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Title: Robo-orders
Genre: Casual, Indie, Simulation, Strategy
Developer:
Dexion Games
Publisher:
Dexion Games
Release Date: 21 Sep, 2017
English
robo-orders steam
Creating a modern game that uses a command line interface may not be the most well-received idea, but it certainly isn't a bad one. After all, text adventures and menu-driven RPG's are great. So maybe something like this, which requires the user to input more console-like strings of commands (similar to entering commands on a CLI-based operating system) could prove interesting as well. Such a game could make a decent puzzler, requiring lateral thinking and a willingness to learn a primitive in-game operating system.
But it isn't. This game sucks. Hard.
At first, I felt a little bad about trashing an author who released a game that is, in theory, at least very clever. But then I read the other reviews wherein the reviewers correctly accused the developer of cobbling this game together using stolen, mostly pre-written game code designed to assist those wishing to learn how to develop games in the Unity game engine. Not only were the assets and code stolen, but it appears as if the author had no idea to even play the original game, as this version appears to be unwinnable. There are simply not enough commands to lead your robot to your desired location a
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