game.. v0.8.1 - New Dungeon Tileset, Disappearing Icons bug fix, Walk Speed animation option : - Added a new enviroment, the dungeons. - Updated tooltip text of dark fate. - Fixed a bug with dwarf cutscene not showing the victory screen after the cutscene. - Fixed an issue with tactics being treated as an active skill. - Fear of Steel with tactics now tests the enemy's courage before they become afraid. - Added a counter trigger in the editor. - You can now set the walk speed animation in the options, there is also an option for almost instant movement. - Fixed an issue with desapearing icons for dead heroes and magic pot in the magician shop. This affected all grayscale images. - Orc Warrior Master now has 50% defence and 5 life.. Update - 0.6.7 : Version 0.6.7 - Made some improvements in the editor for prefab spawning. - Improved tutorials in village. - Fixed an issue with the gravedigger becoming available earlier than expected. - Fixed an issue with equiped artifacts still being visible in the shop. - Added some mouse over highlights on the village conversation buttons. - Made some changes in the bonus room. - Certain maps like bonus room can only be played once. - Improved some black walls that previously left some gaps on the screen. - Fixed some wall issues behind the red gates on various levels. - Readjusted blob shadow of orcs. - Improved visual feedback when testing courage, perception, sanity - Fixed an issue with a music track not streaming properly and causing a hickup at loading. - Fixed a problem with music changing track when you would alt-tab. - Decreased dwarf block chance by 1. - Added more sounds. - Fixed some issue with potions and artifacts graying out after using a power. - Reduced resoultion and memory size of inferno spell effect - Fixed some issues in the dwarf scene. - You can now right click at any time on a character to see their stats.


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