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Rugby League Team Manager 2015 Apk Download

Rugby League Team Manager 2015 Apk Download


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About This Game



Rugby League Team Manager 2015 puts you, the player, in the heart of the action, of managing your own Rugby League club. The season is long, and the challenges aplenty, as you navigate your way through domestic campaigns and international competitions, within officially licensed leagues, in both the Northern and Southern hemispheres, with over 7000 senior players to choose from!

Do you have what it takes to steer your team over the line to victory?

Key Features

  • Officially licensed by the world's biggest leagues and competitions
  • 226 Clubs including representative clubs and internationals
  • 7064 senior players and 1980 alliance players
  • Full 2D and 3D match engines with real-time interaction with your team
  • Control all staffing, including Assistants, Coaches, Doctors & Physios
  • Upgrade facilities, including Stadium, Gym, Training Paddock, Track,
    Kicking Enclosure, Tactical Briefing Room, Academy Clubhouse, Alliance
    Clubhouse & Centre of Excellence
  • Discover hidden talents among youth teams and work with Agents and
    Scouts to deliver the best players to your club
    - Work your way up the ladder, and lead your club out in the biggest
    tournaments in the world
  • Experience the pain and joy of representative competitions
  • Get closer to the simulation with the customised game editor
  • Up to 7 tiers of domestic promotion and relegation
  • Experience the thrill of the World Club Series and the Challenge Cup!

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Title: Rugby League Team Manager 2015
Genre: Action, Casual, Simulation, Sports, Strategy
Developer:
Alternative Software Ltd
Publisher:
Alternative Software Ltd
Release Date: 19 Jun, 2015



English,French



rugby league team manager 2015. rugby league team manager 2015 cheats. rugby league team manager 2015 download


Love it, would love a muliplayer league though ;D. Good game but will not let me save game need some advice. what a game!!!!!! finally a rugby league manager game that give you the option of running your team and getting them as far as possible in the cup or to win promotion or the superleague/nrl finals.

just a few things that i feel need to be changed -

1) when offered a dream job - make it easier to go straight to the offers from the message notification
2) rfl criteria - when you provide a warning, please give us a hit as to how far over we are so we can rectify the issue - for example i had too many players earning over 43k but didnt tell me by how many so had to put everyone on a pay cut which effected team morral.

other than these issues its a great game. If your a rugby league fan then this is a must buy brilliant gameplay, can watch matches in 2d/3d, chooses speed of matches, coaching setup, player transfers in/out recommend to anyone. I would love to give this game a recommend, unfortunately due to the pricetag, I can't justify it.

I am a hardcore Rugby League fan, and as such I enjoy the game - it's fun to take my favourite Rugby League team (and indeed my local NCL team) and try to gain success, however there are some key issues with the game which need raising, and in my opinion make it unworthy of the full \u00a330 (GPB) price tag:

1. The interface is clunky, the colour scheme depends on what team you're playing with, and as a Castleford Tiger manager the bright orange is just offensive. The navigation around screens is difficult, requiring a player to enter and exit multiple screens to do simple things - instead of simply selecting a player and being given menus to deal with them (for example, contracts, physio, doctor, etc.) one has to navigate to different pages for each action one wants to take. This at present is the largest failing of the game in my opinion, and one which I hope is worked on significantly in future.

2. There are inaccuracies in the game which could be easily rectified with some simple research - for example the number of representative games is not reflected by real life (although I do enjoy being able to coach Yorkshire in the War of the Roses series), whilst some players cannnot be picked for the correct representative teams (The Burgess brothers, all Yorkshire born and bred, are only eligible for Lancashire in my game) - Whilst this can be fixed with the editor, I feel it should not fall on the player to input simple correct information into the system.

3. The game, whilst fun, is still one in it's infancy in terms of features and depth - whilst this would not normally be a criticism, it is the main reason I am not giving the game a recommend - the full \u00a330 price tag is not justified by a game lacking in depth as this does. A more reasonable \u00a310-15 would have changed this from a no-recommend to a recommend.

Examples of the lack of depth include player contracts\/transfers, the relationship between player and manager (the "morale" system simply seems to be a case of giving players down on morale some game time), game mechanics that allow for a little more in-game strategy and tactics (perhaps creating ones own attacking moves?).

So, tl;dr:

1. Interface is clunky and hard to manage, and downright offensive to look at if playing with certain teams.
2. Many mistakes in the database.
3. Game is not deep enough in content to justify the price tag.


If you are a hardcore Rugby League fan with \u00a330 to spare then it may be worth getting the game to sate your desire for an RL management game, furthermore I do hope that the developers go on to produce further, more polished versions of the game. This game is not a bad effort, and I honestly wish I was given options other than simply "Yes" or "No" on the recommend front (a "Depends" would be nice).. Good game, and in my opinion the best Rugby League simulator out there. The staff are very helpful and responsive, these games will only improve as time goes on and that is a testament to them. Support this game!. Really fun and addictive rugby league management game. Not exactly cutting edge but it achieves what it sets out to do. I'm going to assume people reading this review have some sort of understanding of the sport.

Pros:
- The match engine does a very good job of simulating how attacking sets would work. Early in the set your forwards create a 'platform' by how well they get up the field, The better your 'platform' the more successful your back moves will be. This is a simple and easy to understand method of simulating attacking sets.
- Has a good level of tactical control, allowing you to choose what plays to use in which sets and control how much freedom your playmakers can have when attacking. You can choose to let your team play a very simple structure with your playmakers having very little say, or incorporate more complex moves with your playmakers having more freedom.
- The team calls give you a stronger control of the game i.e. one such is Engineroom Overdrive, which for a set or so, once per game, makes your forwards much more potent and create a much better platform.
- Staff management and training is also fun, allowing you to retrain players to different positions.
- The transfer market is fun, if not overpowered, other teams do not partake in mid-season transfers between themselves, only from players you have personally transfer listed in your own side. Ignoring the transfer market and only signing players whose contracts come to an end is a much more challenging and rewarding experience, this also forces you to cap manage.
- In game A.I. is pretty good, each team has unique attacking and defensive structures.

Cons:
- A little buggy, major one is when a scrum happens with your starting hooker off, the ball gets constantly passed to them.
- Players attributes do not change from season to season, defeats the purpose of signing young players. Player developement is also strange, the games forces the few players that can increase in calibre to stay in your academy (reserves) until they reach their max calibre, even if they are good enough to be in your first team.
- The player 'calibre' system is strange, occasions occur that despite two players having similar attributes, the player that is 'professional' calibre will still be much stronger than the 'semi-pro' one.
- Attributes are more centered to positions than players, resulting in, for example, James Roberts having a speed of 63/100 because he's a centre, despite being arguably the fasted guy in Rugby league. I understand that this may be required to make the match engine work though.

A really good start to what can hopefully be a strong long term franchise, really fun and I'm still not bored of it. If you love rugby league you'll adore this game.



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