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Rules Of Survival Ativador


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About This Game

Welcome to the arena of RULES OF SURVIVAL! You will be one out of 300 unarmed players who get air dropped into a vast, deserted island. Only the last one survives. It is no 5d3b920ae0



Title: Rules Of Survival
Genre: Action, Adventure, Massively Multiplayer, RPG, Simulation, Strategy
Developer:
Netease Games
Publisher:
Netease Games
Release Date: 30 May, 2018


Minimum:

  • OS: Windows 7
  • Processor: Intel Core I3-4160
  • Memory: 2 GB RAM
  • Graphics:</</p>

English,German,Japanese,Thai,Traditional Chinese,Portuguese,Arabic,Korean,French,Russian




best game ever. Been Playing for a while and love the Game BUT since the latest update: Zombie trial, i'm battling to get a Match.. a good game to play just for fun.. Such a great game, full of cool skins and the graphics are really good.. Just get good server and Routing guys.And a SEA Server Pleaseeeeeeeeeee rest all good <3


Game's Finally Done!; Good/Bad News + Release Info (On & Off Site) : Hey guys, Finally, finally the saga that has been the tumultuous (to say the least) development of the project is about done. With this, however, comes good and bad news. A lot of people were wondering why the game hasn't been approved yet - this is partially our fault, so we'll explain. So bad news first, then good news. Basically, first off as a precursor, you'll notice the screenshots we've uploaded to the store page are almost entirely new. You might be wondering why. The above is an excerpt from the last Steam review we did. Basically, there was an oversight on our part and that was, from what we can assume, leaving screenshots up from pre-alpha builds of the game with nuances from the final build (i.e. there was a different font, and certain events were worded slightly different). We've replaced the screenshots, and along with this new submission to Steam, we've also included details on how to jump to each scene within each screenshot. We were confused about why builds were rejected so we submitted again, and this time it was made more clear to us in the above except. Secondly, we were confused about being rejected for our trailer - since it was approved to begin with with the original store page. That said, we realized part of the trailer was not in the build we were submitting to steam, so we've cut that part out as well. Valve has requested we add some gameplay to our trailer (either in our current one or in a new one) so we're working on that, and will have it done and uploaded by tomorrow. Other than that, we're happy to say the game is done . For real this time - it's completely done. Finally. This'll be our last submission - hopefully (knock on wood). This is where we want to ask a question - we can currently upload the game on Itch now, but we want to know if there's enough interest in uploading the game off-site prior to a Steam release. We can guarantee Steam keys, but since Valve has to approve keys and the game needs to be approved by them first, we basically would need to wait for approval anyway. If you just want to play though then that's fine, but we figured we'd do a poll. That all said, we're really hoping Valve is speedy with the review this time. We would love nothing more than to release this week. We're going to be launching with a 15% off discount. As far as other platforms (i.e. Nutaku), we're sending the builds off for review by them today as well, so we would probably expect them to get done with review this week too. If you guys have any questions, feel free to ask. Thank you all so much for staying with us through the admitted disaster of development. We're incredibly proud of the final product.. Slight Delay for Release : Hi everyone, Just letting everyone know we're pushing back the release slightly to April 15th, which is our new tentative release date. We had originally planned to release the game in march, but we feel that the game in its current state could use a bit more work; we're going to work on balancing, QA, and adding a bit more content in the meantime.. Hotfixes / Patch Information : Hello everyone, IMPORTANT: YOU WILL MORE THAN LIKELY NEED TO START A NEW GAME TO SEE THE EFFECTS OF THE MOST RECENT PATCH. Over the past 12 hours or so, a decent amount of bugs have been reported to us, as well as some feedback. We try our best to address and fix all feedback within 12 hours of receiving it; this often means that we will get multiple bugfixes out in the same hour, which would explain why there's been so many hotfixes / updates today. We are hyper-attentive to all bugs reported to us and try our best to fix them as quickly as possible. You can report bugs to us (or just talk with us in general!) in our discord channel: Today we have fixed a number of crashes, bugs, and some QoL tweaks. We keep a full list of these updates categorized by date here: Please check to see if your crash is fixed and make sure you are on the latest version before reporting. This is a massive game overall, so some things slip through sometimes. If you're especially enjoying the game, we'd really appreciate if you could consider leaving us a review as well. All feedback is appreciated - just today we did a number of improvements such as making combat faster and adding current gold to the shop screen. We value player suggestions and feedback and try our best to make the best game possible. Thank you to everyone who's bought the game so far, we really hope you're enjoying it, and want to make it the best experience possible.. An Adventurer's Tale PSA: Steam messing with save data + upcoming feedback-based overhaul/changes : Hello everyone, Two updates today. First off (and most importantly), we're not fully sure what happened but Steam seems to have had an issue for some people which has caused files to incorrectly download; this has resulted in save file corruption for certain people, as its been reported to us. If this happens to you, go to the game in your games library, right click, click properties -> local files -> verify integrity of game cache. We're not sure if this'll fix things for everyone, but for some people it seems to have. If this does not fix it, you may need to start a new game. Secondly, we wanted to announce that we will be releasing an update soon which fixes a number of things and balances the game better, based off of feedback from players. This will be entirely free. We realize many people - ourselves included - are not happy with the state the game launched in. We agree with the assessment, and we genuinely apologize for the problems; this will not happen again on our end. We should have delayed again, but instead made a brash decision to release early instead of better QAing the product, which we assumed to be fine after only two QA cycles. We admit this was a bad mistake on our part, and we are dedicated to fixing this and making the game the best possible form it can be. As such, we want to make things right. As you can see above, this will include adding a time bar and removing the "Check Time" button. We've also added a "quick map" for navigating quicker. This is just one of many changes. Here is a list of things we're working on improving in the coming update: -better balancing overall -reworking to the healing mechanic -added optional tutorial/explanation -better quest tracking -party/player HP in the stats screen -leaving an area brings you to the worldmap instead of tavern -better confirmation/options for banking -bulk delete items -some form of selling system better navigation in areas, like shortcuts or paths -tracking for where to find skills similar to quest tracking -ability to use keyboard for battles (i.e. key 1 -> enemy 1) -changes/overhaul to the nega-monster mechanic -more options in the options menu, namely ability to disable all battle animations rather than just the VFX -various UI improvements (notifications staying longer on screen, battle messages showing in a list rather than fading in and out rapidly) In the meantime, if you have suggestions or ideas, be sure to post them here: We have a patch notes/changelog here: We also have a discord which you can join for suggestions, bug reports, and general discussions.. Early Launch on Itch : Hello, We are happy to say we have launched a pre-release copy of the game on Itch while we wait for Steam. Please note that the game is currently full price on Itch. It WILL launch with a 15% discount on Steam once Valve approves everything. The sale will then be mirrored to Itch during the same timeframe the sale runs on Steam. As a note, this build does not feature Steam-exclusive things which are going to be in the Steam build (i.e. Steam Achievements). That said, we are also still going over and QAing/Balancing up until Valve approves the build, so the game can be as balanced & bug-free as humanly possible. With that stated, however, we are confident in the current build of the game, so wanted to upload it for those that really can't wait any longer (which we don't blame you for given the long development cycle of the game). Please note that while you will receive future updates, the first update will not be until the Steam build is released. You will also get a Steam key if you buy through here, but please note that it will take at least 2-3 days after the game is approved on Steam, as we need an additional 2 days or so for Valve to provide keys post-release. We personally would probably recommend waiting until the game is released on Steam, but if you're interested in getting a hold of the game early to try it out then you can check it out.. WE'RE APPROVED - OFFICIAL LAUNCH TOMORROW 5/23 : Finally, FINALLY our release build has been approved by Valve. Our official release will be tomorrow, 5/23 at 12 PM EST / 9 AM PST. Mark it down! We will be launching with a 15% discount. We're very excited to finally be launching.


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