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Sakura And Crit: The Mock Game FULL


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About This Game

The world is full of little worlds. Whether they be the tiny world inside a young child's head, or the virtual world created on the pc of some poor sap's basement. Join Sakura and Crit as they explore the latter: the virtual video game world that can only be explored by the bravest of explorers, or at least by those with the best hand eye coordination.

Sakura and Crit: The Mock game is just that. A mock rpg action adventure created by the two main characters in the story. They are both fans of the genre so you can expect features such as the ones you're about to read down below.

Features

Action Battle System (ABS)
Alternate between attacking and blocking all in real time directly in the dungeon! Make Link proud.

Auto Pick-ups
From health items to money, all you have to do is walk over them to pick them up!

Single-Use and Reusable Save System
In between levels you'll be able to save as many times as you like in the hub world, but down in the levels choose which saves to use carefully, for if you come across one, you can only use it once.

Hidden Secrets and Alternate Ending
Its not a proper action adventure without secrets is it? 1075eedd30



Title: Sakura and Crit: The Mock Game
Genre: Action, Adventure, Casual, Indie, RPG
Developer:
Critoniuum
Publisher:
Dd Games
Release Date: 10 Aug, 2018


Minimum:

  • OS: Microsoft Windows 7/8/10 (32bit/64bit)
  • Processor: Intel Core2 Duo or better
  • Memory: 4 GB RAM
  • Graphics: DirectX 9/OpenGL 4.1 capable GPU
  • Storage: 300 MB available space
  • Additional Notes: It may help to turn off any background programs.

English




Worked great on moderate equipment! Cute characters and fun combat. :). game seems like it might have been funn but i find it very laggy so much so that you walk at a snails pace and can bearly fight,if not for these things i would recommand it, i have left a massage about it in discussions section so hopfully i can find out out whats cusing this lag,should this game breaking prob be fixed my recommandion would be be far better has it is though id stear clear. game seems like it might have been funn but i find it very laggy so much so that you walk at a snails pace and can bearly fight,if not for these things i would recommand it, i have left a massage about it in discussions section so hopfully i can find out out whats cusing this lag,should this game breaking prob be fixed my recommandion would be be far better has it is though id stear clear. Worked great on moderate equipment! Cute characters and fun combat. :)


New Version 1.7 update!!!:
As of today, there is a brand new update live for The Mock Game. While we will continue to monitor the game for any problems, we are confident that this is the final large update the game will have (smaller updates may continue). Please enjoy all the enhanced and brand NEW features!

Changes summary:
-fixed numerous grammatical errors
-changed low health alarm to something less loud
-enhanced some of the sprite work
-no more stagger mechanic, zombies fight just like ordinary enemies
-re-balanced difficulty to be slightly more forgiving for new players
-altered/changed/simplified many of the tutorial dialogues

New content:
-1 Brand New Level

As always, we hope you enjoy the game, and will be available if you encounter any problems with the new build.. Free Demo Now Available to try out!!:
The originaly unreleased free demo of Sakura and Crit: The Mock Game is now available to the public!! Follow along Sakura and Crit as they test out their demo BEFORE they dived into the full game.

EDIT: If you have already purchased the game but want to try the demo for whatever reason, know that the demo is playable through the main game, if you beat it through the alternate ending.. Update version 1.5:
I've gotten a few questions about the combat. So I've updated the explanation in Level 3 (and 4 if you chose to try that level before 3) so that it's easier to understand how to fight. It's definitely no fun when you die over and over again, so I hope the new combat explanation is sufficient.

In addition to that, I've added in a handy health alarm to let you know when your health is getting close to death. This way, you'll know when to heal or avoid fighting better than from memory of how many times you've been hit.

As always I hope you enjoy the game!!! Here's a summary of changes:

-updated combat explanation tutorial
-altered Hynt's tip on combat to further help with previous issue
-added in health alarm to sound when health is below a certain amount.
-added quick explanation for navigating the shopping menu.

EDIT: The combat billboard at the beginning of Level 3 can be read at any time, so for those of you who have played past that event, do not worry. You can go back and read what it says any time.

Also, a few people had questions about the shopping menu mechanics. So an explanation for that was added in Level 2 as well. Its all about selecting categories before you buy the items and then using 'esc' or 'num0' to back out to category select and then hiting either of those buttons again to quit shopping.. System Requirements Update:
The Minimum system requirements have been updated and specified on the store page.


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